Dark pattern: Difference between revisions
add section for 'Dark patterns in games' and some definitions |
m →Dark patterns in games: add citations |
||
Line 45: | Line 45: | ||
==Dark patterns in games== | ==Dark patterns in games== | ||
A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer. | A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.<ref>{{Cite web |title=DarkPattern.Games |url=https://www.darkpattern.games/ |access-date=2025-07-10 |website=Dark Pattern Games}}</ref> | ||
*'''Temporal Dark Patterns:''' A temporal dark pattern is designed to get you to spend more time playing the game than you would have otherwise. | *'''Temporal Dark Patterns:''' A temporal dark pattern is designed to get you to spend more time playing the game than you would have otherwise. | ||
Line 52: | Line 52: | ||
*'''Monetary Dark Patterns:''' A monetary dark pattern is one which tricks you into spending more money than you want to spend on a game. | *'''Monetary Dark Patterns:''' A monetary dark pattern is one which tricks you into spending more money than you want to spend on a game. | ||
**'''Currency Obfuscation:''' Exchange rate between real money and in-game currency disguises the real price of items. Hiding the true amount being spent. | **'''Currency Obfuscation:''' Exchange rate between real money and in-game currency disguises the real price of items. Hiding the true amount being spent. | ||
**'''Premium Currency Hostage Cycle:''' Never allowing users to get their balance down to zero, resulting in small amounts of left over premium currency that can't be used without spending more. Always trapping an amount that cannot be used in an endless cycle. A real world example of this dark pattern was used in the Starbucks coffee app. | **'''Premium Currency Hostage Cycle:''' Never allowing users to get their balance down to zero, resulting in small amounts of left over premium currency that can't be used without spending more. Always trapping an amount that cannot be used in an endless cycle. A real world example of this dark pattern was used in the Starbucks coffee app.<ref>{{Cite web |first= |date=2024-01-03 |title=A new complaint claims Starbucks’ app traps customers in a cycle of spending |url=https://www.fastcompany.com/91004280/complaint-starbucks-app-spending-cycle |archive-url=https://web.archive.org/web/20240103063608/https://www.fastcompany.com/91004280/complaint-starbucks-app-spending-cycle |archive-date=2024-01-03 |access-date=2025-07-10 |website=Fast Company}}</ref> | ||
*'''Social Dark Patterns:''' Social dark patterns use your relationships with friends and family to benefit the game. | *'''Social Dark Patterns:''' Social dark patterns use your relationships with friends and family to benefit the game. | ||
**'''Social Pyramid Scheme:''' You get a bonus for inviting your friends and then they have to invite their friends. | **'''Social Pyramid Scheme:''' You get a bonus for inviting your friends and then they have to invite their friends. |