Jump to content

Talk:Nintendo

Add topic
From Consumer Rights Wiki

Should we mention that nintendo removed and lied about game sharing features working the same if people chose not to use virtual game cards? People used to be able to play online with 2 consoles with one digital copy of the game. No longer. -- They used to have instructions on their site showing how this was done, and was removed upon release of the switch 2.


There is so much to be added here. I have a busy weekend, but will leave small notes here for later for either myself or others to add.

Nintendo shut down a Smash Bros tournament for using a mod to play online as use of unauthorized modifications when the purpose was SAFETY DURING COVID

Nintendo shut down a charity to fund for mental health after streamer Etika committed suicide, it was in honor of him

Vimm's lair, emuparadise, $12M lawsuit

The Nintendo creator program on YouTube, dropping ambassadors for talking about mods, taking down videos of modded Zelda games

The taking down of tons of fan games, sometimes in favor of a game that is time limited

The time they banned all my payment methods and account, blocking me from making purchases because their system flagged me as fraud from refreshing a pre-order page too many times

And of course, 7 years ago when they automatically opted everyone into forced arbitration in the Switch EULA, and opt out was manually requested

The only thing I don't think we can cover is vimm/Emuparadise. Discuss it with people on the discord if you want to get a general idea. JamesTDG (talk) 01:32, 19 January 2025 (UTC)Reply
Update as of June 01 2025
Completed/Not Planned:
Nintendo shut down a Smash Bros tournament for using a mod to play online as use of unauthorized modifications when the purpose was SAFETY DURING COVID - "The Big House Online Tournament (2020)".
Vimm's lair, emuparadise, $12M lawsuit - Not Planned.
The Nintendo creator program on YouTube, dropping ambassadors for talking about mods, taking down videos of modded Zelda games - "Nintendo Creators Program" (Needs a main article.) Note that (IIRC) this section doesn't mention the mods or modded Zelda games (yet).
[...] 7 years ago when they automatically opted everyone into forced arbitration in the Switch EULA, and opt out was manually requested - "Controversial agreements and policies" (Main article: "Nintendo's May 2025 Policy Updates")
Still needed/planned:
- I added an intro paragraph that discusses the legality briefly, and I think the Nishiura quote linked on this discussion would fit in nicely somewhere in it.
- Joy-Con drift section needs citations (and possibly a main article, judging from the red links). Couple of potential sources:
https://www.theverge.com/21504741/nintendo-switch-joy-con-drift-problem-explained - Overview of the problem.
CSK&D Files Class Action Lawsuit Against Nintendo of America, Inc. Relating to Joy-Con “Drifting” Issues – Chimicles Schwartz Kriner & Donaldson-Smith LLP - Archived link for a class action lawsuit against Nintendo in regards to Joy-Con drift.
...Just leaving this here to make it easier for anyone else to improve this article if they so wish.
- V Vindicator4021 (talk) 18:31, 1 June 2025 (UTC)Reply

A fun quote, but I dont know how to work it in: "Regarding emulators, patent attorney and deputy general manager of Nintendo’s intellectual property department, Koji Nishiura, agreed that they are, technically, completely legal." Source: https://www.androidauthority.com/nintendo-emulators-legal-3517187/


There is something to be added now, Nintendo forces users in the US to go through arbitration: https://accounts.nintendo.com/term/eula/US?lang=en-US (clause number 16, starting from 8/5/2025).

While this isn't enough to warrant its own section, I do believe that if you write about vimm/Emuparadise, you should also mention the removal of several of Nintendo's websites from the Wayback Machine (https://wiki.archiveteam.org/index.php/List_of_websites_excluded_from_the_Wayback_Machine). They also excluded the Yuzu emulator's github (https://github.com/yuzu-emu/yuzu-mainline). The section can be titled something along the lines of "Efforts Against Community Archival". A few other companies have websites here, though some may be here for security reasons. Also, the list is NOT COMPREHENSIVE. There are some excluded websites not mentioned in the list. - Some Guy

Not sure if the sources are strong enough to use here, but if they are, it'd be good to cover the incident where they stalked a 3DS homebrew developer. The main concern I have is that due to the information being from the gigaleak, the articles all end up sourcing the same few social media posts. Maybe including sources that show the gigaleak's general veracity alongside the articles for this particular issue would be enough? Here's a list of a few articles I was able to find about the situation:

https://www.thegamer.com/leaked-documents-nintendo/
https://techraptor.net/gaming/news/nintendo-leak-reveals-extreme-measures-taken-to-track-hackers
https://torrentfreak.com/nintendo-conducted-invasive-surveillance-operation-against-homebrew-hacker-201223/
https://www.iphoneincanada.ca/2020/12/26/nintendo-used-tactical-surveillance-against-3ds-hacker-reveal-documents/

JumboJumboJosh (talk) 21:22, 13 August 2025 (UTC)Reply

Nintendo implies that Mario Wonder's Switch 2 Edition has 120fps support when it doesn't have it.

[edit source]

Nintendo's storepage for Mario Wonder's Switch 2 edition says that you can “enjoy a snappier feel with smoother framerates”, despite the game still being capped at 60fps. There’s also the disclaimer that 4k output is capped at 60fps at the bottom of the box it's in, also suggesting that the game has 120fps support. There’s no disclaimer saying something like “Game does not have 120fps support” either. The storepage this claim is on is here.

Digital Foundry showed in their review of Mario Wonder that the game runs at a nearly locked 60fps on the Switch 1, and the only small hitches are on the map. The levels run at a nearly locked 60fps. Those small hiccups being gone on the Switch 2 aren’t enough to justify the “smoother framerates” claim, and the Switch 1 version running through backwards compatibility on the Switch 2 likely fixes them regardless.

It’s possible this was a mistake, or a remnant from an early period of Mario Wonder’s Switch 2 Edition’s development where 120fps support was planned, but scrapped.

Nintendo never publicly addressed this, or corrected it in any way. I question if they’re ignoring it because they know their audience is the kind to let it slide easily, and don’t care about this kind of thing. And to minimize any attention from gaming news outlets like IGN and Kotaku.

The storepage I’m referring to I believe is one of only 2 official sources that talk about Mario Wonder’s Switch 2 Edition’s technical enhancements. I can’t find the other one, so I may be misremembering, but that source only said it had resolution enhancements.

Regardless, the easiest source to find that talks about its technical enhancements is that storepage. And due to the lack of mention of the technical enhancements, it’s easy to believe that it has 120fps support, but they just don’t promote it.

I think it’s realistic to expect 120fps support to be in Mario Wonder’s Switch 2 Edition. Nintendo never touted any framerate enhancements for games that got Switch 2 updated like Zelda: Echoes of Wisdom, because the framerate cap wasn’t increased. Echoes of Wisdom's framerates are a lot more stable on the Switch 2, so "smoother framerates" would be fair to claim with it. Nintendo touts "smoother framerates" with Mario Wonder's Switch 2 Edition when there's hardly any improvements at all, let alone improvements that are inherit to the Switch 2's backwards compatibility, so you would get them for free on the Switch 2 regardless of if you're playing the Switch 2 Edition or not. Do you see how something's seriously screwy with this whole situation?

I’ve been really mad about how Nintendo has been vastly underutilizing the Switch 2’s features like Ray-Tracing, DLSS, and 120fps. While Ray-Tracing is an intensive feature that running games at 60fps would be extremely difficult with, which I assume is the reason Nintendo hasn’t been using it. DLSS and 120fps are features that would be perfectly reasonable to expect Nintendo to use. I think Nintendo’s been skipping these features, because they can get away with it due to their audience. They could easily add DLSS to their games, and add 120fps modes that lower the games' resolutions to hit that target, but they haven't. Again, people don’t expect the most powerful systems with all the fancy bells and whistles from Nintendo, but I think people would expect Nintendo to use the features they do give their systems.

Nintendo also skipped properly enhancing Tomodachi Life: Living the Dream and Rhythm Heaven Groove on the Switch 2, and only gave them 1080p in Handheld Mode without Handheld Boost Mode. I think they did so because they could get away with it. Although it infuriates me, that’s a different story.

Honestly, I'm in favor of Nintendo getting sued for this. Nintendo has worded things however they feel like it, and done whatever they want with no consistency or clear pattern like this a lot recently, but this situation with Mario Wonder's Switch 2 Edition is when it crosses into legitimate false advertising territory. If they have to go to court to show them that they can't keep getting away with this, so be it. I could see people who bought Mario Wonder's Switch 2 Edition getting $5 or something from this. BurgerBoy300 (talk) 21:15, 20 July 2026 (UTC)Reply

Correction: Online functionality is not disabled merely for using software modifications

[edit source]

TL;DR: Switch bans/loss of online access only happens when an offense is recorded. Modding itself is not a bannable offense.


While Switch 2 is yet to be jailbroken, so its set of measures is (probably) not known yet, original Switch hardware series does not restrict online functionality merely for using a modded environment. Online functionality is restricted as part of hardware/account bans, which are only given for actions like cheating and piracy:

https://nx.eiphax.tech/ban https://switch.hacks.guide/faq#is-it-safe-to-use-homebrew-will-i-get-banned

This still allows for running homebrew applications (as long as they are not installed to home screen), plugins (e.g. to widen controller compatibility) and more safely, without even having to boot into a separate installation.

As for "separate installation" (offline "emuMMC"), it is a well-known method to play backups/install homebrew/cheat while keeping the main installation eligible for online access. Considering Switch's OS (Horizon) doesn't check the contents of the SD card and such installation is always recommended to be set up to block all Nintendo servers, it effectively mitigates all ban risk while booted into that separate, offline installation.

https://switch.hacks.guide/user_guide/all/cfw_environment ~2026-1566 (talk) 10:17, 19 August 2026 (UTC)Reply

Hey there, this might be a more beneficial topic to cover over on the dedicated article covering Switch bans, since people might not have the full context in mind JamesTDG (talk) 13:18, 19 August 2026 (UTC)Reply