Nintendo: Difference between revisions

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Added the section titled Nintendo Switch 2 USB-C port anti-competitiveness, based on something on the suggested articles list
Examples:: https://gbatemp.net/threads/citra-3ds-emulator-is-also-shutting-down-development-github-repo-taken-down.650052/
 
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*In 1999, Nintendo sued Nintendo 64 emulator UltraHLE.<ref>{{Cite web |last=@Hemos |date=12 Feb 1999 |title=Nintendo Confirms It Will Sue UltraHLE Creators 96 |url=https://games.slashdot.org/story/99/02/12/0943207/nintendo-confirms-it-will-sue-ultrahle-creators |url-status=live |access-date=7 May 2025 |website=games.slashdot.org}} </ref>
*In 1999, Nintendo sued Nintendo 64 emulator UltraHLE.<ref>{{Cite web |last=@Hemos |date=12 Feb 1999 |title=Nintendo Confirms It Will Sue UltraHLE Creators 96 |url=https://games.slashdot.org/story/99/02/12/0943207/nintendo-confirms-it-will-sue-ultrahle-creators |url-status=live |access-date=7 May 2025 |website=games.slashdot.org}} </ref>
*On November 19th, 2020, The Big House, a Super Smash Brothers Melee and Ultimate tournament, announced that Nintendo had sent them a cease and desist because of their use of a Super Smash Bros. Melee modification that required the use of a GameCube and Wii emulator known as Dolphin.<ref name=":4">{{Cite web |last=Robertson |first=Adi |date=20 Nov 2020 |title=Nintendo shuts down Super Smash Bros. tournament for using mods to play online |url=https://www.theverge.com/2020/11/20/21579392/nintendo-big-house-super-smash-bros-melee-tournament-slippi-cease-desist |url-status=live |access-date=31 May 2025 |website=The Verge}}</ref><ref name=":5">{{Cite web |last=@TheBigHouseSSB |date=19 Nov 2020 |title=The Big House on X (Twitter) |url=https://twitter.com/TheBigHouseSSB/status/1329521081577857036 |url-status=live |archive-url=https://web.archive.org/web/20201127080201/https://twitter.com/TheBigHouseSSB/status/1329521081577857036 |archive-date=27 Nov 2020 |access-date=31 May 2025 |website=X (Twitter)}}</ref> This led them to have to cancel the tournament. ''Full section: [https://consumerrights.wiki/Nintendo#The_Big_House_Online_Tournament_(2020) The Big House Online Tournament (2020)]''
*On November 19th, 2020, The Big House, a Super Smash Brothers Melee and Ultimate tournament, announced that Nintendo had sent them a cease and desist because of their use of a Super Smash Bros. Melee modification that required the use of a GameCube and Wii emulator known as Dolphin.<ref name=":4">{{Cite web |last=Robertson |first=Adi |date=20 Nov 2020 |title=Nintendo shuts down Super Smash Bros. tournament for using mods to play online |url=https://www.theverge.com/2020/11/20/21579392/nintendo-big-house-super-smash-bros-melee-tournament-slippi-cease-desist |url-status=live |access-date=31 May 2025 |website=The Verge}}</ref><ref name=":5">{{Cite web |last=@TheBigHouseSSB |date=19 Nov 2020 |title=The Big House on X (Twitter) |url=https://twitter.com/TheBigHouseSSB/status/1329521081577857036 |url-status=live |archive-url=https://web.archive.org/web/20201127080201/https://twitter.com/TheBigHouseSSB/status/1329521081577857036 |archive-date=27 Nov 2020 |access-date=31 May 2025 |website=X (Twitter)}}</ref> This led them to have to cancel the tournament. ''Full section: [https://consumerrights.wiki/Nintendo#The_Big_House_Online_Tournament_(2020) The Big House Online Tournament (2020)]''
*In 2024, Nintendo took down [[Nintendo Switch]] emulator Yuzu.<ref>{{Cite web |last=Ford |first=Joseph |date=11 Apr 2024 |title=Ninten-don’t: Breaking Down the Yuzu Emulator Lawsuit |url=https://www.romanolaw.com/ninten-dont-breaking-down-the-yuzu-emulator-lawsuit/ |url-status=live |access-date=7 May 2025 |website=www.romanolaw.com}} </ref>
*In 2024, Nintendo took down [[Nintendo Switch]] emulator Yuzu, as well as the Nintendo 3DS emulator Citra.<ref>{{Cite web |last=Ford |first=Joseph |date=11 Apr 2024 |title=Ninten-don’t: Breaking Down the Yuzu Emulator Lawsuit |url=https://www.romanolaw.com/ninten-dont-breaking-down-the-yuzu-emulator-lawsuit/ |url-status=live |access-date=7 May 2025 |website=www.romanolaw.com}} </ref>
*Nintendo has also pressured for restrictions to access emulators, such as Dolphin's non-inclusion as a core for the [[Steam]] version of RetroArch.<ref>{{Cite web |date=20 Jul 2023 |title=What Happened to Dolphin on Steam? |url=https://it.dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/?cr=it |url-status=live |access-date=7 May 2025 |website=it.dolphin-emu.org}}</ref>
*Nintendo has also pressured for restrictions to access emulators, such as Dolphin's non-inclusion as a core for the [[Steam]] version of RetroArch.<ref>{{Cite web |date=20 Jul 2023 |title=What Happened to Dolphin on Steam? |url=https://it.dolphin-emu.org/blog/2023/07/20/what-happened-to-dolphin-on-steam/?cr=it |url-status=live |access-date=7 May 2025 |website=it.dolphin-emu.org}}</ref>


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In 2013, Nintendo placed advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channel's gross revenue. The program only allowed games on a internal Nintendo-made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first= |date=2 Sep 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo}}</ref>
In 2013, Nintendo placed advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channel's gross revenue. The program only allowed games on a internal Nintendo-made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first= |date=2 Sep 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo}}</ref>


=== Nintendo Switch 2 USB-C port anti-competitiveness ===
===Nintendo Switch 2 USB-C port anti-competitiveness===
Nintendo Switch 2 and its dock transfer information like all other USB-C connections, but they will talk in code effectively denying all other connections seeking to display video. Research from The Verge has shown that this language is almost exclusive to the Switch 2, but did find one notable exception: the  Antank S3 Max TV dock at the lower price point of $29.99. <ref>{{Cite web |last=Hollister |first=Sean |date=2025-07-02 |title=How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking {{!}} The Verge |url=https://www.theverge.com/report/695915/switch-2-usb-c-third-party-docks-dont-work-authentication-encryption |url-status=live |archive-url=https://web.archive.org/web/20250717114136/https://www.theverge.com/report/695915/switch-2-usb-c-third-party-docks-dont-work-authentication-encryption |archive-date=2025-07-17 |website=The Verge}}</ref><ref>{{Cite web |title=Antank S3 MAX TV Dock Station for Nintendo Switch 2 -- Antank Official Store |url=https://antank.net/products/s3-max?srsltid=AfmBOoqng_pXTXBmI-2YvHnJ4xniibP4VL8ovodbh-w5IPSgdrSGiDUE |url-status=live |archive-url=https://web.archive.org/web/20250816195135/https://antank.net/products/s3-max?srsltid=AfmBOoqng_pXTXBmI-2YvHnJ4xniibP4VL8ovodbh-w5IPSgdrSGiDUE |archive-date=2025-08-16 |website=Antank}}</ref> In practice, this means Nintendo has a near monopoly on docks and it would be possible for them to enact a firmware update to stop all independent companies who may have found a way to make their technology compatible. <ref>{{Cite web |last=Khullar |first=Kunal |date=2025-07-03 |title=Nintendo is restricting the Switch 2's USB-C port — most third-party docks and accessories won't work thanks to proprietary protocols |url=https://www.tomshardware.com/video-games/nintendo/nintendo-is-restricting-the-switch-2s-usb-c-port-most-third-party-docks-and-accessories-wont-work-thanks-to-proprietary-protocols |url-status=live |archive-url=https://web.archive.org/web/20250816194217/https://www.tomshardware.com/video-games/nintendo/nintendo-is-restricting-the-switch-2s-usb-c-port-most-third-party-docks-and-accessories-wont-work-thanks-to-proprietary-protocols |archive-date=2025-08-16 |website=Tom's Hardware}}</ref> To buy an official Nintendo Switch 2 dock from the Nintendo store it costs $124.99 and many customers would prefer a cheaper alternative. <ref>{{Cite web |title=Nintendo Switch 2 Dock Set - Nintendo Official Site |url=https://www.nintendo.com/us/store/products/nintendo-switch-2-dock-set-123791/?srsltid=AfmBOoq7cJk9ApjZW8IBGczhFHnf4gINg7U8BJsMyi5GH-wr_K-0TVf4 |url-status=live |archive-url=https://web.archive.org/web/20250816193742/https://www.nintendo.com/us/store/products/nintendo-switch-2-dock-set-123791/?srsltid=AfmBOoq7cJk9ApjZW8IBGczhFHnf4gINg7U8BJsMyi5GH-wr_K-0TVf4 |archive-date=2025-08-16 |website=Nintendo}}</ref> Customers report the device's Ethernet port occasionally disconnects and others say it can overheat due to the poor design blocking ventilation. <ref>{{Cite web |last=Corsetti |first=Adam |date=2025-07-03 |title=USB-C port testing explains why a third-party Nintendo Switch 2 dock won't work with console - NotebookCheck.net News |url=https://www.notebookcheck.net/USB-C-port-testing-explains-why-a-third-party-Nintendo-Switch-2-dock-won-t-work-with-console.1049869.0.html |url-status=live |archive-url=https://web.archive.org/web/20250816200245/https://www.notebookcheck.net/USB-C-port-testing-explains-why-a-third-party-Nintendo-Switch-2-dock-won-t-work-with-console.1049869.0.html |archive-date=2025-08-16 |website=Notebook Check}}</ref>
Nintendo Switch 2 and its dock transfer information like all other USB-C connections, but they will talk in code effectively denying all other connections seeking to display video. Research from The Verge has shown that this language is almost exclusive to the Switch 2, but did find one notable exception: the  Antank S3 Max TV dock at the lower price point of $29.99. <ref>{{Cite web |last=Hollister |first=Sean |date=2025-07-02 |title=How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking {{!}} The Verge |url=https://www.theverge.com/report/695915/switch-2-usb-c-third-party-docks-dont-work-authentication-encryption |url-status=live |archive-url=https://web.archive.org/web/20250717114136/https://www.theverge.com/report/695915/switch-2-usb-c-third-party-docks-dont-work-authentication-encryption |archive-date=2025-07-17 |website=The Verge}}</ref><ref>{{Cite web |title=Antank S3 MAX TV Dock Station for Nintendo Switch 2 -- Antank Official Store |url=https://antank.net/products/s3-max?srsltid=AfmBOoqng_pXTXBmI-2YvHnJ4xniibP4VL8ovodbh-w5IPSgdrSGiDUE |url-status=live |archive-url=https://web.archive.org/web/20250816195135/https://antank.net/products/s3-max?srsltid=AfmBOoqng_pXTXBmI-2YvHnJ4xniibP4VL8ovodbh-w5IPSgdrSGiDUE |archive-date=2025-08-16 |website=Antank}}</ref> In practice, this means Nintendo has a near monopoly on docks and it would be possible for them to enact a firmware update to stop all independent companies who may have found a way to make their technology compatible. <ref>{{Cite web |last=Khullar |first=Kunal |date=2025-07-03 |title=Nintendo is restricting the Switch 2's USB-C port — most third-party docks and accessories won't work thanks to proprietary protocols |url=https://www.tomshardware.com/video-games/nintendo/nintendo-is-restricting-the-switch-2s-usb-c-port-most-third-party-docks-and-accessories-wont-work-thanks-to-proprietary-protocols |url-status=live |archive-url=https://web.archive.org/web/20250816194217/https://www.tomshardware.com/video-games/nintendo/nintendo-is-restricting-the-switch-2s-usb-c-port-most-third-party-docks-and-accessories-wont-work-thanks-to-proprietary-protocols |archive-date=2025-08-16 |website=Tom's Hardware}}</ref> To buy an official Nintendo Switch 2 dock from the Nintendo store it costs $124.99 and many customers would prefer a cheaper alternative. <ref>{{Cite web |title=Nintendo Switch 2 Dock Set - Nintendo Official Site |url=https://www.nintendo.com/us/store/products/nintendo-switch-2-dock-set-123791/?srsltid=AfmBOoq7cJk9ApjZW8IBGczhFHnf4gINg7U8BJsMyi5GH-wr_K-0TVf4 |url-status=live |archive-url=https://web.archive.org/web/20250816193742/https://www.nintendo.com/us/store/products/nintendo-switch-2-dock-set-123791/?srsltid=AfmBOoq7cJk9ApjZW8IBGczhFHnf4gINg7U8BJsMyi5GH-wr_K-0TVf4 |archive-date=2025-08-16 |website=Nintendo}}</ref> Customers report the device's Ethernet port occasionally disconnects and others say it can overheat due to the poor design blocking ventilation. <ref>{{Cite web |last=Corsetti |first=Adam |date=2025-07-03 |title=USB-C port testing explains why a third-party Nintendo Switch 2 dock won't work with console - NotebookCheck.net News |url=https://www.notebookcheck.net/USB-C-port-testing-explains-why-a-third-party-Nintendo-Switch-2-dock-won-t-work-with-console.1049869.0.html |url-status=live |archive-url=https://web.archive.org/web/20250816200245/https://www.notebookcheck.net/USB-C-port-testing-explains-why-a-third-party-Nintendo-Switch-2-dock-won-t-work-with-console.1049869.0.html |archive-date=2025-08-16 |website=Notebook Check}}</ref>