Nintendo: Difference between revisions
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===History against hardware modification=== | ===History against hardware modification=== | ||
<blockquote>Further Reading: [[Game Genie lawsuit]]</blockquote>Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie<ref>[http://www.museumofintellectualproperty.org/features/game_genie.html "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)"] - museumofintellectualproperty.org - 31 Dec 2007</ref> and 10NES circumvention<ref>[https://www.copyright.gov/fair-use/summaries/atari-nintendo-fedcir1992.pdf "Atari Games Corp. v. Nintendo of Am. Inc"] PDF - copyright.gov - 1992</ref> which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy.<!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information) --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - (note from Keith: probably best not to - seems quite muddy to bring up... --> | <blockquote>Further Reading: [[Game Genie lawsuit]]</blockquote>Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie<ref>[http://www.museumofintellectualproperty.org/features/game_genie.html "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)"] - museumofintellectualproperty.org - 31 Dec 2007</ref> and 10NES circumvention<ref>[https://www.copyright.gov/fair-use/summaries/atari-nintendo-fedcir1992.pdf "Atari Games Corp. v. Nintendo of Am. Inc"] PDF - copyright.gov - 1992</ref> which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy. | ||
On November 18th, 2020, Nintendo of America sued Le Hoang Minh for selling RCM Loaders (plug in USB devices allowing unsigned/homebrew software to run on a Nintendo Switch), accusing him of selling pirate devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=18 Nov 2020 |title=Nintendo sues more hack sellers, ‘a worsening international problem’ |url=https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |url-status=live |archive-url=https://web.archive.org/web/20201126071118/https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |archive-date=26 Nov 2020 |access-date=22 Mar 2025 |website=Polygon}}</ref> | |||
On April 16th, 2021, Nintendo of America sued Gary Bowser, head of video game modchip development and sales group Team Xecuter for over $150,000, accusing him of selling piracy devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=17 Apr 2021 |title=Nintendo suing Bowser over Switch hacks |url=https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |url-status=live |archive-url=https://web.archive.org/web/20210417151420/https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |archive-date=17 Apr 2021 |access-date=22 Mar 2025 |website=Polygon}}</ref> | |||
On June 28th, 2024, Nintendo sued modded game seller ModdedHardware for selling Nintendo Switch Flashcarts, modded Nintendo Switch consoles, and a mail-in console modding service with the argument raised being that a modded system is capable of running pirated software alongside allegations of ModdedHardware pre-installing pirated games, despite citing no evidence in the legal document.<ref>{{Cite web |last=Van der Sar |first=Ernesto |date=1 Jul 2024 |title=Nintendo Sues ‘Modded Hardware’ and r/SwitchPirates Moderator ‘Archbox’ |url=https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |url-status=live |archive-url=https://web.archive.org/web/20240710091021/https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |archive-date=10 Jul 2024 |access-date=22 Mar 2025 |website=TorrentFreak}}</ref><!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information) --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - (note from Keith: probably best not to - seems quite muddy to bring up... --> | |||
===De-listing/destruction of access to games=== | ===De-listing/destruction of access to games=== | ||
<blockquote>Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]</blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel,<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation "Wii Shop Channel Discontinuation"] - nintendo.com - 2019</ref> and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops.<ref>[https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023"] - nintendo.com</ref> These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.<ref>[https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week"] - videogameschronicle.com - 22 Mar 2023</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | <blockquote>Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]</blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel,<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation "Wii Shop Channel Discontinuation"] - nintendo.com - 2019</ref> and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops.<ref>[https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023"] - nintendo.com</ref> These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.<ref>[https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week"] - videogameschronicle.com - 22 Mar 2023</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | ||
In early 2025, [[Nintendo Switch Online]] had a game delisted for the first time, Super Soccer.<ref>https://www.youtube.com/watch?v=PSz-wKls0Wk</ref><ref>https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/</ref> With earlier events of delisting where the products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with NSO's primary existence as a sort of [[streaming service]] meant for games, when a title is delisted, consumers lose complete and total access to the game unless the company who wished for the title to be delisted were to re-list the game on the service. The event in of itself has caused rightful concern among consumers since this may set a dangerous precedent for access to retro gaming in the future.<ref>https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/</ref> | |||
===Nintendo authorized repair=== | ===Nintendo authorized repair=== | ||
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===Nintendo's lawsuit against Pocket Pair (Palworld)=== | ===Nintendo's lawsuit against Pocket Pair (Palworld)=== | ||
Nintendo is suing Pocket Pair, the developers of extremely popular video game Palworld,<ref>[https://x.com/Palworld_EN/status/1836692701355688146 Palworld's Tweet on X] - September 18, 2024</ref> for patent infringement, despite filing the patent after Palworld was already released to the public.<ref>[https://patents.justia.com/patent/20240278129 US Patent Application for STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD Patent Application (Application #20240278129)] - patents.justia.com - May 2, 2024</ref><ref>[https://www.youtube.com/watch?v=c4ZZx4wiofw "Palworld Lawsuit" by Pirate Software on youtube.com] - October 17, 2024</ref> | Nintendo is suing Pocket Pair, the developers of extremely popular video game Palworld,<ref>[https://x.com/Palworld_EN/status/1836692701355688146 Palworld's Tweet on X] - September 18, 2024</ref> for patent infringement, despite filing the patent after Palworld was already released to the public.<ref>[https://patents.justia.com/patent/20240278129 US Patent Application for STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD Patent Application (Application #20240278129)] - patents.justia.com - May 2, 2024</ref><ref>[https://www.youtube.com/watch?v=c4ZZx4wiofw "Palworld Lawsuit" by Pirate Software on youtube.com] - October 17, 2024</ref><ref>[https://gamerant.com/nintendo-anti-palworld-patents-uspto-infringement-lawsuit-implications/ Nintendo Anti-Palworld Patent and Seeks More] - Update Febuary 12, 2025</ref> | ||
=== Nintendo Creators Program === | |||
In 2013, Nintendo placing advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channels gross revenue. and only allowed games on a internal Nintendo made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It was ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary.” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first=Nintendo |date=2 Sept 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo.co.jp}}</ref> | |||
==References== | ==References== | ||
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