Fortnite: Difference between revisions
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{{ProductCargo | {{StubNotice}}{{ProductCargo | ||
|Company=Epic Games | |Company=Epic Games | ||
|ReleaseYear=2017 | |ReleaseYear=2017 | ||
|InProduction=Yes | |InProduction=Yes | ||
|ArticleType=Service | |ArticleType=Service | ||
|Category=Video | |Category=Video games | ||
|Logo=Fortnite logo.svg | |||
|Website=https://www.fortnite.com/ | |Website=https://www.fortnite.com/ | ||
|Description=Fortnite is | |Description=Fortnite is a widely known video game where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island. | ||
}} | |||
Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island. | |||
==Consumer-impact summary== | ==Consumer-impact summary== | ||
===Market Control=== | ===Market Control=== | ||
Fortnite is | Fortnite is an action and combat Video Game, Which is highly popular and intergrated into gaming culture<ref>https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/</ref><ref>https://www.demandsage.com/fortnite-statistics/</ref>, Fortnite has changed the "Free to play" consumer market intensely by popularized the feature named "Battle passes"<ref>https://www.gameslearningsociety.org/who-popularized-battle-pass/</ref>, Battle Passes are seen as predatory, As it contains multiple psychological pratices that it uses against players.<ref>https://pmplayground.substack.com/p/the-science-behind-battle-passes</ref>{{Ph-C-CIS}} | ||
==Incidents== | ==Incidents== | ||
Latest revision as of 20:59, 31 March 2026
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| Basic Information | |
|---|---|
| Release Year | 2017 |
| Product Type | Video games |
| In Production | Yes |
| Official Website | https://www.fortnite.com/ |
Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.
Consumer-impact summary
[edit | edit source]Market Control
[edit | edit source]Fortnite is an action and combat Video Game, Which is highly popular and intergrated into gaming culture[1][2], Fortnite has changed the "Free to play" consumer market intensely by popularized the feature named "Battle passes"[3], Battle Passes are seen as predatory, As it contains multiple psychological pratices that it uses against players.[4]
Incidents
[edit | edit source]
This is a list of all consumer-protection incidents related to this product. Any incidents not mentioned here can be found in the Fortnite category.
Example incident one (date)
[edit | edit source]- Main article: link to the main CR Wiki article
Short summary of the incident (could be the same as the summary preceding the article).
Example incident two (date)
[edit | edit source]...
See also
[edit | edit source]