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{{delete|very small article with substantial overlap with [[Predatory microtransactions]] page}}
In video games, a '''[[:wikipedia:microtransaction|microtransaction]]''', sometimes abbreviated '''MTX''', is a method of game monetization where the player pays the developer after acquiring the game in order to receive an in-game virtual good, such as in-game currency or cosmetics. In some cases, microtransactions are benign, but in many cases they can be a [[predatory microtransactions|predatory]] business model.
In video games, a '''[[:wikipedia:microtransaction|microtransaction]]''', sometimes abbreviated '''MTX''', is a method of game monetization where the player pays the developer after acquiring the game in order to receive an in-game virtual good, such as in-game currency or cosmetics. In some cases, microtransactions are benign, but in many cases they can be a [[predatory microtransactions|predatory]] business model.



Latest revision as of 10:58, 4 September 2025

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very small article with substantial overlap with Predatory microtransactions page


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In video games, a microtransaction, sometimes abbreviated MTX, is a method of game monetization where the player pays the developer after acquiring the game in order to receive an in-game virtual good, such as in-game currency or cosmetics. In some cases, microtransactions are benign, but in many cases they can be a predatory business model.

These may be a useful citations for this page.[1][2]

  1. Iwaniuk, Phil (2018-04-13). "Has the games industry turned tail on microtransactions?". Eurogamer. Retrieved 2025-08-17.{{cite web}}: CS1 maint: url-status (link)
  2. "Microtransactions are 18 years old this week and they're still a blight on games – Reader's Feature". Metro News. 2024-04-07. Retrieved 2025-08-17.{{cite web}}: CS1 maint: url-status (link)