Epic Games, Inc.: Difference between revisions
Add incident of introducing account requirement |
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* Business Model | * Business Model | ||
* Market Control}} | * Market Control}} | ||
==Bad Practices== | |||
===Forced Arbitration=== | |||
Since before [https://web.archive.org/web/20220318123706/https://store.epicgames.com/en-US/eula March 18, 2022] Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software. | |||
[[File:Epic ToS Snippet.png|none|thumb|522x522px]]Between [https://web.archive.org/web/20200820013456/https://www.psyonix.com/eula/ August 20, 2020] & [https://web.archive.org/web/20200917232300/https://www.psyonix.com/eula/ September 17, 2020], Epic Games updated their policy for Psyonix's Rocket League over a year after it's acquisition to include forced arbitration in their Terms of Service in order to continue using their game. If you do not agree to it you are effectively locked from playing your game or using the software, which many had previously purchased before the Free-to-play change with the Epic Acquisition. If you do continue use (offline) without explicitly agreeing, by previous agreement to changes to EULA, you agree to the new terms. Upon agreement, you have 30-days to Email or Write them your wish to opt-out. [I'm not sure if that counts from your original agreement or per-EULA change.] | |||
==Incidents== | ==Incidents== | ||
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In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.<ref>{{Cite web |title=Ending Support for MacOS and Linux |url=https://www.rocketleague.com/en/news/ending-support-for-mac-and-linux}}</ref><ref>{{Cite web |title=Rocket League Support for macOS and Linux (SteamOS) |url=https://www.epicgames.com/help/en-US/c-Category_RocketLeague/c-RocketLeague_TechnicalSupport/rocket-league-support-for-macos-and-linux-steamos-a000084314}}</ref> Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "''will still be able to play Rocket League on Steam with all of the content they've previously purchased.''" | In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.<ref>{{Cite web |title=Ending Support for MacOS and Linux |url=https://www.rocketleague.com/en/news/ending-support-for-mac-and-linux}}</ref><ref>{{Cite web |title=Rocket League Support for macOS and Linux (SteamOS) |url=https://www.epicgames.com/help/en-US/c-Category_RocketLeague/c-RocketLeague_TechnicalSupport/rocket-league-support-for-macos-and-linux-steamos-a000084314}}</ref> Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "''will still be able to play Rocket League on Steam with all of the content they've previously purchased.''" | ||
=== Account requirement for Rocket League === | ===Account requirement for Rocket League=== | ||
{{Main|Epic Games forced third party account creation in Rocket League}} | {{Main|Epic Games forced third party account creation in Rocket League}} | ||
With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020. | With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020. |