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[[File:App Store (iOS).svg|thumb|150px]]
[[File:App Store (iOS).svg|thumb|150px]]


'''[[Apple]]''' uses several technical measures to protect their App Store ecosystem and prevent consumer choice. They are good at obscuring their intentions with technical roadblocks, while typically citing security reasons for them - assuming the public even recognizes what is going on. This actively hurts the ability for lawmakers to have an accurate understanding, so they can consider applying legislative pressure.
'''[[Apple]]''' uses a range of technical measures to protect their App Store ecosystem and reduce consumer choice. These measures obscure the company's business intentions, creating roadblocks for app developers and users, while typically citing security reasons for their existence. This actively hurts the ability for lawmakers to advocate for the rights of consumers and businesses in Apple's ecosystem, and prevents apps from being as useful as their customers expect.


A never-ending demand for a cut of every sale of a digital product, ranging from game currency, to supporting content creators,<ref name="patreon">{{Cite web |last=Roth |first=Emma |date=12 Aug 2024 |title=Patreon: adding Apple’s 30 percent tax is the price of staying in the App Store |url=https://www.theverge.com/2024/8/12/24218629/patreon-membership-ios-30-percent-apple-tax |url-status=live |access-date=16 Mar 2025 |website=[[The Verge]]}}</ref> to booking a Zoom call with a local business,<ref name="facebook">{{Cite web |last=Paul |first=Katie |last2=Nellis |first2=Stephen |date=28 Aug 2020 |title=Exclusive: Facebook says Apple rejected its attempt to tell users about App Store fees |url=https://www.reuters.com/article/us-facebook-apple-exclusive/exclusive-facebook-says-apple-rejected-its-attempt-to-tell-users-about-app-store-fees-idUSKBN25O042/ |url-status=live |access-date=16 Mar 2025 |website=[[Reuters]]}}</ref> hurts the ability for app developers to innovate. These developers, working hard and pulling countless hours to build a quality app, always need to take Apple's (and [[Google]]'s) demands into account - specifically, between 15% and 30% of their revenue. This is revenue that can be reinvested into the app, but instead must be earmarked for the platform they are '''required''' to use to reach their customers.
A never-ending demand for a cut of every sale of a digital product, ranging from game currency, to supporting content creators,<ref name="patreon">{{Cite web |last=Roth |first=Emma |date=12 Aug 2024 |title=Patreon: adding Apple’s 30 percent tax is the price of staying in the App Store |url=https://www.theverge.com/2024/8/12/24218629/patreon-membership-ios-30-percent-apple-tax |url-status=live |access-date=16 Mar 2025 |website=[[The Verge]]}}</ref> to booking a Zoom call with a local business,<ref name="facebook">{{Cite web |last=Paul |first=Katie |last2=Nellis |first2=Stephen |date=28 Aug 2020 |title=Exclusive: Facebook says Apple rejected its attempt to tell users about App Store fees |url=https://www.reuters.com/article/us-facebook-apple-exclusive/exclusive-facebook-says-apple-rejected-its-attempt-to-tell-users-about-app-store-fees-idUSKBN25O042/ |url-status=live |access-date=16 Mar 2025 |website=[[Reuters]]}}</ref> hurts the ability for app developers to innovate. These developers, working hard and pulling countless hours to build a quality app, always need to take Apple's (and [[Google]]'s) demands into account - specifically, a fee of between 15% and 30% of all revenue collected via the app. This is revenue that can be reinvested into the app, but instead must be earmarked for the platforms they are '''required''' to use to reach their customers.


Because this is a clear problem, several governments, including South Korea,<ref>{{Cite web |date=8 Mar 2022 |title=South Korea approves rules on app store law targeting Apple, Google |url=https://www.reuters.com/technology/skorea-approves-rules-app-store-law-targeting-apple-google-2022-03-08/ |url-status=live |access-date=16 Mar 2025 |website=[[Reuters]]}}</ref> Japan,<ref>{{Cite web |last=Sharwood |first=Simon |date=13 Jun 2024 |title=Japan forces Apple and Google to allow third-party app stores and payments |url=https://www.theregister.com/2024/06/13/japan_smartphone_software_law/ |url-status=live |access-date=16 Mar 2025 |website=[[The Register]]}}</ref> the European Union,<ref>[[wikipedia:Digital Markets Act|Digital Markets Act]]</ref> the United Kingdom,<ref>{{Cite web |last=Competition and Markets Authority |date=4 Mar 2021 |title=Investigation into Apple AppStore |url=https://www.gov.uk/cma-cases/investigation-into-apple-appstore |url-status=live |access-date=16 Mar 2025 |website=[[gov.uk]]}}</ref> Australia,<ref>{{Cite web |date=28 Apr 2021 |title=Dominance of Apple and Google's app stores impacting competition and consumers |url=https://www.accc.gov.au/media-release/dominance-of-apple-and-googles-app-stores-impacting-competition-and-consumers |url-status=live |access-date=16 Mar 2025 |website=[[ACCC]]}}</ref> as well as the US and a handful of states,<ref>[[wikipedia:Open App Markets Act|Open App Markets Act]]</ref><ref>{{Cite web |date=20 Nov 2024 |title=S.5364 - App Store Accountability Act |url=https://www.congress.gov/bill/118th-congress/senate-bill/5364/text/is |url-status=live |access-date=16 Mar 2025 |website=[[congress.gov]]}}</ref><ref name="doj">{{Cite web |last=Balsamo |first=Mike |last2=Liedtke |first2=Mike |last3=Whitehurst |first3=Lindsay |last4=Bajak |first4=Frank |date=21 Mar 2024 |title=Justice Department sues Apple, alleging it illegally monopolized the smartphone market |url=https://apnews.com/article/apple-antitrust-monopoly-app-store-justice-department-822d7e8f5cf53a2636795fcc33ee1fc3 |url-status=live |access-date=16 Mar 2025 |website=[[APNews]]}}</ref><ref>{{Cite web |date=19 Feb 2021 |title=It’s time to free ourselves from ‘Big Tech’ monopoly |url=https://azcapitoltimes.com/news/2021/02/19/its-time-to-free-ourselves-from-big-tech-monopoly/ |url-status=live |access-date=16 Mar 2025 |website=[[Arizona Capitol Times]]}}</ref> have opened investigations into anti-competitive practices, or considered or already passed legislation to force "gatekeeper platforms" such as Apple to be more reasonable with third-party developers.
Because this is a clear problem, several governments, including South Korea,<ref>{{Cite web |date=8 Mar 2022 |title=South Korea approves rules on app store law targeting Apple, Google |url=https://www.reuters.com/technology/skorea-approves-rules-app-store-law-targeting-apple-google-2022-03-08/ |url-status=live |access-date=16 Mar 2025 |website=[[Reuters]]}}</ref> Japan,<ref>{{Cite web |last=Sharwood |first=Simon |date=13 Jun 2024 |title=Japan forces Apple and Google to allow third-party app stores and payments |url=https://www.theregister.com/2024/06/13/japan_smartphone_software_law/ |url-status=live |access-date=16 Mar 2025 |website=[[The Register]]}}</ref> the European Union,<ref>[[wikipedia:Digital Markets Act|Digital Markets Act]]</ref> the United Kingdom,<ref>{{Cite web |last=Competition and Markets Authority |date=4 Mar 2021 |title=Investigation into Apple AppStore |url=https://www.gov.uk/cma-cases/investigation-into-apple-appstore |url-status=live |access-date=16 Mar 2025 |website=[[gov.uk]]}}</ref> Australia,<ref>{{Cite web |date=28 Apr 2021 |title=Dominance of Apple and Google's app stores impacting competition and consumers |url=https://www.accc.gov.au/media-release/dominance-of-apple-and-googles-app-stores-impacting-competition-and-consumers |url-status=live |access-date=16 Mar 2025 |website=[[ACCC]]}}</ref> as well as the US and a handful of states,<ref>[[wikipedia:Open App Markets Act|Open App Markets Act]]</ref><ref>{{Cite web |date=20 Nov 2024 |title=S.5364 - App Store Accountability Act |url=https://www.congress.gov/bill/118th-congress/senate-bill/5364/text/is |url-status=live |access-date=16 Mar 2025 |website=[[congress.gov]]}}</ref><ref name="doj">{{Cite web |last=Balsamo |first=Mike |last2=Liedtke |first2=Mike |last3=Whitehurst |first3=Lindsay |last4=Bajak |first4=Frank |date=21 Mar 2024 |title=Justice Department sues Apple, alleging it illegally monopolized the smartphone market |url=https://apnews.com/article/apple-antitrust-monopoly-app-store-justice-department-822d7e8f5cf53a2636795fcc33ee1fc3 |url-status=live |access-date=16 Mar 2025 |website=[[APNews]]}}</ref><ref>{{Cite web |date=19 Feb 2021 |title=It’s time to free ourselves from ‘Big Tech’ monopoly |url=https://azcapitoltimes.com/news/2021/02/19/its-time-to-free-ourselves-from-big-tech-monopoly/ |url-status=live |access-date=16 Mar 2025 |website=[[Arizona Capitol Times]]}}</ref> have opened investigations into anti-competitive practices, or considered or already passed legislation to force "gatekeeper platforms" such as Apple to be more reasonable with third-party developers.


This being a major threat to Apple's revenue stream (interestingly, one they claim to be unsure is profitable<ref>{{Cite web |last=Lovejoy |first=Ben |date=17 Apr 2024 |title=Schiller doesn’t know whether the App Store is profitable; there are no minutes of meetings |url=https://9to5mac.com/2024/04/17/app-store-is-profitable-apple-notes/ |url-status=live |access-date=16 Mar 2025 |website=[[9to5Mac]]}}</ref><ref>{{Cite web |last=Lovejoy |first=Ben |date=17 Jan 2025 |title=Apple denies App Store profit margin is 75% – claims to have no clue |url=https://9to5mac.com/2025/01/17/apple-denies-app-store-profit-margin-is-75-claims-to-have-no-clue/ |url-status=live |access-date=16 Mar 2025 |website=[[9t05Mac]]}}</ref>), they have responded with practices such as geoblocking certain operating system functionality based on physical location,<ref>{{Cite web |title=Eligibility |url=https://theapplewiki.com/wiki/Eligibility |url-status=live |access-date=16 Mar 2025 |website=[[TheAppleWiki]]}}</ref> misrepresenting/overstating risks, and using existing, trusted terms to describe unreasonably difficult to use systems.
This being a major threat to Apple's revenue stream (interestingly, one they claim to be unsure is profitable<ref>{{Cite web |last=Lovejoy |first=Ben |date=17 Apr 2024 |title=Schiller doesn’t know whether the App Store is profitable; there are no minutes of meetings |url=https://9to5mac.com/2024/04/17/app-store-is-profitable-apple-notes/ |url-status=live |access-date=16 Mar 2025 |website=[[9to5Mac]]}}</ref><ref>{{Cite web |last=Lovejoy |first=Ben |date=17 Jan 2025 |title=Apple denies App Store profit margin is 75% – claims to have no clue |url=https://9to5mac.com/2025/01/17/apple-denies-app-store-profit-margin-is-75-claims-to-have-no-clue/ |url-status=live |access-date=16 Mar 2025 |website=[[9t05Mac]]}}</ref>), they have responded with practices such as geoblocking certain operating system functionality based on physical location,<ref>{{Cite web |title=Eligibility |url=https://theapplewiki.com/wiki/Eligibility |url-status=live |access-date=16 Mar 2025 |website=[[The Apple Wiki]]}}</ref> misrepresenting/overstating risks, and using careful wording with commonly-understood terms to describe unreasonably difficult-to-use systems.


==Background info==
==Background info==
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==In-app purchases==
==In-app purchases==
Apple has been collecting users' credit card numbers since opening the iTunes Store in 2004. The opening of the App Store in 2008, followed by the introduction of in-app purchases (IAPs) in 2009, gave iPhone app developers the opportunity to sell app features to users. The IAP system is provided as a developer framework named [https://developer.apple.com/storekit/ StoreKit]. Apps and their in-app purchases are managed through a dashboard named [https://developer.apple.com/app-store-connect/ App Store Connect]. App sales have eclipsed iTunes Store sales, and are now a primary focus of Apple's Media Services division.
Apple has been collecting users' credit card numbers since launching the iTunes Store in 2004. The launch of the App Store in 2008, followed by the introduction of in-app purchases (IAPs) in 2009, gave iPhone app developers the opportunity to sell app features to users. The IAP system is provided as a developer framework named [https://developer.apple.com/storekit/ StoreKit]. Apps and their in-app purchases are managed through a dashboard named [https://developer.apple.com/app-store-connect/ App Store Connect]. App sales have eclipsed iTunes Store sales, and are now a primary focus of Apple's Media Services division.


Apple requires every purchase of a digital good or service in an app to use their in-app purchase system. This may seem reasonable, because the customer may inevitably call Apple support, demanding a refund for an app they have issues with. Apple would rather give that refund and leave the customer with a positive support experience, than to provide a messy process involving contacting a third-party, whose customer service is likely nowhere near the same experience.
Apple requires any purchase of a digital good or service in an app to use their in-app purchase system. This may seem reasonable because the customer may inevitably call Apple support, demanding a refund for an app they have issues with. Apple would rather give that refund and leave the customer with a positive support experience, than to provide a messy process involving contacting a third-party, whose customer service is likely nowhere near the same experience.


App Store purchase fees are between 15% and 30%. In September 2016, Apple expanded subscriptions to be available to any type of app, also introducing a 15% discount incentive when the user has already subscribed for a year.<ref>{{Cite web |last=Goode |first=Lauren |date=2 Sep 2016 |title=Apple’s new subscription offerings are now available to App Store developers |url=https://www.theverge.com/2016/9/2/12774758/apple-developers-app-store-new-subscription-rules |url-status=live |access-date=16 Mar 2025 |website=[[The Verge]]}}</ref> In November 2020, Apple introduced a reduced 15% fee for app developers with revenue below $1 million per year, with exceptions such as for games.<ref>{{Cite web |last=Centers |first=Josh |date=18 Nov 2020 |title=Apple Drops App Store Commission to 15% for Small Developers |url=https://tidbits.com/2020/11/18/apple-drops-app-store-commission-to-15-for-small-developers/ |access-date=16 Mar 2025 |website=[[TidBITS]]}}</ref> Otherwise, the fee is 30%. In the 2008 announcement of the App Store, Apple considered this a reasonable, industry-standard fee. However, the way we use apps has significantly evolved since 2009 - the world has shifted to heavily rely on mobile apps, which have also evolved into more complex and sustainable business models than a simple one-time purchase.
App Store purchase fees are between 15% and 30%. In September 2016, Apple expanded subscriptions to be available to any type of app, also introducing a 15% discount incentive when the user has already subscribed for a year.<ref>{{Cite web |last=Goode |first=Lauren |date=2 Sep 2016 |title=Apple’s new subscription offerings are now available to App Store developers |url=https://www.theverge.com/2016/9/2/12774758/apple-developers-app-store-new-subscription-rules |url-status=live |access-date=16 Mar 2025 |website=[[The Verge]]}}</ref> In November 2020, Apple introduced a reduced 15% fee for app developers with revenue below $1 million per year.<ref>{{Cite web |last=Centers |first=Josh |date=18 Nov 2020 |title=Apple Drops App Store Commission to 15% for Small Developers |url=https://tidbits.com/2020/11/18/apple-drops-app-store-commission-to-15-for-small-developers/ |access-date=16 Mar 2025 |website=[[TidBITS]]}}</ref> For developers above this threshold, and for cases excluded from this program such as for games, the fee is 30%. In the 2008 announcement of the App Store, Apple considered this a reasonable, industry-standard fee. However, the way we use apps has significantly evolved since 2009 - the world has shifted to heavily depend upon on mobile apps, which have also evolved into more complex and sustainable business models than a simple one-time purchase.


[[wikipedia:Stripe, Inc.|Stripe]], a very popular platform used for payments on the web, uses a base fee of 2.9% plus a fixed $0.30 in the United States.<ref>{{Cite web |title=Pricing |url=https://stripe.com/it/pricing |url-status=live |access-date=16 Mar 2025 |website=[[Stripe]]}}</ref> With add-on services, before considering volume discounts, a Stripe transaction may rather have a cost of 6.4% + $1.10.<ref>Calculated from base fee (2.9% + $0.30) + international card (1.5%) + adaptive pricing (2%) + international payment methods ($0.80), as of January 2025</ref> Competing payments services have fees close or identical to this. '''The in-app purchase system does not provide sufficient value to justify considerably higher fees than alternative payment platforms.'''
[[wikipedia:Stripe, Inc.|Stripe]], a popular platform used for payments on the web, uses a base fee of 2.9% plus a fixed $0.30 in the United States.<ref>{{Cite web |title=Pricing |url=https://stripe.com/it/pricing |url-status=live |access-date=16 Mar 2025 |website=[[Stripe]]}}</ref> With add-on services, before considering volume discounts, a Stripe transaction may rather have a cost of 6.4% + $1.10.<ref>Calculated from base fee (2.9% + $0.30) + international card (1.5%) + adaptive pricing (2%) + international payment methods ($0.80), as of January 2025</ref> Stripe has been used by businesses ranging from small online stores, to [[OpenAI]] for ChatGPT Plus. Competing payments services have similar or identical fees to Stripe. '''The in-app purchase system does not provide sufficient value to justify considerably higher fees than alternative payment platforms.'''


The App Store system poorly handles secondary marketplaces of digital services that exist within the primary App Store marketplace, such as Patreon. Apple, however, still requires companies in the business of selling digital services to use this inadequate system. This requires the app to account for Apple's fee, which is significant enough to often warrant increasing prices, and to follow rules even if they do not make sense for the nature of service they are providing. Apple has frequently been found in disputes with such apps. This injects extra complication at no benefit to the marketplace, the creator, or the customer - only to Apple, who has little to no involvement after delivering the initial app download to the user's phone. The significant fee also often drives app developers to consider building their app around an advertising model instead, creating privacy concerns.
The App Store system poorly handles secondary marketplaces of digital services that exist within the primary App Store marketplace, such as Patreon. Apple, however, still requires companies in the business of selling digital services to use this inadequate system. This requires the app to account for Apple's fee, which is significant enough to often warrant increasing prices, and to follow rules even if they do not make sense for the nature of service they are providing. Apple has frequently been found in disputes with such apps. This injects extra complication at no benefit to the marketplace, the creator, or the customer - only to Apple, who has little to no involvement after delivering the initial app download to the user's phone. The significant fee also often drives app developers to consider building their app around an advertising model instead, creating privacy concerns.
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Additionally, the 15% small businesses fee discount is judged based on the app's overall turnover, and is not based on individual creators in the app's marketplace. An app that turns over $1 million per year by providing services to creators that individually make less than $1 million per year does not have the opportunity to use the discount.
Additionally, the 15% small businesses fee discount is judged based on the app's overall turnover, and is not based on individual creators in the app's marketplace. An app that turns over $1 million per year by providing services to creators that individually make less than $1 million per year does not have the opportunity to use the discount.


Apple, often together with Google, use lobbying efforts in the United States and other countries in an attempt to minimize the issues. "ACT | The App Association", pitched as an association of independent small business app developers, is at least 50% funded by Apple, and does not list its claimed 2,000 members.<ref>{{Cite web |date=1 Oct 2021 |title=Not a class ACT: the so-called App Association is simply an Apple Association and does NOT represent app developers' interests in fair distribution terms |url=http://www.fosspatents.com/2021/10/not-class-act-so-called-app-association.html |url-status=live |access-date=16 Mar 2025 |website=[[FOSS Patents]]}}</ref><ref>{{Cite web |date=19 Sep 2022 |title=Vast majority of ACT {{!}} The App Association's funding comes from Apple, former employees tell Bloomberg: astroturfing against app developers' interests |url=http://www.fosspatents.com/2022/09/vast-majority-of-act-app-associations.html |url-status=live |access-date=16 Mar 2025 |website=[[FOSS Patents]]}}</ref> In March 2024, the United States Department of Justice along with 16 state attorneys-general filed a lawsuit against Apple, including an accusation that the company "extracts more money from consumers, developers, content creators, artists, publishers, small businesses, and merchants, among others".<ref name="doj" /> The future of this lawsuit is unclear as of January 2025.
Apple, often together with Google, use lobbying efforts in the United States and other countries in an attempt to minimize the issues. "ACT | The App Association", pitched as an association of independent small business app developers, is at least 50% funded by Apple, and does not list its claimed 2,000 members.<ref>{{Cite web |date=1 Oct 2021 |title=Not a class ACT: the so-called App Association is simply an Apple Association and does NOT represent app developers' interests in fair distribution terms |url=http://www.fosspatents.com/2021/10/not-class-act-so-called-app-association.html |url-status=live |access-date=16 Mar 2025 |website=[[FOSS Patents]]}}</ref><ref>{{Cite web |date=19 Sep 2022 |title=Vast majority of ACT {{!}} The App Association's funding comes from Apple, former employees tell Bloomberg: astroturfing against app developers' interests |url=http://www.fosspatents.com/2022/09/vast-majority-of-act-app-associations.html |url-status=live |access-date=16 Mar 2025 |website=[[FOSS Patents]]}}</ref> In March 2024, the United States Department of Justice along with 16 state attorneys-general filed a lawsuit against Apple, including an accusation that the company "extracts more money from consumers, developers, content creators, artists, publishers, small businesses, and merchants, among others".<ref name="doj" /> The future of this lawsuit is unclear as of April 2025.


Despite criticism of Apple forcing their fee into transactions with small businesses and creators on [[#Patreon|Patreon]], [[#Facebook online events|Facebook]], and similar platforms, on 23 January 2025, Apple announced the Advanced Commerce API. It "support[s] developers' evolving business models - such as exceptionally large content catalogs, creator experiences, and subscriptions with optional add-ons".<ref>{{Cite web |date=23 Jan 2025 |title=Introducing the Advanced Commerce API |url=https://developer.apple.com/news/?id=yxy958ya |url-status=live |access-date=16 Mar 2025 |website=[[Apple Developer]]}}</ref> While positioned as a way for such businesses to save development time and avoid ongoing costs by building on top of Apple's mature payments platform, its use is in fact necessary for these businesses to work within the App Store guidelines, as seen in cases outlined below. The feature requires submitting the app's business model to Apple for approval. This continues a trend of requiring Apple's consent to conduct business in a place users have been trained to expect it.
Despite criticism of Apple forcing their fee into transactions with small businesses and creators on [[#Patreon|Patreon]], [[#Facebook online events|Facebook]], and similar platforms, on 23 January 2025, Apple announced the Advanced Commerce API. It "support[s] developers' evolving business models - such as exceptionally large content catalogs, creator experiences, and subscriptions with optional add-ons".<ref>{{Cite web |date=23 Jan 2025 |title=Introducing the Advanced Commerce API |url=https://developer.apple.com/news/?id=yxy958ya |url-status=live |access-date=16 Mar 2025 |website=[[Apple Developer]]}}</ref> While positioned as a way for such businesses to save development time and avoid ongoing costs by building on top of Apple's mature payments platform, its use is in fact necessary for these businesses to work within the App Store guidelines, as seen in cases outlined below. The feature requires submitting a description of the app's business model to Apple for approval. This continues a trend of requiring Apple's consent to conduct business in a place users have been trained to expect it.


Given Apple's strong incentives, and a ticking clock as legal pressure builds, it is not hard to find stories from app developers regarding poor experiences with Apple's app review process.
Given Apple's strong incentives, and a ticking clock as legal pressure builds, it is not hard to find stories from app developers regarding poor experiences with Apple's app review process.


:''This list is extremely incomplete. Please add examples if you know of any.''
:''This list is extremely incomplete. Please add examples if you know of any.''
===Epic Games===
{{hatnote|See also: [[wikipedia:Epic Games v. Apple|Epic Games v. Apple]] and [[wikipedia:Epic Games v. Google|Epic Games v. Google]]}}
[[Epic Games, Inc.]] is a video game developer and publisher, known for games such as [[Fortnite]] and [[Unreal Tournament]], the [[Unreal Engine]], and the [[Epic Games Store]].
In 2018, Epic Games launched Fortnite on the iOS and Android platforms. The company made the unusual decision to not release the app on the [[Google Play Store]] - rather, it was made available as a standalone [[wikipedia:apk (file format)|Android app package]] file (.apk), which must be installed by following a series of manual steps.<ref>{{Cite web |last=Statt |first=Nick |date=3 Aug 2018 |title=Fortnite for Android will ditch Google Play Store for Epic’s website |url=https://www.theverge.com/2018/8/3/17645982/epic-games-fortnite-android-version-bypass-google-play-store |url-status=live |access-date=1 May 2025 |website=[[The Verge]]}}</ref> The app was also released on the [[Samsung]] [[Samsung Galaxy Store|Galaxy Store]]. Google offered a $147 million deal for Epic Games to release Fortnite on the Play Store, which the company declined.<ref>{{Cite web |last=Robertson |first=Adi |date=9 Nov 2023 |title=Google offered Epic $147 million to launch Fortnite on the Play Store |url=https://www.theverge.com/2023/11/8/23953262/google-epic-fortnite-play-store-investment-antitrust-trial |url-status=live |access-date=1 May 2025 |website=[[The Verge]]}}</ref>
On 22 April 2020, Fortnite was finally released on the Play Store.<ref>{{Cite web |last=Carpenter |first=Nicole |date=22 April 2020 |title=Fortnite available on the Google Play Store for the first time |url=https://www.polygon.com/2020/4/21/21229930/fortnite-available-on-google-play-android-mobile-devices |url-status=live |access-date=1 May 2025 |website=[[Polygon]]}}</ref> In a statement, the company explained:
<blockquote>
After 18 months of operating Fortnite on Android outside of the Google Play Store, we've come to a basic realization: Google puts software downloadable outside of Google Play at a disadvantage, through technical and business measures such as scary, repetitive security pop-ups for downloaded and updated software, restrictive manufacturer and carrier agreements and dealings, Google public relations characterizing third party software sources as malware, and new efforts such as Google Play Protect to outright block software obtained outside the Google Play store.
</blockquote>
On 13 August 2020, Epic Games launched a campaign against both Apple and Google's app store business practices. The company released app updates on both platforms, introducing a method for purchasing V-Bucks in-game currency at a 20% discount by directly transacting with Epic Games, against the developer rules of both platforms. The platforms responded by removing the game from their storefronts. Epic Games then filed civil antitrust lawsuits against both companies in the Northern District of California.<ref>{{Cite web |last=Statt |first=Nick |date=14 Aug 2020 |title=Epic Games is suing Apple |url=https://www.theverge.com/2020/8/13/21367963/epic-fortnite-legal-complaint-apple-ios-app-store-removal-injunctive-relief |url-status=live |access-date=1 May 2025 |website=[[The Verge]]}}</ref> The campaign, branded "Free Fortnite", was later extended with lawsuits and complaints in Australia,<ref>{{Cite web |date=18 Nov 2020 |title=Epic Games extends its fight against Apple to Australia |url=https://www.epicgames.com/site/en-US/freefortnite-australia-press-release |url-status=live |access-date=16 Mar 2025 |website=[[Epic Games]]}}</ref>, the European Union,<ref>{{Cite web |date=17 Feb 2021 |title=Epic Game Files EU Antitrust Complaint Against Apple |url=https://www.epicgames.com/site/en-US/news/epic-games-files-eu-antitrust-complaint-against-apple |url-status=live |access-date=16 Mar 2025 |website=[[Epic Games]]}}</ref> and the United Kingdom.<ref>{{Cite web |date=30 Mar 2021 |title=Epic Games files complaint to support CMA Apple investigation |url=https://www.epicgames.com/site/en-US/news/epic-games-files-complaint-to-support-cma-apple-investigation |url-status=live |access-date=16 Mar 2025 |website=[[Epic Games]]}}</ref>
On 11 September 2021, Judge Yvonne Gonzalez Rogers decided on the case. While the lawsuit against Apple failed on 9 of 10 counts, Rogers ruled against Apple's use of "anti-steering" - their strategies of preventing the user from being "steered" to a third-party storefront for payment processing, placing a permanent injunction on this behavior.<ref>{{Cite web |last=Brandon |first=Russell |date=11 Sep 2021 |title=Apple must allow other forms of in-app purchase, rules judge in Epic v. Apple |url=https://www.theverge.com/2021/9/10/22662320/epic-apple-ruling-injunction-judge-court-app-store |url-status=live |access-date=1 May 2025 |website=[[The Verge]]}}</ref> Despite the case mostly failing, the discovery process provided significant insight into Apple's decisions around App Store policies, including decisions made in major app review disputes, and in one case, executive Phil Schiller arguing to reduce the fee from 30%.<ref>{{Cite web |last=Gurman |first=Mark |date=4 May 2021 |title=Apple’s Schiller Floated Cutting App Store Fees a Decade Ago |url=https://www.bloomberg.com/news/articles/2021-05-03/apple-s-schiller-floated-cutting-app-store-fees-a-decade-ago |url-status=live |access-date=1 May 2025 |website=[[Bloomberg]]}}</ref>
Epic Games and Apple both appealed the decision. 35 state attorneys-general, the [[Electronic Frontier Foundation]] (EFF), [[Microsoft]], among others filed amicus briefs in support of Epic Games.<ref>{{Cite web |last=Peters |first=Jay |date=29 Jan 2022 |title=Epic largely lost to Apple, but 35 states are now backing its fight in a higher court |url=https://www.theverge.com/2022/1/28/22907106/epic-games-v-apple-amicus-briefs-states-eff-microsoft-appeal |url-status=live |access-date=1 May 2025 |website=[[The Verge]]}}</ref>
On 11 December 2023, the jury in the case against Google decided on all 11 counts in favor of Epic Games.<ref>{{Cite web |last=Bensinger |first=Greg |last2=Scarcella |first2=Mike |date=13 Dec 2023 |title=Epic Games wins antitrust case against Google over Play app store |url=https://www.reuters.com/legal/google-epic-games-face-off-app-antitrust-trial-nears-end-2023-12-11/ |url-status=live |access-date=1 May 2025 |website=[[Reuters]]}}</ref>
On 1 May 2025, Rogers found that Apple willfully chose to not comply with the 2021 injunction, commenting "that it thought this court would tolerate such insubordination was a gross miscalculation".<ref>{{Cite web |last=Peters |first=Jay |date=1 May 2025 |title=A judge just blew up Apple’s control of the App Store |url=https://www.theverge.com/news/659246/apple-epic-app-store-judge-ruling-control |url-status=live |access-date=1 May 2025 |website=[[The Verge]]}}</ref>


===Facebook online events===
===Facebook online events===
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Patreon provides creators with the choice to increase their prices by 30% in the iOS app, or to keep the same prices but forfeit 30% to Apple. Creators frequently remind potential supporters to not use the Patreon iOS app, adding extra inconvenience to those wanting to support the work of small creators.
Patreon provides creators with the choice to increase their prices by 30% in the iOS app, or to keep the same prices but forfeit 30% to Apple. Creators frequently remind potential supporters to not use the Patreon iOS app, adding extra inconvenience to those wanting to support the work of small creators.


<gallery mode="packed" heights="500px">
<gallery mode="packed" heights="400px">
File:Patreon iOS app pricing options - fee on top.png|"Maintain earnings and cover Apple's fee by increasing prices in iOS app" (Recommended)
File:Patreon iOS app pricing options - fee on top.png|"Maintain earnings and cover Apple's fee by increasing prices in iOS app" (Recommended)
File:Patreon iOS app pricing options - absorb fee.png|"Keep prices in the iOS app the same and cover Apple's fee yourself"
File:Patreon iOS app pricing options - absorb fee.png|"Keep prices in the iOS app the same and cover Apple's fee yourself"