Video Games Europe: Difference between revisions
added content |
Had to redo the whole page to use the company template (from memory); needs someone else to come in and fix it all up |
||
Line 1: | Line 1: | ||
{{ | {{StubNotice}}{{CompanyInfobox | ||
= | | Industry = Lobbyist firm | ||
| Type = Private | |||
}} | }} | ||
Video Games Europe is a corporate lobbying group founded in [insert date here] and based within Belgium. The group consists of members solely from major corporate gaming media publishers, such as [[Electronic Arts]], [[Ubisoft]], [[Activision]], [[Nintendo]], and more. | |||
==Background== | |||
{{Incomplete section}} | |||
| | |||
== | ==Incidents== | ||
=== Statement against Stop Killing Games - July 2025<!-- Needs more elaboration here, may be ideal to fully rewrite the whole section --> === | |||
In July 2025, the group made a statement speaking against the ongoing [[Stop Killing Games]] movement lead by Ross Scott. One of the reasons given was because it would make game development "too expensive". | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Companies]] | |||
Latest revision as of 01:24, 6 July 2025
❗Article Status Notice: This Article is a stub
This article is underdeveloped, and needs additional work to meet the wiki's Content Guidelines and be in line with our Mission Statement for comprehensive coverage of consumer protection issues. Learn more ▼
Video Games Europe is a corporate lobbying group founded in [insert date here] and based within Belgium. The group consists of members solely from major corporate gaming media publishers, such as Electronic Arts, Ubisoft, Activision, Nintendo, and more.
Background[edit | edit source]
This section is incomplete. This notice can be deleted once all the placeholder text has been replaced.
|
Incidents[edit | edit source]
Statement against Stop Killing Games - July 2025[edit | edit source]
In July 2025, the group made a statement speaking against the ongoing Stop Killing Games movement lead by Ross Scott. One of the reasons given was because it would make game development "too expensive".