Fortnite: Difference between revisions
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{{ProductCargo | {{StubNotice}}{{ProductCargo | ||
|Company=Epic Games | |Company=Epic Games | ||
|ReleaseYear=2017 | |ReleaseYear=2017 | ||
|InProduction=Yes | |InProduction=Yes | ||
|ArticleType=Service | |ArticleType=Service | ||
|Category=Video | |Category=Video games | ||
|Website=https://www. | |Logo=Fortnite logo.svg | ||
|Description=Fortnite is a widely known video game | |Website=https://www.fortnite.com/ | ||
|Description=Fortnite is a widely known video game where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island. | |||
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Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which | Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island. | ||
==Consumer-impact summary== | ==Consumer-impact summary== | ||
===Market Control=== | |||
Fortnite is an action and combat Video Game which is highly popular and integrated into the gaming culture<ref>{{cite web |first=Zara |last=Amir |website=Inside Tech World |title=The Never-ending Hype of Fortnite |url=https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/ |url-status=live |date=27 Dec 2024 |archive-url=https://web.archive.org/web/20250122071137/https://insidetechworld.com/featured/the-never-ending-hype-of-fortnite/ |archive-date=2025-01-22}}</ref><ref>{{cite web |first=Naveen |last=Kumar |website=Demangsage |title=Fortnite Statistics 2026 [Active Player Count & Revenue] |date=21 May 2026 |url=https://www.demandsage.com/fortnite-statistics/ |url-status=live |archive-url=https://web.archive.org/web/20260527125217/https://www.demandsage.com/fortnite-statistics/ |archive-date=2026-05-27}}</ref>, Fortnite has changed the [[Free to play]] consumer market intensely by popularized the feature named [[Battle pass]]es<ref>{{cite web |website=Games Leaning Society |title=Who popularized Battle Pass? |url=https://www.gameslearningsociety.org/who-popularized-battle-pass/ |date=21 Jun 2023 |archive-url=https://web.archive.org/web/20260529155851/https://www.gameslearningsociety.org/who-popularized-battle-pass/ |archive-date=2026-05-29}}</ref>, Battle Passes are seen as predatory they contains multiple psychological practices that are used on the players.<ref>{{cite web |first=Daniel |last=Joseph |title=Battle pass capitalism |url=https://www.researchgate.net/publication/350320553_Battle_pass_capitalism |website=ResearchGate |date=March 2021 |archive-url=https://web.archive.org/web/20230622202403/https://www.researchgate.net/publication/350320553_Battle_pass_capitalism |archive-date=2023-06-22}}</ref> | |||
{{Ph-C-CIS}} | {{Ph-C-CIS}} | ||
Latest revision as of 16:06, 29 May 2026
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| Basic Information | |
|---|---|
| Release Year | 2017 |
| Product Type | Video games |
| In Production | Yes |
| Official Website | https://www.fortnite.com/ |
Fortnite is a widely known video game, Where 100 users fight each other via a wide variety of options (guns, knives, NPC's, And powers), All of which you collect throughout an island.
Consumer-impact summary
[edit | edit source]Market Control
[edit | edit source]Fortnite is an action and combat Video Game which is highly popular and integrated into the gaming culture[1][2], Fortnite has changed the Free to play consumer market intensely by popularized the feature named Battle passes[3], Battle Passes are seen as predatory they contains multiple psychological practices that are used on the players.[4]
Incidents
[edit | edit source]
This is a list of all consumer-protection incidents related to this product. Any incidents not mentioned here can be found in the Fortnite category.
Example incident one (date)
[edit | edit source]- Main article: link to the main CR Wiki article
Short summary of the incident (could be the same as the summary preceding the article).
Example incident two (date)
[edit | edit source]...
See also
[edit | edit source]
References
[edit | edit source]- ↑ Amir, Zara (27 Dec 2024). "The Never-ending Hype of Fortnite". Inside Tech World. Archived from the original on 2025-01-22.
- ↑ Kumar, Naveen (21 May 2026). "Fortnite Statistics 2026 [Active Player Count & Revenue]". Demangsage. Archived from the original on 2026-05-27.
- ↑ "Who popularized Battle Pass?". Games Leaning Society. 21 Jun 2023. Archived from the original on 2026-05-29.
- ↑ Joseph, Daniel (March 2021). "Battle pass capitalism". ResearchGate. Archived from the original on 2023-06-22.