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'''Steam''' is a digital storefront and service for video-game distribution, operated by [[Valve|Valve Corporation]]. Launched in 2003, it has grown to become the largest digital-distribution platform for PC gaming, with over 130 million monthly active users as of 2024. The platform offers services for [[digital rights management]] (DRM), server hosting, video streaming, and social networking.<ref>[https://www.valvesoftware.com/en/about "At Valve we make games, Steam, and hardware."] ''Valve Corporation''.  2024. Retrieved January 17, 2025.</ref>
'''{{Wplink|Steam (service)|Steam}}''' is a digital storefront and service for video-game distribution, operated by [[Valve|Valve Corporation]]. Launched in 2003, it has grown to become the largest digital-distribution platform for PC gaming, with over 130 million monthly active users as of 2024 as well as having an operating system centered primarily around it's digital storefront called [[SteamOS]]. The platform offers services for [[digital rights management]] (DRM), server hosting, video streaming, and social networking.<ref>{{Cite web |author= |title=At Valve we make games, Steam, and hardware. |url=https://www.valvesoftware.com/en/about |website=[[Valve]] |date=2024 |access-date=17 Jan 2025 |url-status=live |archive-url=http://web.archive.org/web/20260126061439/https://www.valvesoftware.com/en/about |archive-date=26 Jan 2026}}</ref>


==Consumer impact summary==
==Consumer impact summary==
====Privacy====
====Privacy====
*Collects extensive personal data including email, location, payment details, and device information<ref name="privacy-policy">[https://store.steampowered.com/privacy_agreement/ "Privacy Policy Agreement."] ''Steam''. February 14, 2024. Retrieved January 17, 2025.</ref>
*Collects extensive personal data, including e-mail, location, payment details, and device information<ref name="privacy-policy">{{Cite web |author= |title=Privacy Policy Agreement |url=https://store.steampowered.com/privacy_agreement/ |website=Steam |date=14 Feb 2024 |access-date=17 Jan 2025 |url-status=live |archive-url=http://web.archive.org/web/20260128081747/https://store.steampowered.com/privacy_agreement/ |archive-date=28 Jan 2026}}</ref>
*Records and stores all user communications through platform features<ref name="privacy-policy" />
*Records and stores all user communications through platform features<ref name="privacy-policy" />
*Keeps certain user data indefinitely for "gameplay consistency" even after account deletion<ref name="privacy-policy" />
*Keeps specific user data indefinitely for "gameplay consistency" even after account deletion<ref name="privacy-policy" />
*Tracks gaming behavior including preferences, progress, playtime, and device usage<ref name="privacy-policy" />
*Tracks gaming behavior, including preferences, progress, playtime, and device usage<ref name="privacy-policy" />
*Shares user data with game developers and third-party service providers<ref name="privacy-policy" />
*Shares user data with game developers and third-party service providers<ref name="privacy-policy" />
*Makes user profile data publicly available through Steamworks API<ref name="privacy-policy" />
*Makes user profile data publicly available through Steamworks API<ref name="privacy-policy" />
*Uses cookies and similar technologies for tracking across websites<ref name="privacy-policy" />
*Uses [[Web cookie|cookies]] and similar technologies for tracking across websites<ref name="privacy-policy" />
*Retains transaction data for up to 10 years after account closure<ref name="privacy-policy" />
*Retains transaction data for up to 10 years after account closure<ref name="privacy-policy" />


====Freedom====
====Freedom====
*Users do not own purchased games, only receive limited licenses<ref name="subscriber-agreement">[https://store.steampowered.com/subscriber_agreement "Steam Subscriber Agreement."] ''Steam''. September 26, 2024. Retrieved January 17, 2025.</ref>
*Users do not own purchased games; they only receive limited licenses.<ref name="subscriber-agreement">{{Cite web |author= |title=Steam Subscriber Agreement |url=https://store.steampowered.com/subscriber_agreement |website= |date=26 Sep 2024 |access-date=17 Jan 2025 |url-status=live |archive-url=http://web.archive.org/web/20260222073711/https://store.steampowered.com/subscriber_agreement/ |archive-date=22 Feb 2026}}</ref> Although some games work without [[Digital rights management|DRM]], information about this is hidden to users.<ref>{{Cite web |author=
|title=The big list of DRM-free games on Steam |url=https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam |website=PCGamingWiki |date=28 Jan 2026 |access-date=9 Mar 2026 |url-status=live |archive-url=https://web.archive.org/web/20260203160801/https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam |archive-date=3 Feb 2026}}</ref><ref>{{Cite web |author=CheeseBoar |title=Post newly-discovered games here |url=https://steamcommunity.com/groups/drm-free-and-client-free-games/discussions/0/5456682769561852541 |website=Steam |date=17 Apr 2022 |access-date=9 Mar 2026 |url-status=live |archive-url=https://web.archive.org/web/20260203161210/https://steamcommunity.com/groups/drm-free-and-client-free-games/discussions/0/5456682769561852541 |archive-date=3 Feb 2026}}</ref>
*Can terminate access to paid content at Valve's discretion<ref name="subscriber-agreement" />
*Can terminate access to paid content at Valve's discretion<ref name="subscriber-agreement" />
*No right to transfer or resell purchased games<ref name="subscriber-agreement" />
*No right to transfer or resell purchased games<ref name="subscriber-agreement" />
*Imposes regional restrictions on game activation and playing<ref name="subscriber-agreement" />
*Imposes regional restrictions on game activation and playing via IP address geo-location<ref name="subscriber-agreement" />
*Can unilaterally modify terms with 30-day notice<ref name="subscriber-agreement" />
*Can unilaterally modify terms with 30-day notice<ref name="subscriber-agreement" />
*Mandatory client updates required to access library<ref name="subscriber-agreement" />
*Mandatory client updates (sometimes over 100MB){{Citation needed|reason=Personal account}} required to launch Steam & access library<ref name="subscriber-agreement" />
*Users must accept all changes to maintain access to purchased content<ref name="subscriber-agreement" />
*Users must accept all changes to maintain access to purchased content<ref name="subscriber-agreement" />
*No option to opt out of core data collection while using service<ref name="privacy-policy" />
*No option to opt out of core data collection while using the service<ref name="privacy-policy" />
*Steam can prevents users with non steam copies of games from downloading certain workshop mods making people forced to only buy games on steam{{Citation needed|reason=Personal account}}


*Transparency
====Transparency====
**Provides clear refund policy for games (any game played less than 2 hours within 14 days)<ref name="subscriber-agreement" />
*Provides a clear refund policy for games (any game played for less than 2 hours within 14 days)<ref name="subscriber-agreement" />
**It will mainly reference instances where the product prevents inspection or is intentionally confusing
*It will mainly reference instances where the product prevents inspection or is intentionally confusing.
**Maintains detailed system requirements information for all games<ref name="subscriber-agreement" />
*Maintains detailed system requirements information for all games (developer-submitted)<ref name="subscriber-agreement" />
**Offers comprehensive privacy policy in accessible language<ref name="privacy-policy" />
*Offers a comprehensive privacy policy in an accessible language<ref name="privacy-policy" />
**Unclear processes for account termination and data removal<ref name="privacy-policy" />
*Unclear processes for account termination and data removal<ref name="privacy-policy" />
**Limited transparency about content moderation decisions<ref name="subscriber-agreement" />
*Limited transparency about content moderation decisions<ref name="subscriber-agreement" />
**Vague about specific data retention timeframes<ref name="privacy-policy" />
*Vague about specific data retention time-frames<ref name="privacy-policy" />
**No clear disclosure of recommendation algorithm factors<ref name="privacy-policy" />
*No clear disclosure of recommendation algorithm factors<ref name="privacy-policy" />


====Business model====
====Business model====
Steam makes money from every purchase of games on the platform, with 30% of the sale going to them.<ref>{{Cite web|url=https://www.rockpapershotgun.com/that-lawsuit-against-steams-30-cut-of-game-sales-is-now-a-class-action-meaning-many-other-developers-could-benefit|title=That lawsuit against Steam’s 30% cut of game sales is now a class action, meaning many other developers could benefit|first=Edwin|last=Evans-Thirlwell|date=2024-11-28|work=Rock Paper Shotgun|access-date=2025-08-06|archive-url=https://web.archive.org/web/20250725042630/https://www.rockpapershotgun.com/that-lawsuit-against-steams-30-cut-of-game-sales-is-now-a-class-action-meaning-many-other-developers-could-benefit|archive-date=2025-07-25|url-status=live}}</ref>
Steam makes money from every purchase of games on the platform, with 30% of the sale going to them.<ref>{{Cite web |last=Evans-Thirlwell |first=Edwin |title=That lawsuit against Steam’s 30% cut of game sales is now a class action, meaning many other developers could benefit |url=https://www.rockpapershotgun.com/that-lawsuit-against-steams-30-cut-of-game-sales-is-now-a-class-action-meaning-many-other-developers-could-benefit |website=Rock Paper Shotgun |date=28 Nov 2024 |access-date=6 Aug 2025 |url-status=live |archive-url=https://web.archive.org/web/20250725042630/https://www.rockpapershotgun.com/that-lawsuit-against-steams-30-cut-of-game-sales-is-now-a-class-action-meaning-many-other-developers-could-benefit |archive-date=25 Jul 2025}}</ref>
 
Steam also offers a community market where players can buy and sell different types of items, like in-game skins or trading cards, for a fee of 5% (with a minimum fee of $0.01). Any profits made from the market are added to the user's Steam Wallet and can't be withdrawn. This serves as another essential source of revenue for Steam.<ref>{{Cite web |author= |title=Steam Community Market |url=https://steamcommunity.com/market/ |website=Steam |date= |access-date=20 Sep 2025 |url-status=live |archive-url=https://web.archive.org/web/20250921014154/https://steamcommunity.com/market/ |archive-date=21 Sep 2025}}</ref><ref>{{Cite web |author= |title=Community Market FAQ |url=https://help.steampowered.com/en/faqs/view/61F0-72B7-9A18-C70B |website=Steam |date= |access-date=20 Sep 2025 |url-status=live |archive-url=https://web.archive.org/web/20250914080251/https://help.steampowered.com/en/faqs/view/61F0-72B7-9A18-C70B |archive-date=14 Sep 2025}}</ref>


====Market control====
====Market control====
As of 2021, Steam has over 132 million players utilizing the service.<ref>{{Cite web|url=https://store.steampowered.com/news/group/4145017/view/3133946090937137590|title=Steam - 2021 Year in Review|work=Steam|date=2022-03-08|access-date=2025-08-06|archive-url=https://web.archive.org/web/20220816161655/https://store.steampowered.com/news/group/4145017/view/3133946090937137590|archive-date=2022-08-16|url-status=live}}</ref>
As of 2021, Steam has over 132 million players utilizing the service.<ref>{{Cite web |author= |title=Steam - 2021 Year in Review |url=https://store.steampowered.com/news/group/4145017/view/3133946090937137590 |website=Steam |date=8 Mar 2022 |access-date=6 Aug 2025 |url-status=live |archive-url=https://web.archive.org/web/20220816161655/https://store.steampowered.com/news/group/4145017/view/3133946090937137590 |archive-date=16 Aug 2022}}</ref>


==Incidents==
==Incidents==
===Customer database hack (''Oct. 2011'')===
This is a list of all consumer-protection incidents this company is involved in. Any incidents not mentioned here can be found in the [[:Category:{{FULLPAGENAME}}|{{PAGENAME}} category]].
In October 2011, Valve was forced to temporarily close the Steam Community forums following security-breach concerns. Days later, the company confirmed that hackers had compromised one of its customer databases. The compromised database contained user information, including encrypted credit-card numbers, billing addresses, purchase histories, email addresses, and encrypted passwords for Steam accounts.<ref>Johnson, Casey (November 10, 2011). [https://arstechnica.com/gaming/2011/11/valve-confirms-steam-hack-credit-cards-personal-info-may-be-stolen/ "Valve confirms Steam hack: credit cards, personal info may be stolen"]. ''Ars Technica''. Retrieved January 17, 2025.</ref>


At the time of disclosure, Valve stated they had no evidence that the encrypted credit-card numbers or personally identifying information had been taken, nor was there evidence that the encryption on the credit-card numbers or passwords had been cracked. Nevertheless, they advised users to closely monitor their credit-card activity and statements as a precautionary measure.
===Customer database hack (''2011'')===
In October 2011, Valve temporarily closed the Steam Community forums following security-breach concerns. The company later confirmed that hackers had compromised one of its customer databases. The compromised database contained user information, including encrypted credit card numbers, billing addresses, purchase histories, e-mail addresses, and encrypted passwords for Steam accounts.<ref>{{Cite web |last=Johnson |first=Casey |title=Valve confirms Steam hack: credit cards, personal info may be stolen |url=https://arstechnica.com/gaming/2011/11/valve-confirms-steam-hack-credit-cards-personal-info-may-be-stolen/ |website=Ars Technica |date=10 Nov 2011 |access-date=17 Jan 2025 |url-status=live |archive-url=http://web.archive.org/web/20251213132214/https://arstechnica.com/gaming/2011/11/valve-confirms-steam-hack-credit-cards-personal-info-may-be-stolen/ |archive-date=13 Dec 2025}}</ref>


===Antitrust ruling: Geo-blocking (''Jan. 2021'')===
At the time of disclosure, Valve stated they had no evidence that the encrypted credit card numbers or personally identifying information (PII) had been taken, nor was there evidence that the encryption on the credit card numbers or passwords had been cracked. Nevertheless, they advised users to monitor their credit card activity and statements as a precautionary measure.
On January 20, 2021, the European Commission fined Valve, owner of Steam, €1.6 million for breaching EU antitrust rules by engaging in geo-blocking practices through Steam within the European Economic Area (‘EEA'). Five PC video game publishers have also been fined for engaging with Valve through Steam in geo-blocking practices by "requesting Valve to set up geographical restrictions and to provide geo-blocked Steam activation keys"(EU Commission, 2021). The fines for the publishers was reduced due to the cooperation of the five publishers with the Commision. Valve did not cooperate with the Commission.<ref>Antitrust: Commission fines Valve and five publishers of PC video games € 7.8 million for “geo-blocking” practices. (2021, Jan, 20). ec.europa.eu. Retrieved May 26, 2025, from https://ec.europa.eu/commission/presscorner/detail/en/ip_21_170</ref>


===Modification to terms-of-service (''Sep. 2024'')===
===Antitrust ruling: Geo-blocking (''2021'')===
<!-- NOTICE: This is somewhat 'pro-Steam' for incidents intended to highlight things consumers should watch out for. If you feel the need, you may remove this incident. However, please don't replace it with the Wolfire Games class action (Valve won that case). It will take more work and citations to put a substantial incident here than some other services/companies. -->
On 20 January 2021, the European Commission fined [[Valve]], owner of Steam, €1.6 million for breaching EU anti-trust rules by engaging in geo-blocking practices through Steam within the European Economic Area (EEA). Five PC video game publishers have also been fined for engaging with Valve through Steam in geo-blocking practices by "requesting Valve to set up geographical restrictions and to provide geo-blocked Steam activation keys"(EU Commission, 2021). The fines for the publishers were reduced due to the cooperation of the five publishers with the Commission. Valve did not cooperate with the Commission.<ref>{{Cite web
|author=
|title=Antitrust: Commission fines Valve and five publishers of PC video games €7.8 million for “geo-blocking” practices.
|url=https://ec.europa.eu/commission/presscorner/detail/en/ip_21_170
|website=ec.europa.eu
|date=20 Jan 2021
|access-date=26 May 2025
|url-status=live
|archive-url=http://web.archive.org/web/20251207202114/https://ec.europa.eu/commission/presscorner/detail/en/ip_21_170
|archive-date=7 Dec 2025
}}</ref>
 
===Modification to Terms of Service (''2024'')===
{{Main|Valve removes arbitration requirement from Steam Subscriber Agreement}}
{{Main|Valve removes arbitration requirement from Steam Subscriber Agreement}}
In September 2024, Steam implemented significant changes to its subscriber agreement that altered user rights and game-ownership terms. Additionally, it removed [[Forced Arbitration|forced arbitration]] from the Steam Subscriber Agreement.<ref>Carpenter, Nicole (September 27, 2024). [https://www.polygon.com/explained/457557/valve-arbitration-steam-subscriber-agreements "Valve removes arbitration from its Steam agreements — here's what that means for you"]. ''Polygon''. Retrieved January 17, 2025.</ref><ref>Rossmann, Louis (September 27, 2024). [https://www.youtube.com/watch?v=1f81qXxggo8 "Steam altered the terms of the sale; you'll be happy they altered it further!"] ''YouTube''. Retrieved January 17, 2025.</ref> Key changes included:
 
In September 2024, Steam implemented significant changes to its subscriber agreement that altered user rights and game-ownership terms. Additionally, it removed [[forced arbitration]] from the Steam Subscriber Agreement.<ref>{{Cite web |last=Carpenter |first=Nicole |title=Valve removes arbitration from its Steam agreements — here's what that means for you |url=https://www.polygon.com/explained/457557/valve-arbitration-steam-subscriber-agreements |website=Polygon |date=27 Sep 2024 |access-date=17 Jan 2025 |url-status=live |archive-url=http://web.archive.org/web/20260211105918/https://www.polygon.com/explained/457557/valve-arbitration-steam-subscriber-agreements/ |archive-date=11 Feb 2026}}</ref><ref>{{Cite web |last=Rossmann |first=Louis |title=Steam altered the terms of the sale; you'll be happy they altered it further! |url=https://www.youtube.com/watch?v=1f81qXxggo8 |website=[[YouTube]] |date=27 Sep 2024 |access-date=17 Jan 2025 |url-status=live |archive-url=https://preservetube.com/watch?v=1f81qXxggo8 |archive-date=2 Oct 2024}}</ref> Key changes included:
*Enhanced ability to terminate accounts for violations
*Enhanced ability to terminate accounts for violations
*Additional data collection and sharing provisions
*Additional data collection and sharing provisions
*Modified dispute resolution procedures
*Modified dispute resolution procedures


===Valve allows ISPs and payment processors to censor content on Steam (''Jul. 2025'')===
===Valve allows ISPs and payment processors to censor content on Steam (''2025'')===
{{Main|Valve allows ISPs and payment processors to censor content on Steam}}
{{Main|Valve allows ISPs and payment processors to censor content on Steam}}
In an update for Steam's Rules and Guidelines for developers,<ref>{{Cite web |title=Steamworks Documentation - Onboarding |url=https://partner.steamgames.com/doc/gettingstarted/onboarding |url-status=live |archive-url=https://web.archive.org/web/20250719092925/https://partner.steamgames.com/doc/gettingstarted/onboarding |archive-date=Jul 19, 2025 |access-date=Jul 19, 2025 |website=Steamworks Documentation}}</ref> a new rule was added within the section detailing what content can not be included on Steam:<blockquote>15. Content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers. In particular, certain kinds of adult only content.</blockquote>This addition was made with pressure coming from payment processors such as [[Visa]], [[Mastercard]], and [[PayPal]]. Most, if not all content taken down from the platform was adult in nature,<ref>{{Cite news |last=techopse |date=Jul 18, 2025 |title=Valve Submits to VISA and MasterCard’s Moral Crusade, Escalating Censorship of “Problematic” Games on Steam |url=https://www.techopse.com/valve-submits-to-visa-and-mastercards-moral-crusade-escalating-censorship-of-problematic-games-on-steam/ |access-date=Jul 19, 2025 |work=Techopse}}</ref><ref>{{Cite news |last=Bonk |first=Lawrence |date=Jul 16, 2025 |title=Steam now bans games that violate the 'rules and standards' of payment processors and banks |url=https://www.engadget.com/gaming/steam-now-bans-games-that-violate-the-rules-and-standards-of-payment-processors-and-banks-164222173.html |access-date=Jul 19, 2025 |work=Engadget}}</ref> however, allowing both payment processors and ISPs to judge whether or not content on the platform can be taken down puts consumer choice at risk. Reportedly, Japanese developers creating "adult-oriented" games in general have also been refused payment via their banks just after this rule change.<ref>{{Cite news |date=Jan 30, 2025 |title=Adult game devs in Japan can’t receive revenue from Steam as Japanese banks reportedly make the “comprehensive decision” to block transfers |url=https://peoplic.com/adult-game-devs-in-japan-cant-receive-revenue-from-steam-as-japanese-banks-reportedly-make-the-comprehensive-decision-to-block-transfers/ |access-date=Jul 19, 2025 |work=peoplic}}</ref>


In addition, game developers and consumers have noticed that some content was removed or delisted despite not being 18+ while having LGBT tags or themes. <ref>{{Cite web |last=Gossling |first=Cedric |date=2025-08-01 |title=Steam and Itch.io Delist LGBTQ+ and NSFW Content Following Payment Pressure |url=https://www.gameshub.com/news/news/steam-itchio-delist-lgbtq-nsfw-games-2790936/ |access-date=2025-08-12 |website=Gameshub}}</ref>
In an update for Steam's Rules and Guidelines for developers,<ref>{{Cite web |author= |title=Steamworks Documentation - Onboarding |url=https://partner.steamgames.com/doc/gettingstarted/onboarding |website=Steam |date=2025 |access-date=19 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250719092925/https://partner.steamgames.com/doc/gettingstarted/onboarding |archive-date=19 Jul 2025}}</ref> a new rule was added within the section detailing what content cannot be included on Steam:
<blockquote>15. Content that may violate the rules and standards set forth by Steam’s payment processors, related card networks, banks, or internet network providers. In particular, certain kinds of adult-only content are used.</blockquote>
 
This addition was made with pressure from payment processors such as [[Visa]], [[Mastercard]], and [[PayPal]]. Most, if not all, content taken down from the platform was adult in nature<ref>{{Cite web |last=Bonk |first=Lawrence |title=Steam now bans games that violate the 'rules and standards' of payment processors and banks |url=https://www.engadget.com/gaming/steam-now-bans-games-that-violate-the-rules-and-standards-of-payment-processors-and-banks-164222173.html |website=Engadget |date=16 Jul 2025 |access-date=19 Jul 2025 |url-status=live |archive-url=https://web.archive.org/web/20250716164832/https://www.engadget.com/gaming/steam-now-bans-games-that-violate-the-rules-and-standards-of-payment-processors-and-banks-164222173.html |archive-date=16 Jul 2025}}</ref> however, allowing both payment processors and ISPs to judge whether or not content on the platform can be taken down puts consumer choice at risk. Reportedly, Japanese developers creating "adult-oriented" games were also refused payment via their banks just after this rule change.<ref>{{Cite web |author= |title=Adult game devs in Japan can’t receive revenue from Steam as Japanese banks reportedly make the “comprehensive decision” to block transfers |url=https://peoplic.com/adult-game-devs-in-japan-cant-receive-revenue-from-steam-as-japanese-banks-reportedly-make-the-comprehensive-decision-to-block-transfers/ |website=Peoplic |date=30 Jan 2025 |access-date=19 Jul 2025 |url-status=dead |archive-url=https://web.archive.org/web/20250804174453/https://peoplic.com/adult-game-devs-in-japan-cant-receive-revenue-from-steam-as-japanese-banks-reportedly-make-the-comprehensive-decision-to-block-transfers/ |archive-date=4 Aug 2025}}</ref>
 
In addition, game developers and consumers have noticed that some content was removed or de-listed despite not being 18+ while having LGBT tags or themes.<ref>{{Cite web |last=Schulte |first=Cedric |title=Steam and Itch.io Delist LGBTQ+ and NSFW Content Following Payment Pressure |url=https://www.gameshub.com/news/news/steam-itchio-delist-lgbtq-nsfw-games-2790936/ |website=GamesHub |date=1 Aug 2025 |access-date=12 Aug 2025 |url-status=live |archive-url=https://web.archive.org/web/20250815111333/https://www.gameshub.com/news/news/steam-itchio-delist-lgbtq-nsfw-games-2790936/ |archive-date=15 Aug 2025}}</ref>
 
==See also==
*[[itch.io]]


==References==
==References==
{{reflist}}
{{Reflist}}


[[Category:{{PAGENAME}}]]
[[Category:Services]]
[[Category:Services]]
[[Category:Valve Corporation]]
[[Category:Valve Corporation]]

Latest revision as of 11:19, 1 April 2026

Steam
Basic Information
Release Year 2003
Product Type Digital storefront, Video games
In Production Yes
Official Website https://store.steampowered.com


Steam is a digital storefront and service for video-game distribution, operated by Valve Corporation. Launched in 2003, it has grown to become the largest digital-distribution platform for PC gaming, with over 130 million monthly active users as of 2024 as well as having an operating system centered primarily around it's digital storefront called SteamOS. The platform offers services for digital rights management (DRM), server hosting, video streaming, and social networking.[1]

Consumer impact summary

[edit | edit source]

Privacy

[edit | edit source]
  • Collects extensive personal data, including e-mail, location, payment details, and device information[2]
  • Records and stores all user communications through platform features[2]
  • Keeps specific user data indefinitely for "gameplay consistency" even after account deletion[2]
  • Tracks gaming behavior, including preferences, progress, playtime, and device usage[2]
  • Shares user data with game developers and third-party service providers[2]
  • Makes user profile data publicly available through Steamworks API[2]
  • Uses cookies and similar technologies for tracking across websites[2]
  • Retains transaction data for up to 10 years after account closure[2]

Freedom

[edit | edit source]
  • Users do not own purchased games; they only receive limited licenses.[3] Although some games work without DRM, information about this is hidden to users.[4][5]
  • Can terminate access to paid content at Valve's discretion[3]
  • No right to transfer or resell purchased games[3]
  • Imposes regional restrictions on game activation and playing via IP address geo-location[3]
  • Can unilaterally modify terms with 30-day notice[3]
  • Mandatory client updates (sometimes over 100MB)[citation needed - Personal account] required to launch Steam & access library[3]
  • Users must accept all changes to maintain access to purchased content[3]
  • No option to opt out of core data collection while using the service[2]
  • Steam can prevents users with non steam copies of games from downloading certain workshop mods making people forced to only buy games on steam[citation needed - Personal account]

Transparency

[edit | edit source]
  • Provides a clear refund policy for games (any game played for less than 2 hours within 14 days)[3]
  • It will mainly reference instances where the product prevents inspection or is intentionally confusing.
  • Maintains detailed system requirements information for all games (developer-submitted)[3]
  • Offers a comprehensive privacy policy in an accessible language[2]
  • Unclear processes for account termination and data removal[2]
  • Limited transparency about content moderation decisions[3]
  • Vague about specific data retention time-frames[2]
  • No clear disclosure of recommendation algorithm factors[2]

Business model

[edit | edit source]

Steam makes money from every purchase of games on the platform, with 30% of the sale going to them.[6]

Steam also offers a community market where players can buy and sell different types of items, like in-game skins or trading cards, for a fee of 5% (with a minimum fee of $0.01). Any profits made from the market are added to the user's Steam Wallet and can't be withdrawn. This serves as another essential source of revenue for Steam.[7][8]

Market control

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As of 2021, Steam has over 132 million players utilizing the service.[9]

Incidents

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This is a list of all consumer-protection incidents this company is involved in. Any incidents not mentioned here can be found in the Steam category.

Customer database hack (2011)

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In October 2011, Valve temporarily closed the Steam Community forums following security-breach concerns. The company later confirmed that hackers had compromised one of its customer databases. The compromised database contained user information, including encrypted credit card numbers, billing addresses, purchase histories, e-mail addresses, and encrypted passwords for Steam accounts.[10]

At the time of disclosure, Valve stated they had no evidence that the encrypted credit card numbers or personally identifying information (PII) had been taken, nor was there evidence that the encryption on the credit card numbers or passwords had been cracked. Nevertheless, they advised users to monitor their credit card activity and statements as a precautionary measure.

Antitrust ruling: Geo-blocking (2021)

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On 20 January 2021, the European Commission fined Valve, owner of Steam, €1.6 million for breaching EU anti-trust rules by engaging in geo-blocking practices through Steam within the European Economic Area (EEA). Five PC video game publishers have also been fined for engaging with Valve through Steam in geo-blocking practices by "requesting Valve to set up geographical restrictions and to provide geo-blocked Steam activation keys"(EU Commission, 2021). The fines for the publishers were reduced due to the cooperation of the five publishers with the Commission. Valve did not cooperate with the Commission.[11]

Modification to Terms of Service (2024)

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Main article: Valve removes arbitration requirement from Steam Subscriber Agreement

In September 2024, Steam implemented significant changes to its subscriber agreement that altered user rights and game-ownership terms. Additionally, it removed forced arbitration from the Steam Subscriber Agreement.[12][13] Key changes included:

  • Enhanced ability to terminate accounts for violations
  • Additional data collection and sharing provisions
  • Modified dispute resolution procedures

Valve allows ISPs and payment processors to censor content on Steam (2025)

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Main article: Valve allows ISPs and payment processors to censor content on Steam

In an update for Steam's Rules and Guidelines for developers,[14] a new rule was added within the section detailing what content cannot be included on Steam:

15. Content that may violate the rules and standards set forth by Steam’s payment processors, related card networks, banks, or internet network providers. In particular, certain kinds of adult-only content are used.

This addition was made with pressure from payment processors such as Visa, Mastercard, and PayPal. Most, if not all, content taken down from the platform was adult in nature[15] however, allowing both payment processors and ISPs to judge whether or not content on the platform can be taken down puts consumer choice at risk. Reportedly, Japanese developers creating "adult-oriented" games were also refused payment via their banks just after this rule change.[16]

In addition, game developers and consumers have noticed that some content was removed or de-listed despite not being 18+ while having LGBT tags or themes.[17]

See also

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References

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  1. "At Valve we make games, Steam, and hardware". Valve. 2024. Archived from the original on 26 Jan 2026. Retrieved 17 Jan 2025.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 "Privacy Policy Agreement". Steam. 14 Feb 2024. Archived from the original on 28 Jan 2026. Retrieved 17 Jan 2025.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 "Steam Subscriber Agreement". 26 Sep 2024. Archived from the original on 22 Feb 2026. Retrieved 17 Jan 2025.
  4. "The big list of DRM-free games on Steam". PCGamingWiki. 28 Jan 2026. Archived from the original on 3 Feb 2026. Retrieved 9 Mar 2026.
  5. CheeseBoar (17 Apr 2022). "Post newly-discovered games here". Steam. Archived from the original on 3 Feb 2026. Retrieved 9 Mar 2026.
  6. Evans-Thirlwell, Edwin (28 Nov 2024). "That lawsuit against Steam's 30% cut of game sales is now a class action, meaning many other developers could benefit". Rock Paper Shotgun. Archived from the original on 25 Jul 2025. Retrieved 6 Aug 2025.
  7. "Steam Community Market". Steam. Archived from the original on 21 Sep 2025. Retrieved 20 Sep 2025.
  8. "Community Market FAQ". Steam. Archived from the original on 14 Sep 2025. Retrieved 20 Sep 2025.
  9. "Steam - 2021 Year in Review". Steam. 8 Mar 2022. Archived from the original on 16 Aug 2022. Retrieved 6 Aug 2025.
  10. Johnson, Casey (10 Nov 2011). "Valve confirms Steam hack: credit cards, personal info may be stolen". Ars Technica. Archived from the original on 13 Dec 2025. Retrieved 17 Jan 2025.
  11. "Antitrust: Commission fines Valve and five publishers of PC video games €7.8 million for "geo-blocking" practices". ec.europa.eu. 20 Jan 2021. Archived from the original on 7 Dec 2025. Retrieved 26 May 2025.
  12. Carpenter, Nicole (27 Sep 2024). "Valve removes arbitration from its Steam agreements — here's what that means for you". Polygon. Archived from the original on 11 Feb 2026. Retrieved 17 Jan 2025.
  13. Rossmann, Louis (27 Sep 2024). "Steam altered the terms of the sale; you'll be happy they altered it further!". YouTube. Archived from the original on 2 Oct 2024. Retrieved 17 Jan 2025.
  14. "Steamworks Documentation - Onboarding". Steam. 2025. Archived from the original on 19 Jul 2025. Retrieved 19 Jul 2025.
  15. Bonk, Lawrence (16 Jul 2025). "Steam now bans games that violate the 'rules and standards' of payment processors and banks". Engadget. Archived from the original on 16 Jul 2025. Retrieved 19 Jul 2025.
  16. "Adult game devs in Japan can't receive revenue from Steam as Japanese banks reportedly make the "comprehensive decision" to block transfers". Peoplic. 30 Jan 2025. Archived from the original on 4 Aug 2025. Retrieved 19 Jul 2025.
  17. Schulte, Cedric (1 Aug 2025). "Steam and Itch.io Delist LGBTQ+ and NSFW Content Following Payment Pressure". GamesHub. Archived from the original on 15 Aug 2025. Retrieved 12 Aug 2025.