Bumpgate: Difference between revisions
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[[File:Underfilled Die.png|alt=The image shows a diagram of a computer processor. On the bottom, there is a green rectangle labeled "substrate". On top of the substrate, there is a black rectangle labeled "chip", which refers to the die. Between the die and the substrate, there are small silver bumps equally spaced apart, encased within a white "filling". The bumps are the solder bumps connecting the die to the substrate, and the white filling is the underfill- meant to strengthen the solder bumps.|thumb|A diagram of a computer processor. When the underfill becomes too soft at any point in the processor's normal operating temperatures, the solder bumps under the die ("chip") can crack, disconnecting the die from the substrate. This leads to the processor failing, and in turn, leads to a critical system failure for the device it's in.]] | [[File:Underfilled Die.png|alt=The image shows a diagram of a computer processor. On the bottom, there is a green rectangle labeled "substrate". On top of the substrate, there is a black rectangle labeled "chip", which refers to the die. Between the die and the substrate, there are small silver bumps equally spaced apart, encased within a white "filling". The bumps are the solder bumps connecting the die to the substrate, and the white filling is the underfill- meant to strengthen the solder bumps.|thumb|A diagram of a computer processor. When the underfill becomes too soft at any point in the processor's normal operating temperatures, the solder bumps under the die ("chip") can crack, disconnecting the die from the substrate. This leads to the processor failing, and in turn, leads to a critical system failure for the device it's in.]] | ||
'''Bumpgate''', also known as '''Nvidiagate''', was a scandal where [[Nvidia]] and ATI Graphics Processing Units (GPUs) were prone to high failure rates due to a design flaw that led to cracked solder bumps under the die.<ref name=":0" /> Despite the "Nvidiagate" name, this defect not only affected many Nvidia GPUs made from approximately 2006 to 2010, but it also affected ATI GPUs from 2006 to 2008. Among retro console enthusiasts, the defect is best known to have been the likely culprit behind the high failure rate of Nvidia GPUs in [[Sony]]'s early PlayStation 3 models<ref name=":4" /> and ATI GPUs in [[Microsoft]]'s early Xbox 360 models.<ref name=":3" /> Individuals interested in other retro computers may know of the defect from certain models of Dell and HP laptops manufactured as early as 2005 and as late as 2010, as well as certain Apple Macbook Pros made from May 2007 to September 2008.<ref>{{Cite web |title=Affected Models |url=http://www.nvidiasettlement.com/affectedmodels.html |url-status=dead |archive-url=https://web.archive.org/web/20101001080616/http://www.nvidiasettlement.com/affectedmodels.html |archive-date=1 Oct 2010 |access-date=7 Jun 2025 |website=The NVIDIA GPU Litigation}}</ref> | '''Bumpgate''', also known as '''Nvidiagate''', was a scandal where [[Nvidia]] and ATI Graphics Processing Units (GPUs) were prone to high failure rates due to a design flaw that led to cracked solder bumps under the die.<ref name=":0" /> Despite the "Nvidiagate" name, this defect not only affected many Nvidia GPUs made from approximately 2006 to 2010, but it also affected ATI GPUs from 2006 to 2008. Among retro console enthusiasts, the defect is best known to have been the likely culprit behind the high failure rate of Nvidia GPUs in [[Sony]]'s early PlayStation 3 models<ref name=":4">{{Cite web |last=RIP Felix |first= |date=23 Dec 2022 |title=A PS3 Story: The Yellow Light of Death |url=https://www.youtube.com/watch?v=Za7WTNwAX0c |url-status=live |access-date=2 Jun 2025 |website=YouTube}}</ref> and ATI GPUs in [[Microsoft]]'s early Xbox 360 models.<ref name=":3" /> Individuals interested in other retro computers may know of the defect from certain models of Dell and HP laptops manufactured as early as 2005 and as late as 2010, as well as certain Apple Macbook Pros made from May 2007 to September 2008.<ref>{{Cite web |title=Affected Models |url=http://www.nvidiasettlement.com/affectedmodels.html |url-status=dead |archive-url=https://web.archive.org/web/20101001080616/http://www.nvidiasettlement.com/affectedmodels.html |archive-date=1 Oct 2010 |access-date=7 Jun 2025 |website=The NVIDIA GPU Litigation}}</ref> | ||
==Background== | ==Background== | ||
===Graphics Processing Unit (GPU) Faults=== | ===Graphics Processing Unit (GPU) Faults=== | ||
From approximately 2005-2010, GPU manufacturers Nvidia and ATI developed some GPUs that had a serious design flaw. This flaw led to failures in many of their GPUs during that time period, and Nvidia even saw a lawsuit from it. In order to understand what truly happened during this controversy, though, it's important to understand what exactly led to the faults. | From approximately 2005-2010, GPU manufacturers Nvidia and ATI developed some GPUs that had a serious design flaw. This flaw led to failures in many of their GPUs during that time period, and Nvidia even saw a class action lawsuit from it. In order to understand what truly happened during this controversy, though, it's important to understand what exactly led to the faults. | ||
These manufacturers had engineered GPUs that electrically connected the silicon chip (die) to the substrate (the "green square part") using high-lead solder bumps. High-lead solder bumps were chosen in order to fit the power delivery specifications that these GPUs needed.<ref>{{Cite web |last=Williams |first=Rob |date=29 Sep 2008 |title=NVIDIA at a Disadvantage Due to their Choice of Solder? |url=https://techgage.com/news/nvidia_at_a_disadvantage_due_to_their_choice_of_solder/ |url-status=live |access-date=1 Jun 2025 |website=Techgage}}</ref> To give these solder bumps more strength (especially when operating at high temperatures), it's standard to use an epoxy with silica filler known as underfill. Underfill needs to fit certain specifications, depending on how hot the processor it's used on is expected to get. If it's too hard, the underfill will crack the die. If it's too soft, | These manufacturers had engineered GPUs that electrically connected the silicon chip (die) to the substrate (the "green square part") using high-lead solder bumps. High-lead solder bumps were chosen in order to fit the power delivery specifications that these GPUs needed.<ref>{{Cite web |last=Williams |first=Rob |date=29 Sep 2008 |title=NVIDIA at a Disadvantage Due to their Choice of Solder? |url=https://techgage.com/news/nvidia_at_a_disadvantage_due_to_their_choice_of_solder/ |url-status=live |access-date=1 Jun 2025 |website=Techgage}}</ref> To give these solder bumps more strength (especially when operating at high temperatures), it's standard to use an epoxy with silica filler known as underfill. Underfill needs to fit certain specifications, depending on how hot the processor it's used on is expected to get. If it's too hard, the underfill will crack the die. If it's too soft, the bumps will crack because the underfill isn't supportive enough. It also needs to still fit within the right specifications at both high and low temperatures. | ||
In 2006, IBM and Amkor published a study that explained that use of a low T<sub>g</sub> underfill was not acceptable with high-lead solder bumps, and high T<sub>g</sub> would be necessary to avoid defects.<ref>{{Cite journal |last=Ray |first=S. |last2=Kiyono |first2=S. |last3=Waite |first3=K. |last4=Nicholls |first4=L. |date=2006 |title=Qualification of low-K 90nm Technology Die with Pb-free Bumps on | In 2006, IBM and Amkor published a study that explained that use of a low T<sub>g</sub> underfill was not acceptable with high-lead solder bumps, and high T<sub>g</sub> would be necessary to avoid defects.<ref>{{Cite journal |last=Ray |first=S. |last2=Kiyono |first2=S. |last3=Waite |first3=K. |last4=Nicholls |first4=L. |date=2006 |title=Qualification of low-K 90nm Technology Die with Pb-free Bumps on | ||
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==Companies involved and responses== | ==Companies involved and responses== | ||
Bumpgate was a worldwide issue for any consumer that purchased these defective graphics processors. However, it's not fully clear who was the most responsible for the incident. Building a GPU is a specialized process that requires it to go through multiple partner companies before ultimately ending up with the company that sells the unit (i.e., Microsoft, Sony, etc.). With this in mind, it is still important to note the response of each of the companies that were the public faces involved in this incident. | Bumpgate was a worldwide issue for any consumer that purchased these defective graphics processors. However, it's not fully clear who was the most responsible for the incident. Building a GPU is a specialized process that requires it to go through multiple partner companies before ultimately ending up with the company that sells the unit (i.e., Microsoft, Sony, Nvidia, etc.). With this in mind, it is still important to note the response of each of the companies that were the public faces involved in this incident. | ||
====Microsoft's Response - The "Red Ring of Death"==== | ====Microsoft's Response - The "Red Ring of Death"==== | ||
[[File:GPU early.jpg|alt=An image of a 90 nanometer graphics processing unit from a Microsoft Xbox 360. The die is in the center of the green square, and the eDRAM is located to the left of it. The die has dark greenish low Tg underfill under it, indicating that it is defective.|thumb|200x200px|A ''defective'' 90nm "Xenos" GPU from an '''early''' Xbox 360 (Xenon revision). Note the large die in the center of the chip, and the dark greenish underfill. The color of the underfill is one way to tell if the chip has the low T<sub>g</sub> underfill.]]<blockquote>''"The breakthrough came when we understood that the connections that were being broken were not located on the motherboard, but they were actually located inside the components."'' | [[File:GPU early.jpg|alt=An image of a 90 nanometer graphics processing unit from a Microsoft Xbox 360. The die is in the center of the green square, and the eDRAM is located to the left of it. The die has dark greenish low Tg underfill under it, indicating that it is defective.|thumb|200x200px|A ''defective'' 90nm "Xenos" GPU from an '''early''' Xbox 360 (Xenon revision). Note the large die in the center of the chip, and the dark greenish underfill. The color of the underfill is one way to tell if the chip has the low T<sub>g</sub> underfill.]]<blockquote>''"The breakthrough came when we understood that the connections that were being broken were not located on the motherboard, but they were actually located inside the components."'' | ||
- Leo Del Castillo, member of Xbox's hardware engineering group; ''Power On: The Story of Xbox (2021)''<ref name=":3">{{Cite web |last=Xbox |date=13 Dec 2021 |title=Power On: The Story of Xbox {{!}} Chapter 5: The Red Ring of Death |url=https://www.youtube.com/watch?v=z2d6IMBS8oY |url-status=live |access-date=4 Jun 2025 |website=YouTube}}</ref></blockquote>In November 2005, Microsoft released the Xbox 360 with the ATI Xenos GPU. According to leaked internal Microsoft documents from the time, 1.2 million 360s shipped out to consumers by November 30th, 2005. 3% of customers had some type of issue with their system. Out of that 3%, 19% had three flashing red rings, and 24% had freezing problems. | - Leo Del Castillo, member of Xbox's hardware engineering group; ''Power On: The Story of Xbox (2021)''<ref name=":3">{{Cite web |last=Xbox |date=13 Dec 2021 |title=Power On: The Story of Xbox {{!}} Chapter 5: The Red Ring of Death |url=https://www.youtube.com/watch?v=z2d6IMBS8oY |url-status=live |archive-url=https://archive.org/details/power-on-the-story-of-xbox/The+Story+of+the+Xbox+-+Chapter+5/Power+On+-+The+Story+of+Xbox+-+Chapter+5+-+The+Red+Ring+of+Death.mp4 |archive-date=13 Dec 2021 |access-date=4 Jun 2025 |website=YouTube}}</ref></blockquote>In November 2005, Microsoft released the Xbox 360 with the ATI Xenos GPU. According to leaked internal Microsoft documents from the time, 1.2 million 360s shipped out to consumers by November 30th, 2005. 3% of customers had some type of issue with their system. Out of that 3%, 19% had three flashing red rings, and 24% had freezing problems.<ref name=":2" /> <!-- I could not find the leaked documents, and I'm not totally sure if citing a leak is okay anyway (even if the info is old), so I chose to just cite Felix's video. -V --> | ||
Therefore, 43% of consumers shortly after launch had these familiar symptoms to retro console enthusiasts: the "Red Ring of Death"- which is what consumers around the world called the Xbox 360's Bumpgate-related fault. However, "three flashing red rings" on the Xbox 360 simply means "core digital error"- in other words, a general hardware failure. | Therefore, 43% of consumers shortly after launch had these familiar symptoms to retro console enthusiasts: the "Red Ring of Death"- which is what consumers around the world called the Xbox 360's Bumpgate-related fault. However, "three flashing red rings" on the Xbox 360 simply means "core digital error"- in other words, a general hardware failure. It takes multiple power-on cycles to cause a failure in the solder bumps, so it is unlikely that these systems were failing specifically because of the Bumpgate defect. 56% of systems worked on the first try, and after component reworks, that number improved to 71%. Only 200,000 consoles went to what Microsoft termed "the bonepile", a collection of broken consoles that still did not work after a component rework. However, it is also worth noting that some owners discovered that some afflicted Xbox 360s will work again after a "reflow"- which is effectively redoing all of the components on the motherboard at once. In addition, Microsoft wasn't aware that the "Red Ring of Death" was a specific widespread problem yet, so they would not have been taking major note of consoles with a GPU problem. At the height of the Bumpgate-related defect, approximately 600,000 to 1,000,000 Xbox 360s were suffering from the "Red Ring of Death". | ||
[[File:GPU late.jpg|alt=An image of a 65 nanometer graphics processing unit from a Microsoft Xbox 360. The die is in the center of the green square, and the eDRAM is located to the left of it. The die has a light, whitish underfill- indicating that it is not one of the defective units.|thumb|204x204px|A ''non-defective'' 65nm "Xenos" GPU from a later revision of Xbox 360 (Jasper V2 on "Kronos 1" package). Note the smaller die and the light, whitish underfill.]] | [[File:GPU late.jpg|alt=An image of a 65 nanometer graphics processing unit from a Microsoft Xbox 360. The die is in the center of the green square, and the eDRAM is located to the left of it. The die has a light, whitish underfill- indicating that it is not one of the defective units.|thumb|204x204px|A ''non-defective'' 65nm "Xenos" GPU from a later revision of Xbox 360 (Jasper V2 on "Kronos 1" package). Note the smaller die and the light, whitish underfill.]] | ||
For several months, Microsoft had consumers pay to repair their consoles. However, in 2007, they chose to extend the warranty for Xbox 360 consoles displaying an E74 error (an on-screen error also associated with "Red Ring of Death") from one year from date of purchase, to three years from date of purchase. This allowed most consumers who had consoles with the issue to get their consoles refurbished. In addition, they refunded any consumers who had paid to have their afflicted systems repaired.<ref>{{Cite web |last=Moore |first=Peter |date=2007 |title=Open Letter From Peter Moore |url=http://xbox.com/en-ca/support/petermooreletter.htm |url-status=dead |archive-url=https://web.archive.org/web/20071023004948/http://xbox.com/en-ca/support/petermooreletter.htm |archive-date=23 Oct 2007 |access-date=4 Jun 2025 |website=Xbox}}</ref> | For several months, Microsoft had consumers pay to repair their consoles. However, in 2007, they chose to extend the warranty for Xbox 360 consoles displaying an E74 error (an on-screen error also associated with "Red Ring of Death") from one year from date of purchase, to three years from date of purchase. This allowed most consumers who had consoles with the issue to get their consoles refurbished. In addition, they refunded any consumers who had paid to have their afflicted systems repaired.<ref>{{Cite web |last=Moore |first=Peter |date=2007 |title=Open Letter From Peter Moore |url=http://xbox.com/en-ca/support/petermooreletter.htm |url-status=dead |archive-url=https://web.archive.org/web/20071023004948/http://xbox.com/en-ca/support/petermooreletter.htm |archive-date=23 Oct 2007 |access-date=4 Jun 2025 |website=Xbox}}</ref> | ||
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Microsoft primarily seemed to have done this to protect the Xbox brand. The Xbox 360 was only their second console, and the original Xbox hadn't done as well as they'd hoped it would. Microsoft confirmed this in Chapter 5 of their 2021 documentary, ''Power On: The Story of Xbox''.<ref name=":3" /> | Microsoft primarily seemed to have done this to protect the Xbox brand. The Xbox 360 was only their second console, and the original Xbox hadn't done as well as they'd hoped it would. Microsoft confirmed this in Chapter 5 of their 2021 documentary, ''Power On: The Story of Xbox''.<ref name=":3" /> | ||
By | By mid-2008, the cause of the issue was confirmed to be "within the components"- the low T<sub>g</sub> underfill. ATI and Microsoft completely fixed the issue in Xbox 360s made after this point. Generally, it is recommended by retro console enthusiasts to purchase consoles manufactured after May 2008 (or marked "Q2 2008") and avoid consoles manufactured before this point, but the Tonasket (AKA "Jasper Kronos" or "Jasper V2") motherboard revision is generally considered to be the most reliable of the original "phat" model Xbox 360 consoles.<ref>{{Cite web |last=Nadaman |last2=et al. |date=8 Jun 2025 |title=Xbox 360 - Buying Guide |url=https://consolemods.org/wiki/Xbox_360:Buying_Guide |url-status=live |access-date=14 Jun 2025 |website=ConsoleMods Wiki}}</ref> | ||
====Sony's Response - The "Yellow Light of Death"==== | ====Sony's Response - The "Yellow Light of Death"==== | ||
<blockquote>''"We think it is highly unfair to suggest that from an installed base of 2.5 million that the numbers you mention somehow are evidence of a 'manufacturing defect'..."'' | <blockquote>''"We entirely refute the suggestion that PS3 consoles have an inherent defect or other design issue which is akin to any warranty issue experienced by another console manufacturer. [...] We think it is highly unfair to suggest that from an installed base of 2.5 million that the numbers you mention somehow are evidence of a 'manufacturing defect'..."'' | ||
- Ray Maguire, managing director and senior vice president of Sony Computer Entertainment Europe in 2009; in a letter responding to a BBC Watchdog segment covering the "Yellow Light of Death".<ref>{{Cite web |last=BBC |date=18 Sep 2009 |title=Sony rebuts BBC PlayStation claim |url=http://news.bbc.co.uk/2/hi/technology/8263063.stm |url-status=live |archive-url=https://web.archive.org/web/20250219154020/http://news.bbc.co.uk/2/hi/technology/8263063.stm |archive-date=19 Feb 2025 |access-date=4 Jun 2025 |website=BBC NEWS}}</ref></blockquote>In November 2006, Sony released the PlayStation 3. Like the Xbox 360, the early models of PlayStation 3 had what consumers believe to be Bumpgate-related issues with | - Ray Maguire, managing director and senior vice president of Sony Computer Entertainment Europe in 2009; in a letter responding to a BBC Watchdog segment covering the "Yellow Light of Death".<ref name=":12">{{Cite web |last=BBC |date=18 Sep 2009 |title=Sony rebuts BBC PlayStation claim |url=http://news.bbc.co.uk/2/hi/technology/8263063.stm |url-status=live |archive-url=https://web.archive.org/web/20250219154020/http://news.bbc.co.uk/2/hi/technology/8263063.stm |archive-date=19 Feb 2025 |access-date=4 Jun 2025 |website=BBC NEWS}}</ref><ref name=":13">{{Cite web |last=Martin |first=Matt |date=17 Sep 2009 |title=Sony tackles BBC over 'PS3 failure' report |url=https://www.gamesindustry.biz/sony-tackles-bbc-over-ps3-failure-report |url-status=live |access-date=10 Jun 2025 |website=Gamesindustry.biz}}</ref></blockquote>In November 2006, Sony released the PlayStation 3. Like the Xbox 360, the early models of PlayStation 3 had what consumers believe to be Bumpgate-related issues with its Nvidia-based RSX GPU. Many consumers who had bought launch models- what are now commonly known as "PlayStation 2 backwards compatible" models- found that their systems were malfunctioning. PlayStation 3 systems that were exhibiting the issue may freeze suddenly during gameplay and shut off, but all users who dealt with the defect had a common experience: when attempting to turn their PlayStation 3 on, the LED power indicator would turn green for a moment, then the system would beep three times, very briefly flash to a yellow light, then it would continuously blink red without booting the system. This was coined by consumers as the "Yellow Light of Death". | ||
BBC Watchdog aired a segment in 2009 covering the "Yellow Light of Death".<ref name=":1">{{Cite web |last=HelpForPS3 (Reuploader) |last2=BBC |date=17 Dec 2009 |title=Sony PS3 Yellow Light of Death - BBC |url=https://www.youtube.com/watch?v=E_ef8bDQktI |url-status=live |access-date=3 Jun 2025 |website=YouTube}}</ref> The hosts stated that when viewers called Sony because their console was malfunctioning, Sony told them that it could have been for a variety of reasons, and they couldn't determine exactly what the problem was without disassembling the console having the issue. While all of this is true- the LED indicators do simply indicate a general hardware failure that requires | BBC Watchdog aired a segment in 2009 covering the "Yellow Light of Death".<ref name=":1">{{Cite web |last=HelpForPS3 (Reuploader) |last2=BBC |date=17 Dec 2009 |title=Sony PS3 Yellow Light of Death - BBC |url=https://www.youtube.com/watch?v=E_ef8bDQktI |url-status=live |access-date=3 Jun 2025 |website=YouTube}}</ref> The hosts stated that when viewers called Sony because their console was malfunctioning, Sony told them that it could have been for a variety of reasons, and they couldn't determine exactly what the problem was without disassembling the console having the issue. While all of this is true- the LED indicators do simply indicate a general hardware failure that requires troubleshooting by connecting to the System Controller (Syscon) and checking for error codes- it is worth noting that by August 2008, Sony was building consoles with the 65nm RSX<ref name=":6">{{Cite web |last=Miller |first=R. |date=26 Jun 2008 |title=PS3 graphics chip going 65nm this Fall |url=https://www.engadget.com/2008-06-26-ps3-graphics-chip-going-65nm-this-fall.html |url-status=live |archive-url=https://web.archive.org/web/20210924101930/https://www.engadget.com/2008-06-26-ps3-graphics-chip-going-65nm-this-fall.html |archive-date=24 Sep 2021 |access-date=3 Jun 2025 |website=Engadget}}</ref><ref>{{Cite web |title=NVIDIA Playstation 3 GPU 65nm Specs |url=https://www.techpowerup.com/gpu-specs/playstation-3-gpu-65nm.c1682 |url-status=live |access-date=3 Jun 2025 |website=TechPowerUp GPU Database}}</ref>, which has been confirmed by enthusiasts to not suffer from the theoretically Bumpgate-related fault.<ref name=":2">{{Cite web |last=RIP Felix |date=15 Jan 2024 |title=A 360 Story - The RED Ring of Death & the 7th Generation Console War |url=https://www.youtube.com/watch?v=3qKtS_uxdcU |url-status=live |access-date=2 Jun 2025 |website=YouTube}}</ref><ref name=":14" /> | ||
Sony never issued a recall | Sony never issued a recall or extended warranty for these systems; all consumers had to pay out of their own pocket if they wanted their consoles repaired, unless the system failed during the standard one-year warranty period. However, that was rare; the PS3's fan table accommodated better for the temperature changes than the Xbox 360 did, so it took longer for the defect to break the console. Depending on how frequently the console was used, some consumers could have had their console for a few years before it displayed symptoms. | ||
According to one of the individuals interviewed in BBC's Watchdog segment, if the system was outside of its one year warranty period, they would have to pay £128 (~$173) to get the system fixed, and they would only provide customers with a three-month post-repair warranty. If it failed again after that point, they would have to pay out of pocket again. Keeping in mind that the fault was very likely caused by a GPU defect, this possibility was very likely unless Sony's repair technicians replaced the defective 90nm GPU with a non-defective one, which they were able to do for some consoles.<ref>{{Cite web |last=Icferrum |date=2 Feb 2020 |title=Frankenstein PHAT PS3: CECHA with 40nm RSX |url=https://www.psx-place.com/threads/frankenstein-phat-ps3-cecha-with-40nm-rsx.28069/ |url-status=live |access-date=14 Jun 2025 |website=PSX-Place}}</ref> In addition, the console would also be reset during the repair, meaning that the owner would lose all data that was not backed up prior to the failure, such as game saves.<ref name=":1" /> | |||
Instead of admitting that there was a defect and issuing an extended warranty to consumers (like Microsoft did) Sony simply quietly fixed the defect around the same time that Microsoft did for the Xbox 360, so PS3 "slim" revisions and newer were not affected. Specifically, it was only 90nm GPUs that appeared to have low T<sub>g</sub> underfill- and hence, the defect. | Instead of admitting that there was a defect and issuing an extended warranty to consumers (like Microsoft did) Sony simply quietly fixed the defect around the same time that Microsoft did for the Xbox 360, so PS3 "slim" revisions and newer were not affected. Specifically, it was only 90nm GPUs that appeared to have low T<sub>g</sub> underfill- and hence, the defect. | ||
As of 2025, Sony has still never made a statement confirming that "Yellow Light of Death", their likely Bumpgate-related issue, was a widespread problem in early PlayStation 3 models. The only reason that consumers know that the RSX was likely afflicted by Bumpgate is thanks to console repair and modding enthusiasts- who had to do extensive research to find out the true cause of the problem. | As of 2025, Sony has still never made a statement confirming that "Yellow Light of Death", their likely Bumpgate-related issue, was a widespread problem in early PlayStation 3 models. The only reason that consumers know that the RSX was likely afflicted by Bumpgate is thanks to console repair and modding enthusiasts- who had to do extensive research to find out the true cause of the problem. It was clear from the timeline of what systems have been observed to be reliable or unreliable revisions,<ref name=":4" /> as well as tests performed by console repair and modding enthusiasts,<ref name=":14">{{Cite web |last=RIP Felix |date=9 Jun 2025 |title=A PS3 Story 2: Defending BumpGate Theory |url=https://www.youtube.com/watch?v=vpjtRjGPLhI |url-status=live |access-date=10 Jun 2025 |website=YouTube}}</ref> that this was a Bumpgate-related defect. | ||
====Dell's and HP's Responses - BIOS Updates and Free Repairs==== | ====Dell's and HP's Responses - BIOS Updates and Free Repairs==== | ||
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Regardless of if Nvidia was truthful in their report or not, they denied the claims that individuals like Demerjian were making- that their GPUs were defective and failing en masse.<ref name=":11" /> However, by 2010, consumers' trust in Nvidia had eroded to the point that a class action lawsuit was filed because of the defect. | Regardless of if Nvidia was truthful in their report or not, they denied the claims that individuals like Demerjian were making- that their GPUs were defective and failing en masse.<ref name=":11" /> However, by 2010, consumers' trust in Nvidia had eroded to the point that a class action lawsuit was filed because of the defect. | ||
==Nvidia Lawsuit (2010)== | ==Nvidia Class-Action Lawsuit (2010)== | ||
In 2008, individuals and companies began filing lawsuits against Nvidia. A total of nine cases were filed that were found to be related, and by 2010, these became a class-action lawsuit. | |||
===Claims=== | ===Claims=== | ||
Class members claimed that Nvidia had manufactured defective GPUs and knowingly failed to compensate them. | |||
Main claims of the suit. | Main claims of the suit. | ||
===Rebuttal=== | ===Rebuttal=== | ||
Nvidia denied all allegations of wrongdoing and tried to defend their actions. <!-- Needs expansion; what specifically did Nvidia do to defend themselves? -V --> | |||
The response of Nvidia or counterclaims. | The response of Nvidia or counterclaims. | ||
===Outcome=== | ===Outcome=== | ||
The | Nvidia opted for a settlement<ref>{{Cite web |date=2010 |title=Frequently Asked Questions - What can I get from the settlement? |url=http://www.nvidiasettlement.com/faq.html |url-status=dead |archive-url=https://web.archive.org/web/20101001080625/http://www.nvidiasettlement.com/faq.html |archive-date=1 Sep 2010 |access-date=13 Jun 2025 |website=The NVIDIA GPU Litigation}}</ref>- though, asserted that the settlement was not an admission of wrongdoing. Consumers who participated as Settlement Class Members were presented with three options to be compensated: | ||
#A replacement GPU inside their affected notebook; | |||
#A replacement HP notebook computer with one "similar in kind and value" to the one they owned; | |||
#Reimbursement of either the whole cost of repairing the notebook due to a previous GPU failure or a portion of that amount (dependent on how many people submitted valid claims for reimbursement). | |||
Of course, all the settlement benefits for Class Members were paid for by Nvidia. | |||
The majority of people got their notebooks repaired, but some HP laptops could not be repaired, so they had to be replaced. Many of the systems eligible for the settlement were high-end laptops, originally valued around $1,000 USD. Unfortunately, they were given a budget Compaq Presario CQ56 that was not equivalent in specifications or original value, because it costed approximately how much the three-year-old, defective laptops they replaced were valued at by the time the settlement was reached. Outraged, some of those Class Members contacted Ted Frank from the Center for Class Action Fairness, who promptly filed a complaint with the court. However, US District Chief Judge James Ware ruled in Nvidia's favor, because the Compaq Presario CQ56 "[came] with an advanced operating system, new warranty and other programs".<ref name=":15">{{Cite web |last=DeCarlo |first=Matthew |date=3 May 2011 |title=Customers get shafted in Nvidia class action suit |url=https://www.techspot.com/news/43614-customers-get-shafted-in-nvidia-class-action-suit.html |url-status=live |access-date=13 Jun 2025 |website=TechSpot}}</ref> | |||
==Consumer response== | ==Consumer response== | ||
[Summary and key issues of prevailing sentiment from the consumers and commentators that can be documented via articles, emails to support, reviews and forum posts. General Consumer Response (frustration at/satisfaction with Microsoft, Sony, etc.)] | |||
===Xbox 360/Microsoft Consumer response=== | ===Xbox 360/Microsoft Consumer response=== | ||
At first, consumers were angry at Microsoft. During the months that Microsoft would not acknowledge the widespread "Red Ring of Death", consumers felt as if they'd been | At first, consumers were angry at Microsoft. During the months that Microsoft would not acknowledge the widespread "Red Ring of Death", many consumers felt as if they'd been tricked and made a bad investment when they purchased an Xbox 360. However, when Microsoft extended the warranty on Xbox 360s experiencing an E74 error to three years after purchase, consumer sentiment improved. After Microsoft's explanation and confirmation of the exact issue that caused the "Red Ring of Death" in ''Power On: The Story of Xbox''<ref name=":3" />, many consumers who remembered dealing with this issue felt further validated, restoring some trust in Microsoft and the Xbox brand. The release of this information also helped enthusiasts learn more about how to fix the issue not only in early Xbox 360s, but even in Sony's early PlayStation 3 systems- as this helped to elucidate the true cause of the early PS3s' problems. | ||
===PlayStation 3/Sony Consumer Response=== | ===PlayStation 3/Sony Consumer Response=== | ||
Consumers who experienced the "Yellow Light of Death" were upset with Sony for their poor response. Some, such as PS3 modding and repair enthusiast "RIP Felix", described Sony's response as "gaslighting"<ref name=":2" />- saying that Sony had manipulated consumers into thinking that there was no widespread defect. The six-page letter from Ray Maguire to the BBC following their Watchdog segment takes a tone that supports Felix's claim<ref name=":12" /><ref name=":13" />; By 2009, Sony had stopped producing PS3s with the defective 90nm RSX- which left many consumers suspicious that Sony was trying to cover up the problem to avoid taking responsibility for it. | |||
In 2006, when the PlayStation 3 was new, the console costed $599 USD for the 60GB model ($499 USD for the 20GB model).<ref name=":3" /> This was a major price to pay for a game console; the Nintendo Wii launched at $249.99 USD in November 2006,<ref>{{Cite web |last=Sanders |first=Kathleen |last2=Casamassina |first2=Matt |date=14 Sep 2006 |title=US Wii Price, Launch Date Revealed |url=https://www.ign.com/articles/2006/09/14/us-wii-price-launch-date-revealed |url-status=live |access-date=10 Jun 2025 |website=IGN}}</ref> and the Xbox 360 launched in late November 2005 at $399 USD ($299 USD for the Core System version).<ref>{{Cite web |last=Surette |first=Tim |date=17 Aug 2005 |title=Xbox 360 pricing revealed: $299 and $399 models due at launch |url=http://www.gamespot.com/news/xbox-360-pricing-revealed-299-and-399-models-due-at-launch-6131245 |url-status=dead |archive-url=https://web.archive.org/web/20130605013951/http://www.gamespot.com/news/xbox-360-pricing-revealed-299-and-399-models-due-at-launch-6131245 |archive-date=5 Jun 2013 |access-date=10 Jun 2025 |website=GameSpot}}</ref> Because of the extremely high price compared to competitors, consumers felt that they were making a major investment in a high quality system that would be well-supported if there were a defect. Instead, Sony refused to acknowledge the "Yellow Light of Death", denied how widespread it was in their only official rebuttal, and made consumers pay for an issue that was never their fault. Some consumers who dealt with the "Yellow Light of Death" paid Sony to repair their systems, but others decided to simply consider it a loss. For consumers whose systems failed after the "Slim" models came out, some of them chose to re-purchase the cheaper, allegedly more reliable Slim models. At the time, it was assumed that these models were not prone to "Yellow Light of Death" (they have since been confirmed completely non-defective), but there was still some uncertainty among the community at the time. However, others gave up on Sony entirely, switching to other platforms- particularly, the Xbox 360. | |||
As a result of the poor response from Sony, consumers largely took things into their own hands. When the PS3 was still supported, informed consumers were sure to warn prospective buyers that the "backwards compatible" and "phat" models of PS3 were prone to the "Yellow Light of Death", that Sony wouldn't fix it for free, and even if they were willing to send it in for repairs, the system would be reset. In the United Kingdom, there was the BBC Watchdog segment that- while misguided on the cause of the problem- did inform consumers across the UK about the issues, so they knew to avoid these early PS3s and choose a newer Slim model if they wanted a PS3. | |||
As of 2025, nearly every consumer knows about the reliability issues of the early, "backwards compatible" PlayStation 3s. Despite this, though, these systems are quite popular among retro console repair and modding enthusiasts particularly for their ability to play not only original PlayStation games, but also PlayStation 2 games. This is especially enticing to consumers who own a PlayStation 5, which is capable of playing PlayStation 4 games, so a person could play any PlayStation game across any generation on legitimate hardware with only two consoles. Of course, the reliability issues of these early PS3s is a major downside, so the community has been looking for ways to permanently repair these systems for nearly two decades. In recent years, a breakthrough was made with the discovery of officially repaired early PS3s by transplanting a non-defective 65nm or 45nm RSX into the consoles, and the subsequent development of the "Frankenstein Mod" that is effectively the same procedure. | |||
===Nvidia Consumer Response=== | ===Nvidia Consumer Response=== | ||
Many consumers were uncomfortable with purchasing Nvidia's products for several years, because they saw Nvidia as untrustworthy after their perceived response to the Bumpgate scandal. A GPU is one of the most expensive components in a computer, and it's an investment expected to last for approximately as long as the component remains technologically relevant. Therefore, consumers had some right to be cautious when hearing about defective Nvidia GPUs- especially before the defect was publicly acknowledged. | |||
If a product does not last because of a defect, then the company should respect their customer's investment by honoring the warranty- or by recalling the product if the defect is found to be common, as with Bumpgate. Nvidia's SEC report<ref name=":10" /> shows that they appeared to have this intention, and the company informing Dell<ref name=":8" /> and HP<ref name=":7" /> of the defect also seem to demonstrate this. In addition, based on the fact that Bumpgate affected some non-Nvidia processors (such as the Xbox 360's ''ATI'' graphics processor<ref name=":3" />), Nvidia was likely not fully responsible for the underfill defect. In fact, they alleged in the SEC report that it was their packaging company that caused the problem. However, this did not quell consumers' anger at Nvidia, and a class action lawsuit was filed. Unfortunately, the results of that lawsuit and subsequent settlement left consumers still angry and frustrated at the company- especially those who received insufficient compensation, like those who ended up with a budget laptop to replace their high-end laptop.<ref name=":15" /> This only fueled consumer distrust for Nvidia. Although the defect may not have fully been Nvidia's fault, their failure to properly compensate some Class Members when they agreed to settle was unacceptable. | |||
===Misdiagnosis/Poor Repair of Faults=== | ===Misdiagnosis/Poor Repair of Faults=== | ||
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There was a lot of speculation among affected consumers as to why so many GPUs were failing, and theories tended to vary between communities for devices. For example, consumers who purchased an Xbox 360 from this era<ref>{{Cite web |last=Enever |first=Liam |date=1 Oct 2017 |title=Why has my got the red ring of death (sic) |url=https://www.ifixit.com/Answers/View/430460/Why+has+my+got+the+red+ring+of+death |url-status=live |access-date=4 Jun 2025 |website=iFixIt Answers Forum}}</ref> and even some independent repair technicians<ref>{{Cite web |date=8 Apr 2014 |title=Xbox 360 Red Ring of Death: Why Lead-Free Solder or Solder Failure Are the Problem |url=https://electronicfix.com.au/console-repairs/what-does-the-rrod-mean/ |url-status=live |access-date=4 Jun 2025 |website=The Electronic Fix}}</ref> assumed that the issue was caused by Microsoft using lead-free solder balls- used to connect the Xenos GPU to the motherboard- in order to meet new-at-the-time RoHS standards in the European Union. Many blamed it on the more brittle nature of non-leaded solder balls compared to traditional leaded ones. Others thought it was related to the solder balls' melting point, and that the console getting too hot and literally "desoldering" the GPU. These misconceptions largely faded into obscurity when Microsoft released the Jasper and Falcon revisions of the Xbox 360, and announced their extended warranty on their defective consoles. They were dispelled entirely with the release of Chapter 5 of ''Power On: The Story of Xbox''<ref name=":3" />, where hardware engineers for Xbox during this era explained the problem. | There was a lot of speculation among affected consumers as to why so many GPUs were failing, and theories tended to vary between communities for devices. For example, consumers who purchased an Xbox 360 from this era<ref>{{Cite web |last=Enever |first=Liam |date=1 Oct 2017 |title=Why has my got the red ring of death (sic) |url=https://www.ifixit.com/Answers/View/430460/Why+has+my+got+the+red+ring+of+death |url-status=live |access-date=4 Jun 2025 |website=iFixIt Answers Forum}}</ref> and even some independent repair technicians<ref>{{Cite web |date=8 Apr 2014 |title=Xbox 360 Red Ring of Death: Why Lead-Free Solder or Solder Failure Are the Problem |url=https://electronicfix.com.au/console-repairs/what-does-the-rrod-mean/ |url-status=live |access-date=4 Jun 2025 |website=The Electronic Fix}}</ref> assumed that the issue was caused by Microsoft using lead-free solder balls- used to connect the Xenos GPU to the motherboard- in order to meet new-at-the-time RoHS standards in the European Union. Many blamed it on the more brittle nature of non-leaded solder balls compared to traditional leaded ones. Others thought it was related to the solder balls' melting point, and that the console getting too hot and literally "desoldering" the GPU. These misconceptions largely faded into obscurity when Microsoft released the Jasper and Falcon revisions of the Xbox 360, and announced their extended warranty on their defective consoles. They were dispelled entirely with the release of Chapter 5 of ''Power On: The Story of Xbox''<ref name=":3" />, where hardware engineers for Xbox during this era explained the problem. | ||
With the PlayStation 3, much of the same speculation happened as with the Xbox 360. However, because the defect was never acknowledged as such by Sony, it was far less clear to consumers what exactly was causing the fault in consumers' machines. Long after the PS3 was no longer supported by Sony, this led many retro console and repair enthusiasts to make poorly informed choices in how to attempt to repair their devices. By 2018, many owners were also convinced for some time that the fault wasn't even related to their RSX GPU, but rather, the NEC-Tokin capacitors surrounding it.<ref>{{Cite web |last=Naked_Snake1995 |date=15 Jul 2019 |title=(Research/Experimental) - NEC/TOKIN Capacitors Replacement - YLOD |url=https://www.psx-place.com/threads/research-experimental-nec-tokin-capacitors-replacement-ylod.25260/ |url-status=live |access-date=4 Jun 2025 |website=PSX-Place}}</ref> The reason for the misconception was because Toshiba laptops from the same era had their NEC-Tokins fail prematurely due to a design flaw specific to those laptops. Some general hardware failures can be caused by the PS3's NEC-Tokin capacitors failing (primarily due to age), but Sony had designed the motherboard correctly when placing the NEC-Tokins- so they would not fail prematurely. It was not until 2022 that this misconception was largely corrected amongst the community, and the true defect was identified as likely to be Bumpgate-related.<ref name=":4" /> | With the PlayStation 3, much of the same speculation happened as with the Xbox 360. However, because the defect was never acknowledged as such by Sony, it was far less clear to consumers what exactly was causing the fault in consumers' machines. Long after the PS3 was no longer supported by Sony, this led many retro console and repair enthusiasts to make poorly informed choices in how to attempt to repair their devices. By 2018, many owners were also convinced for some time that the fault wasn't even related to their RSX GPU, but rather, the NEC-Tokin capacitors surrounding it.<ref>{{Cite web |last=Naked_Snake1995 |date=15 Jul 2019 |title=(Research/Experimental) - NEC/TOKIN Capacitors Replacement - YLOD |url=https://www.psx-place.com/threads/research-experimental-nec-tokin-capacitors-replacement-ylod.25260/ |url-status=live |access-date=4 Jun 2025 |website=PSX-Place}}</ref> The reason for the misconception was because Toshiba laptops from the same era had their NEC-Tokins fail prematurely due to a design flaw specific to those laptops. Some general hardware failures can be caused by the PS3's NEC-Tokin capacitors failing (primarily due to age), but Sony had designed the motherboard correctly when placing the NEC-Tokins- so they would not fail prematurely. It was not until 2022-2025 that this misconception was largely corrected amongst the community, and the true defect was identified as likely to be Bumpgate-related.<ref name=":4" /> | ||
With the help of Xbox 360 repair and modding enthusiast Josh Davidson (Octal450 on the ConsoleMods Wiki), YouTube user "RIP Felix" performed various experiments to confirm his theory that the PS3's 90nm RSX was affected by Bumpgate. They tested the solder bumps under the 90nm RSX's die to confirm the use of high-lead solder bumps, and also performed a variety of tests on the underfill, comparing it to similar defective and non-defective GPUs from the same era- such as the Xbox 360's GPUs and Nvidia's GPUs. The tests included simply shining an ultraviolet light on the underfill to see the similarities in color and luminescence, poking the underfill of each of the GPUs with a soldering iron at various temperatures to compare the reactions, and even using a UV visual spectrophotometer to visualize the difference between compositions in various underfills. The results strongly support Felix's theory that the PS3's 90nm RSX's defects were due to Bumpgate; each test showed that the 90nm RSX was remarkably similar to known defective GPUs, but distinct from non-defective ones.<ref name=":14" /> | |||
A common bad practice between both the Xbox 360 and the PS3 was to reflow the entire motherboard. Even alleged professional repair technicians did this, as shown in BBC's Watchdog segment for the "Yellow Light of Death".<ref name=":1" /> However, because this fault was caused by a defect in the GPU, this would only fix the problem ''temporarily'', if at all. In addition, a motherboard is not designed to go through this process more than once (specifically, at the time of manufacture), so this would damage the motherboard over time until it would be impossible to fix the system again. | A common bad practice between both the Xbox 360 and the PS3 was to reflow the entire motherboard. Even alleged professional repair technicians did this, as shown in BBC's Watchdog segment for the "Yellow Light of Death".<ref name=":1" /> However, because this fault was caused by a defect in the GPU, this would only fix the problem ''temporarily'', if at all. In addition, a motherboard is not designed to go through this process more than once (specifically, at the time of manufacture), so this would damage the motherboard over time until it would be impossible to fix the system again. |