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{{ | {{CompanyCargo | ||
|Description=American semiconductor manufacturer known for graphics processing units and systems on chips. | |||
| | |Founded=1993-04-05 | ||
|Industry=Semiconductors, Software | |||
| Founded =1993-04-05 | |Logo=Nvidia logo.svg | ||
| Industry =Semiconductors | |ParentCompany= | ||
| | |Type=Public | ||
|Website=https://www.nvidia.com/ | |||
}} | |||
'''{{Wplink|Nvidia|Nvidia Corporation}}''' is an American technology company that designs and sells computer components such as {{wplink|Graphics processing units|graphics processing units}} (GPUs) for both commercial and enterprise use. It was founded on 05 April, 1993, by current CEO (as of 2026) {{wplink|Jensen Huang|Jensen Huang}}, Chris Malachowsky, and Curtis Priem. The company is the largest providers of GPUs for both consumer and enterprise. | |||
'''{{Wplink|Nvidia|Nvidia Corporation}}''' is an American technology company that designs and sells computer components such as | |||
==Consumer-impact summary== | ==Consumer-impact summary== | ||
As Nvidia's market share in consumer GPUs rose to >90%, hence becoming the market leader,<ref>{{Cite web |last=Peddie |first=Jon |date=2025-06-04 |title=Q1'25 PC GPU shipments decreased by -12% from last quarter; quarter following seasonality but still down from historical average |url=https://www.jonpeddie.com/news/q125-pc-gpu-shipments-decreased-by-12-0-from-last-quarter-quarter-following-seasonality-but-still-down-from-historical-average/ |url-status=live |archive-url=https://web.archive.org/web/20250711094024/https://www.jonpeddie.com/news/q125-pc-gpu-shipments-decreased-by-12-0-from-last-quarter-quarter-following-seasonality-but-still-down-from-historical-average/ |archive-date=2025-07-11 |access-date=2025-07-11 |website=Jon Peddie Research}}</ref> and their enterprise wing started outperforming the consumer wing, their perception of consumers waned alongside. This has lead to the prioritization of enterprise products while the consumer products become less appleaing. Nvidia on multiple accounts has employed deceptive practices such as to mislead the everyday buyer and even enthusiasts. This has led to many people developing a sour taste towards the brand and ultimately branding them as a [[monopoly]]. | As Nvidia's market share in consumer GPUs rose to >90%, hence becoming the market leader,<ref>{{Cite web |last=Peddie |first=Jon |date=2025-06-04 |title=Q1'25 PC GPU shipments decreased by -12% from last quarter; quarter following seasonality but still down from historical average |url=https://www.jonpeddie.com/news/q125-pc-gpu-shipments-decreased-by-12-0-from-last-quarter-quarter-following-seasonality-but-still-down-from-historical-average/ |url-status=live |archive-url=https://web.archive.org/web/20250711094024/https://www.jonpeddie.com/news/q125-pc-gpu-shipments-decreased-by-12-0-from-last-quarter-quarter-following-seasonality-but-still-down-from-historical-average/ |archive-date=2025-07-11 |access-date=2025-07-11 |website=Jon Peddie Research}}</ref> and their enterprise wing started outperforming the consumer wing, their perception of consumers waned alongside. This has lead to the prioritization of enterprise products while the consumer products become less appleaing. Nvidia on multiple accounts has employed deceptive practices such as to mislead the everyday buyer and even enthusiasts. This has led to many people developing a sour taste towards the brand and ultimately branding them as a [[monopoly]]. | ||
Nvidia is notable for heavy proprietization and vendor-locking practices, manifesting in technologies such as the [[wikipedia:CUDA|CUDA]] compute platform, [[wikipedia:PhysX|PhysX]] physics simulation and [[wikipedia:Deep_Learning_Super_Sampling|DLSS]] upscaling, which are exclusively available on their devices. | |||
==Incidents== | ==Incidents== | ||
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===Forced Arbitration=== | ===Forced Arbitration=== | ||
In Nvidia's terms of service regarding accessing their website, under "Informal Resolution" users are required to agree to resolve legal disputes with Nvidia by arbitration from Judicial Arbitration and Mediation Services (JAMS).<ref>{{Cite web |title=NVIDIA Legal Notices |url=https://www.nvidia.com/en-gb/about-nvidia/terms-of-service/ |access-date=2025-06-19 |website=NVIDIA |language=en-gb}}</ref> | In Nvidia's terms of service regarding accessing their website, under "Informal Resolution" users are required to agree to resolve legal disputes with Nvidia by arbitration from Judicial Arbitration and Mediation Services (JAMS).<ref>{{Cite web |title=NVIDIA Legal Notices |url=https://www.nvidia.com/en-gb/about-nvidia/terms-of-service/ |access-date=2025-06-19 |website=NVIDIA |language=en-gb |archive-url=http://web.archive.org/web/20260221043438/https://www.nvidia.com/en-gb/about-nvidia/terms-of-service/ |archive-date=21 Feb 2026}}</ref> | ||
===Artificial Feature Segmentation of Consumer GPUs (''2013 - Present'')=== | |||
Nvidia's consumer GeForce and enterprise Quadro/Tesla product lines frequently share identical silicon, with features differentiated through firmware, driver configuration, or on-die security rather than hardware capability. | |||
On the Kepler-generation GK110 GPU, all variants of the chip contain 64 double precision (FP64) CUDA cores per SMX block, but on consumer cards such as the GTX 780 and GTX 780 Ti, Nvidia forced the FP64 units to run at one eighth of the GPU's clock rate, reducing effective FP64 throughput to 1/24 that of FP32.<ref>{{Cite web |last=Angelini |first=Chris |date=2013-02-19 |title=Compute Performance And Striking A Balance |url=https://www.tomshardware.com/reviews/geforce-gtx-titan-gk110-review,3438-3.html |url-status=live |access-date=2026-03-02 |website=Tom's Hardware}}</ref> The GeForce GTX Titan, also GK110, shipped with a control panel toggle that restored the full 1/3 FP64 rate, confirming the restriction was deliberate.<ref>{{Cite web |last=Angelini |first=Chris |date=2017-05-25 |title=Nvidia Titan Xp 12GB Review |url=https://www.tomshardware.com/reviews/nvidia-titan-xp,5066-14.html |url-status=live |access-date=2026-03-02 |website=Tom's Hardware}}</ref> The Tesla K40, built on the same die, delivered full FP64 at several times the consumer price. | |||
The GTX 680 and Quadro K5000 likewise shared the GK104 die,<ref>{{Cite web |last=Smith |first=Ryan |date=2012-08-07 |title=NVIDIA Announces Kepler-Based Quadro K5000 & Second-Generation Maximus |url=https://www.anandtech.com/show/6140/nvidia-announces-keplerbased-quadro-k5000-secondgeneration-maximus |url-status=live |access-date=2026-03-02 |website=AnandTech}}</ref> and users could cross-flash a Quadro vBIOS onto a GeForce card or modify resistor straps on the PCB to change the PCI device ID, unlocking features such as 10-bit colour output and professional OpenGL optimisations.<ref>{{Cite web |date=2013-03-15 |title=Hacking NVidia Cards into their Professional Counterparts |url=https://www.eevblog.com/forum/general-computing/hacking-nvidia-cards-into-their-professional-counterparts/ |url-status=live |archive-url=https://web.archive.org/web/20200814064418/https://www.eevblog.com/forum/general-computing/hacking-nvidia-cards-into-their-professional-counterparts/ |archive-date=2020-08-14 |access-date=2026-03-02 |website=EEVblog Forum}}</ref> With the GeForce 900 series in 2014, Nvidia introduced an on-die security processor codenamed Falcon that enforced vBIOS signature verification, preventing cards from booting with unauthorised firmware and ending the cross-flashing practice.<ref>{{Cite web |date=2023-08-21 |title=Nvidia vBIOS Modding Is Back After Signature Lock Broken |url=https://www.tomshardware.com/news/new-nvidia-bios-modding-tools |url-status=live |access-date=2026-03-02 |website=Tom's Hardware}}</ref> In August 2023, modders found that Nvidia's own NVFlash utility contained a built-in mismatch bypass and released two tools, OMGVflash and NVflashk, which re-enabled cross-flashing on cards up to the RTX 40 series.<ref>{{Cite web |date=2023-08-22 |title=NVIDIA BIOS Signature Lock breakthrough: New tools enable vBIOS modding and crossflash |url=https://www.igorslab.de/en/durchbruch-bei-nvidia-bios-signature-lock-neue-tools-ermoeglichen-vbios-modding-und-crossflash/ |url-status=live |access-date=2026-03-02 |website=igor'sLAB}}</ref> | |||
Nvidia also restricts virtual GPU (vGPU) functionality to enterprise products through a driver-level PCI device ID check rather than any hardware limitation. The RTX 3090 and enterprise RTX A5500 are both built on the GA102 die with near-identical specifications, yet only the A5500 supports vGPU.<ref>{{Cite web |last=Lozano |first=Jorge |date=2025-08-10 |title=Nvidia locks datacenter features out of consumer GPUs |url=https://www.xda-developers.com/nvidia-locks-datacenter-features-out-of-consumer-gpus/ |url-status=live |access-date=2026-03-02 |website=XDA Developers}}</ref> The vgpu_unlock project demonstrates this by intercepting driver calls and spoofing the device ID, enabling Maxwell and newer consumer GPUs to run vGPU without hardware modification.<ref>{{Cite web |last=DualCoder |title=vgpu_unlock: Unlock vGPU functionality for consumer grade GPUs |url=https://github.com/DualCoder/vgpu_unlock |url-status=live |access-date=2026-03-02 |website=GitHub}}</ref> | |||
===Stagnation of Consumer GPU Offerings=== | ===Stagnation of Consumer GPU Offerings=== | ||
Since assuming its dominant position at >90% of the consumer GPU market, Nvidia has been credibly accused of | Since assuming its dominant position at >90% of the consumer GPU market, Nvidia has been credibly accused of {{wplink|Shrinkflation|shrinkflation}} across its entire modern {{wplink|GeForce|GeForce}} product line by multiple renouned yet credible reviewers.<ref>{{Cite web |last=Burke |first=Steve |last2=Clayton |first2=Jeremy |last3=Makhnovets |first3=Vitalii |last4=Thang |first4=Jimmy |date=2025-04-08 |title=The Great NVIDIA Switcheroo {{!}} GPU Shrinkflation |url=https://gamersnexus.net/gpus/great-nvidia-switcheroo-gpu-shrinkflation |url-status=live |archive-url=https://web.archive.org/web/20250702064302/https://gamersnexus.net/gpus/great-nvidia-switcheroo-gpu-shrinkflation |archive-date=2025-07-02 |access-date=2025-07-02 |website=GamersNexus}}</ref><ref>{{Cite web |last=Nexus |first=Gamers |date=2025-06-26 |title=NVIDIA's Exploitation {{!}} Waste of Sand RTX "5050" for $250 |url=https://www.youtube.com/watch?v=caU0RG0mNHg |url-status=live |archive-url=https://web.archive.org/web/20250715180737/https://www.youtube.com/watch?v=caU0RG0mNHg |archive-date=2025-07-15 |access-date=2025-07-15 |website=YouTube}}</ref><ref>{{Cite web |last=Unboxed |first=Hardware |date=2025-07-10 |title=Real Stagnation: 6 Years Of GeForce RTX 60 Class GPUs |url=https://www.youtube.com/watch?v=lIftP0Ut2lU |url-status=live |archive-url=https://web.archive.org/web/20250715180805/https://www.youtube.com/watch?v=lIftP0Ut2lU |archive-date=2025-07-15 |access-date=2025-07-15 |website=YouTube}}</ref> | ||
===GeForce Partner Program (2018.03.01 - 2018.05.04)=== | ===GeForce Partner Program (''2018.03.01 - 2018.05.04'')=== | ||
{{Main|{{wplink|GeForce Partner Program}}}} | {{Main|{{wplink|GeForce Partner Program}}}} | ||
On March 1, 2018, Nvidia in a blog post first announced the marketing program<ref>{{Cite web |last=Teeple |first=John |date=2018-03-01 |title=GeForce Partner Program Helps Gamers Know What They’re Buying |url=https://blogs.nvidia.com/blog/2018/03/01/geforce-partner-program/ |url-status=dead |archive-url=https://web.archive.org/web/20230710012207/https://blogs.nvidia.com/blog/2018/03/01/geforce-partner-program/ |archive-date=2023-07-10 |access-date=2023-07-10 |website=NVIDIA Blog}}</ref> which aimed to provide partners with benefits such PR support, video game bundling and market development funds. Kyle Bennett from HardOCP spoke with seven companies off the record and they more or less had the same to say:<blockquote> | On March 1, 2018, Nvidia in a blog post first announced the marketing program<ref>{{Cite web |last=Teeple |first=John |date=2018-03-01 |title=GeForce Partner Program Helps Gamers Know What They’re Buying |url=https://blogs.nvidia.com/blog/2018/03/01/geforce-partner-program/ |url-status=dead |archive-url=https://web.archive.org/web/20230710012207/https://blogs.nvidia.com/blog/2018/03/01/geforce-partner-program/ |archive-date=2023-07-10 |access-date=2023-07-10 |website=NVIDIA Blog}}</ref> which aimed to provide partners with benefits such PR support, video game bundling and market development funds. Kyle Bennett from HardOCP spoke with seven companies off the record and they more or less had the same to say:<blockquote> | ||
*The terms of the GPP agreement are potentially illegal | *The terms of the GPP agreement are potentially illegal | ||
*The GPP will hurt consumer choices | *The GPP will hurt consumer choices | ||
*The GPP will hurt a partner's ability to do business with other companies like AMD and Intel<ref>{{Cite web |last=Scheisser |first=Tim |date=2018-03-12 |title=Nvidia gets anti-competitive with unsavory GeForce Partner Program |url=https://www.techspot.com/news/73661-nvidia-gets-anti-competitive-unsavory-geforce-partner-program.html |url-status=live |archive-url=https://web.archive.org/web/20250703105744/https://www.techspot.com/news/73661-nvidia-gets-anti-competitive-unsavory-geforce-partner-program.html |archive-date=2025-07-03 |website=TechSpot}}</ref> | *The GPP will hurt a partner's ability to do business with other companies like [[AMD]] and [[Intel]]<ref>{{Cite web |last=Scheisser |first=Tim |date=2018-03-12 |title=Nvidia gets anti-competitive with unsavory GeForce Partner Program |url=https://www.techspot.com/news/73661-nvidia-gets-anti-competitive-unsavory-geforce-partner-program.html |url-status=live |archive-url=https://web.archive.org/web/20250703105744/https://www.techspot.com/news/73661-nvidia-gets-anti-competitive-unsavory-geforce-partner-program.html |archive-date=2025-07-03 |website=TechSpot}}</ref> | ||
</blockquote>Nvidia cancelled the program on May 4, 2018, citing "The rumors, conjecture and mistruths go far beyond its intent. Rather than battling misinformation, we have decided to cancel the program." <ref>{{Cite web |last=Teeple |first=John |date=4 May 2018 |title=Pulling the Plug on GPP, Leaning into GeForce |url=https://blogs.nvidia.com/blog/2018/05/04/gpp/ |url-status=dead |archive-url=https://web.archive.org/web/20180504191609/https://blogs.nvidia.com/blog/2018/05/04/gpp/ |archive-date=4 May 2018 |access-date=15 Jun 2025 |website=Nvidia Blog}}</ref><ref>{{Cite web |last=Forrest |first=Derek published |date=4 May 2018 |title=Nvidia Ends Notorious GeForce Partner Program |url=https://www.tomshardware.com/news/nvidia-ends-geforce-partner-program,37008.html |url-status=live |archive-url=https://web.archive.org/web/20250325085921/https://www.tomshardware.com/news/nvidia-ends-geforce-partner-program,37008.html |archive-date=25 Mar 2025 |access-date=15 Jun 2025 |website=Tom's Hardware}}</ref> | </blockquote>Nvidia cancelled the program on May 4, 2018, citing "The rumors, conjecture and mistruths go far beyond its intent. Rather than battling misinformation, we have decided to cancel the program." <ref>{{Cite web |last=Teeple |first=John |date=4 May 2018 |title=Pulling the Plug on GPP, Leaning into GeForce |url=https://blogs.nvidia.com/blog/2018/05/04/gpp/ |url-status=dead |archive-url=https://web.archive.org/web/20180504191609/https://blogs.nvidia.com/blog/2018/05/04/gpp/ |archive-date=4 May 2018 |access-date=15 Jun 2025 |website=Nvidia Blog}}</ref><ref>{{Cite web |last=Forrest |first=Derek published |date=4 May 2018 |title=Nvidia Ends Notorious GeForce Partner Program |url=https://www.tomshardware.com/news/nvidia-ends-geforce-partner-program,37008.html |url-status=live |archive-url=https://web.archive.org/web/20250325085921/https://www.tomshardware.com/news/nvidia-ends-geforce-partner-program,37008.html |archive-date=25 Mar 2025 |access-date=15 Jun 2025 |website=Tom's Hardware}}</ref> | ||
===12VHPWR/12V-2x6 (H++) Connector Failures (2022 - Present)=== | ===12VHPWR/12V-2x6 (H++) Connector Failures (''2022 - Present'')=== | ||
{{Main|PCIe power connector design linked to melting GPU cables}} | {{Main|PCIe power connector design linked to melting GPU cables}} | ||
12VHPWR and its revision 12V-2x6 (H++) are modern PCIe power connector standards published by the [ | 12VHPWR and its revision 12V-2x6 (H++) are modern [[wikipedia:PCI_Express|PCIe]] power connector standards published by the [[wikipedia:PCI-SIG|PCI-SIG]] that aim to deliver more power to PCIe devices such as GPUs but in a smaller foorprint than the older PCIe 6- and 8-pin connectors.{{Citation needed}} Since 12VHPWR's debut on [[wikipedia:Nvidia_RTX|Nvidia's RTX]] 40-series GPUs,<ref name=":1">{{Cite web |last=Burke |first=Steve |last2=Lathan |first2=Patrick |last3=Makhnovets |first3=Vitalii |last4=Coleman |first4=Andrew |last5=Thang |first5=Jimmy |date=2024-10-07 |title=12VHPWR is a Dumpster Fire {{!}} Investigation into Contradicting Specs & Corner Cutting |url=https://gamersnexus.net/gpus/12vhpwr-dumpster-fire-investigation-contradicting-specs-corner-cutting |url-status=live |archive-url=https://web.archive.org/web/20250715184806/https://gamersnexus.net/gpus/12vhpwr-dumpster-fire-investigation-contradicting-specs-corner-cutting |archive-date=2025-07-15 |access-date=2025-07-15 |website=GamersNexus}}</ref> the connector's been infamous for its design flaws that make it quite prone to ignition.<ref name=":1" /><ref>{{Cite web |last=Wallossek |first=Igor |date=2022-10-27 |title=The horror has a face - NVIDIA’s hot 12VHPWR adapter for the GeForce RTX 4090 with a built-in breaking point |url=https://www.igorslab.de/en/adapter-of-the-gray-analyzed-nvidias-brand-hot-12vhpwr-adapter-with-built-in-breakpoint/ |url-status=live |archive-url=https://web.archive.org/web/20250715181914/https://www.igorslab.de/en/adapter-of-the-gray-analyzed-nvidias-brand-hot-12vhpwr-adapter-with-built-in-breakpoint/ |archive-date=2025-07-15 |access-date=2025-07-15 |website=igor´sLAB}}</ref> The minor revision 12V-2x6 aimed to mitigate these issues but ultimately succumbed to its predecessor's shortcomings.<ref name=":1" /> As of July 2025, there are still reports of the connectors catching on fire even when using accessories that advertise less risk of catching ablaze.{{Citation needed}} | ||
===Data scraping without permission for AI training (2024 - Present)=== | ===Data scraping without permission for AI training (''2024 - Present'')=== | ||
<ref>{{Cite web |last=Cole |first=Samantha |date=5 Aug 2024 |title=Leaked Documents Show Nvidia Scraping ‘A Human Lifetime’ of Videos Per Day to Train AI |url=https://www.404media.co/nvidia-ai-scraping-foundational-model-cosmos-project/ |url-status=live |archive-url=https://web.archive.org/web/20250414032908/https://www.404media.co/nvidia-ai-scraping-foundational-model-cosmos-project/ |archive-date=14 Apr 2025 |access-date=15 Jun 2025 |website=404 Media}}</ref><ref>{{Cite web |last=Morales |first=Jowi |date=6 Aug 2024 |title=Nvidia accused of scraping ‘A Human Lifetime’ of videos per day to train AI |url=https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-accused-of-scraping-a-human-lifetime-of-videos-per-day-to-train-ai |url-status=live |archive-url=https://web.archive.org/web/20250211081108/https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-accused-of-scraping-a-human-lifetime-of-videos-per-day-to-train-ai |archive-date=11 Feb 2025 |access-date=15 Jun 2025 |website=Tom's Hardware}}</ref><!-- Elaborate on the scale of the data collection, companies that also do this, and possibly how it ties into lobbying for no regulation --> | Nvidia is heavily involved in [[Artificial_intelligence/training|training AI]] models though plagiarism.<ref>{{Cite web |last=Cole |first=Samantha |date=5 Aug 2024 |title=Leaked Documents Show Nvidia Scraping ‘A Human Lifetime’ of Videos Per Day to Train AI |url=https://www.404media.co/nvidia-ai-scraping-foundational-model-cosmos-project/ |url-status=live |archive-url=https://web.archive.org/web/20250414032908/https://www.404media.co/nvidia-ai-scraping-foundational-model-cosmos-project/ |archive-date=14 Apr 2025 |access-date=15 Jun 2025 |website=404 Media}}</ref><ref>{{Cite web |last=Morales |first=Jowi |date=6 Aug 2024 |title=Nvidia accused of scraping ‘A Human Lifetime’ of videos per day to train AI |url=https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-accused-of-scraping-a-human-lifetime-of-videos-per-day-to-train-ai |url-status=live |archive-url=https://web.archive.org/web/20250211081108/https://www.tomshardware.com/tech-industry/artificial-intelligence/nvidia-accused-of-scraping-a-human-lifetime-of-videos-per-day-to-train-ai |archive-date=11 Feb 2025 |access-date=15 Jun 2025 |website=Tom's Hardware}}</ref> In January 2026, a court filing revealed that Nvidia developers contacted Anna's Archive to evaluate the use of pirated content for training, which management gave [[wikipedia:Greenlight|green-light]] for despite legality concerns.<ref>{{Cite web |date=22 Jan 2026 |title=NVIDIA Contacted Anna’s Archive to Secure Access to Millions of Pirated Books |url=https://torrentfreak.com/nvidia-contacted-annas-archive-to-secure-access-to-millions-of-pirated-books/ |url-status=live |access-date=22 Jan 2026 |website=torrentfreak |archive-url=http://web.archive.org/web/20260222073221/https://torrentfreak.com/nvidia-contacted-annas-archive-to-secure-access-to-millions-of-pirated-books/ |archive-date=22 Feb 2026}}</ref><!-- Elaborate on the scale of the data collection, companies that also do this, and possibly how it ties into lobbying for no regulation --> | ||
===RTX 50-series GPUs Missing ROPs (2025 - Present)=== | ===RTX 50-series GPUs Missing ROPs (''2025 - Present'')=== | ||
Following the release of the RTX 50 series GPUs, several RTX 5090 and 5080 cards were noticed to be missing Raster Operation Units (ROPs), which are fundamental part for rendering and caused affected cards to suffer from lower performance. | |||
===Threatening Hardware Unboxed (''2020'')=== | ===Threatening Hardware Unboxed (''2020.12.10'')=== | ||
On 10 December, 2020, Hardware Unboxed, a pro consumer tech <!-- "pro-consumer" (advocate) or "professional"? --> [[YouTube]] channel, tweeted on [[Twitter]] (now [[X_Corp|X]]), "Nvidia have officially decided to ban us from receiving GeForce Founders Edition GPU review samples. Their reasoning is that we are focusing on rasterization instead of ray tracing. They have said they will revisit this 'should your editorial direction change.' " | |||
In emails that were disclosed by Walton from Nvidia Senior PR Manager Bryan Del Rizzo, Nvidia had said:<blockquote>...your GPU reviews and recommendations have continued to focus singularly on rasterization performance, and you have largely discounted all of the other technologies we offer gamers. It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do.</blockquote>On 12 December, 2020, as a result of immense consumer and prominent creator backlash, Nvidia reversed their stance. In an email, Nvidia apologized to Hardware Unboxed and on Twitter a second apology was issued by Nvidia's Del Rizzo that said "to withhold samples because I didn't agree with your commentary is simply inexcusable and crossed the line." | |||
===GeForce previews (''2025. | On 14 December, 2020, Hardware Unboxed uploaded a video on YouTube explaining the controversy from their viewpoint. | ||
Starting 2025, Nvidia started the practice of pre allocating review units to select review media platforms for "preview". Previews when compared to reviews are highly restricted on which benchmarks can be presented. Most often involving the presentation of cherry picked and biased benchmarks towards the latest model of GPU. Hence previews end up touting the same message as Nvidia's marketing. This practise was first implemented with the RTX 5070. <ref>{{Cite web |last=James |first=Dave |date=2025-03-01 |title=Nvidia RTX 5070 hands-on preview: a sneak peek at my unreleased RTX Blackwell card hitting triple digit frame rates in Cyberpunk 2077 at 1440p and Avowed at 4K |url=https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-hands-on-preview-a-sneak-peek-at-the-unreleased-rtx-blackwell-card-hitting-triple-digit-frame-rates-in-cyberpunk-2077-at-1440p-and-avowed-at-4k/ |url-status=live |archive-url=https://web.archive.org/web/20250803093257/https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-hands-on-preview-a-sneak-peek-at-the-unreleased-rtx-blackwell-card-hitting-triple-digit-frame-rates-in-cyberpunk-2077-at-1440p-and-avowed-at-4k/ |archive-date=2025-08-03 |access-date=2025-08-03 |website=PC Gamer}}</ref><ref>{{Cite web |last=Guyton |first=Christian |date=2025-05-17 |title=I tested the RTX 5060 - is 8GB of VRAM really enough in 2025? |url=https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025 |url-status=live |archive-url=https://web.archive.org/web/20250803100453/https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025 |archive-date=2025-08-03 |access-date=2025-08-03 |website=TechRadar}}</ref><ref>{{Cite web |last=Hayton |first=Phil |date=2025-05-17 |title=I spent my first few hours with the RTX 5060 playing Doom: The Dark Ages, and it feels pretty slick for under $300 |url=https://www.gamesradar.com/hardware/desktop-pc/i-spent-my-first-few-hours-with-the-rtx-5060-playing-doom-the-dark-ages-and-it-feels-pretty-slick-for-under-usd300/ |url-status=live |archive-url=https://web.archive.org/web/20250803100549/https://www.gamesradar.com/hardware/desktop-pc/i-spent-my-first-few-hours-with-the-rtx-5060-playing-doom-the-dark-ages-and-it-feels-pretty-slick-for-under-usd300/ |archive-date=2025-08-03 |access-date=2025-08-03 |website=GamesRadar+}}</ref><ref>{{Cite web |last=England |first=Jason |date=2025-05-17 |title=I played 5 games on the RTX 5060 — is this budget GPU actually enough? |url=https://www.tomsguide.com/gaming/pc-gaming/nvidia-geforce-rtx-5060-first-impressions |url-status=live |archive-url=https://web.archive.org/web/20250803100745/https://www.tomsguide.com/gaming/pc-gaming/nvidia-geforce-rtx-5060-first-impressions |archive-date=2025-08-03 |access-date=2025-08-03 |website=Tom's Guide}}</ref> | |||
===Disingenious RTX 5070 marketing (''2025.03.01 - Present'')=== | |||
Nvidia on stage when introducing the RTX 5070 on stage, branded it as having the same performance as a RTX 4090 but for half the price.<ref>{{Cite web |last=Leadbetter |first=Richard |date=2025-01-13 |title=DF Weekly: can the new RTX 5070 really match RTX 4090 performance? |url=https://www.digitalfoundry.net/articles/digitalfoundry-2025-df-weekly-can-the-new-rtx-5070-really-match-rtx-4090-performance |url-status=live |access-date=2026-01-15 |website=Digital Foundry |archive-url=http://web.archive.org/web/20251221142730/https://www.digitalfoundry.net/articles/digitalfoundry-2025-df-weekly-can-the-new-rtx-5070-really-match-rtx-4090-performance |archive-date=21 Dec 2025}}</ref> This disingenious marketing was disproven by multiple credible reviewers who showed that the 5070, even when using MFG 4x Frame Generation could not achieve parity with the 4090.<ref>{{Cite web |last=Burke |first=Steve |last2=Gaglione |first2=Mike |last3=Makhnovets |first3=Vitalii |last4=Phetdara |first4=Tim |last5=Thang |first5=Jimmy |date=2025-03-13 |title=NVIDIA is Selling Lies {{!}} RTX 5070 Founders Edition Review & Benchmarks |url=https://gamersnexus.net/gpus/nvidia-selling-lies-rtx-5070-founders-edition-review-benchmarks |url-status=live |access-date=2026-01-15 |website=GamersNexus}} ([http://web.archive.org/web/20251006224834/https://gamersnexus.net/gpus/nvidia-selling-lies-rtx-5070-founders-edition-review-benchmarks Archived])</ref> | |||
===GeForce previews (''2025.03.01 - Present'')=== | |||
Starting 2025, Nvidia started the practice of pre allocating review units to select review media platforms for "preview". Previews when compared to reviews are highly restricted on which benchmarks can be presented. Most often involving the presentation of [[wikipedia:Cherry_picking|cherry-picked]] and biased benchmarks towards the latest model of GPU. Hence previews end up touting the same message as Nvidia's marketing. This practise was first implemented with the RTX 5070. <ref>{{Cite web |last=James |first=Dave |date=2025-03-01 |title=Nvidia RTX 5070 hands-on preview: a sneak peek at my unreleased RTX Blackwell card hitting triple digit frame rates in Cyberpunk 2077 at 1440p and Avowed at 4K |url=https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-hands-on-preview-a-sneak-peek-at-the-unreleased-rtx-blackwell-card-hitting-triple-digit-frame-rates-in-cyberpunk-2077-at-1440p-and-avowed-at-4k/ |url-status=live |archive-url=https://web.archive.org/web/20250803093257/https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-hands-on-preview-a-sneak-peek-at-the-unreleased-rtx-blackwell-card-hitting-triple-digit-frame-rates-in-cyberpunk-2077-at-1440p-and-avowed-at-4k/ |archive-date=2025-08-03 |access-date=2025-08-03 |website=PC Gamer}}</ref><ref>{{Cite web |last=Guyton |first=Christian |date=2025-05-17 |title=I tested the RTX 5060 - is 8GB of VRAM really enough in 2025? |url=https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025 |url-status=live |archive-url=https://web.archive.org/web/20250803100453/https://www.techradar.com/computing/gpu/i-tested-the-rtx-5060-is-8gb-of-vram-really-enough-in-2025 |archive-date=2025-08-03 |access-date=2025-08-03 |website=TechRadar}}</ref><ref>{{Cite web |last=Hayton |first=Phil |date=2025-05-17 |title=I spent my first few hours with the RTX 5060 playing Doom: The Dark Ages, and it feels pretty slick for under $300 |url=https://www.gamesradar.com/hardware/desktop-pc/i-spent-my-first-few-hours-with-the-rtx-5060-playing-doom-the-dark-ages-and-it-feels-pretty-slick-for-under-usd300/ |url-status=live |archive-url=https://web.archive.org/web/20250803100549/https://www.gamesradar.com/hardware/desktop-pc/i-spent-my-first-few-hours-with-the-rtx-5060-playing-doom-the-dark-ages-and-it-feels-pretty-slick-for-under-usd300/ |archive-date=2025-08-03 |access-date=2025-08-03 |website=GamesRadar+}}</ref><ref>{{Cite web |last=England |first=Jason |date=2025-05-17 |title=I played 5 games on the RTX 5060 — is this budget GPU actually enough? |url=https://www.tomsguide.com/gaming/pc-gaming/nvidia-geforce-rtx-5060-first-impressions |url-status=live |archive-url=https://web.archive.org/web/20250803100745/https://www.tomsguide.com/gaming/pc-gaming/nvidia-geforce-rtx-5060-first-impressions |archive-date=2025-08-03 |access-date=2025-08-03 |website=Tom's Guide}}</ref> | |||
===Threatening Gamers Nexus (''2025.05.18'')=== | ===Threatening Gamers Nexus (''2025.05.18'')=== | ||
{{Main|Nvidia threatens GamersNexus}} | {{Main|Nvidia threatens GamersNexus}} | ||
On May 18, 2025, GamersNexus, a pro consumer tech publication channel, uploaded a video to their YouTube channel exposing Nvidia's scheme of threatening them. Nvidia strongly suggested to GN that access to their engineers for future interviews would only be possible if GN underwent an editorial change according to Nvidia's specification. The company's ransom was for more postive and longer emphasis on their new MFG (Multi-frame Generation) technology in GN's future reviews of their GPUs.<ref name=":0">{{Cite web |last=Nexus |first=Gamers |date=2025-05-18 |title=NVIDIA's Dirty Manipulation of Reviews |url=https://www.youtube.com/watch?v=AiekGcwaIho |url-status=live |archive-date= |access-date=2025-07-11 |website=YouTube}}</ref> | On May 18, 2025, GamersNexus, a pro consumer tech publication and YouTube channel, uploaded a video to their YouTube channel exposing Nvidia's scheme of threatening them. Nvidia strongly suggested to GN that access to their engineers for future interviews would only be possible if GN underwent an editorial change according to Nvidia's specification. The company's ransom was for more postive and longer emphasis on their new MFG (Multi-frame Generation) technology in GN's future reviews of their GPUs.<ref name=":0">{{Cite web |last=Nexus |first=Gamers |date=2025-05-18 |title=NVIDIA's Dirty Manipulation of Reviews |url=https://www.youtube.com/watch?v=AiekGcwaIho |url-status=live |archive-date=23 Feb 2026 |access-date=2025-07-11 |website=YouTube |archive-url=https://preservetube.com/watch?v=AiekGcwaIho }}</ref> | ||
===Acquisition of stake in | ===Acquisition of stake in Intel (''2025.12.29'')=== | ||
{{Main|Nvidia buys stake in Intel}} | |||
On 18 September, 2025, Nvidia and Intel jointly announced in a press release, Nvidia's $5,000,000,000 USD investment into Intel stock.<ref>{{Cite web |date=2025-09-18 |title=NVIDIA and Intel to Develop AI Infrastructure and Personal Computing Products |url=https://nvidianews.nvidia.com/news/nvidia-and-intel-to-develop-ai-infrastructure-and-personal-computing-products |url-status=live |archive-url=https://web.archive.org/20251105000000/https://nvidianews.nvidia.com/news/nvidia-and-intel-to-develop-ai-infrastructure-and-personal-computing-products |archive-date=2025-11-05 |access-date=2025-11-05 |website=NVIDIA Newsroom}}</ref> Finalized on December 29, 2025, Nvidia purchased 214.8 million Intel shares at $23.28 per share.<ref>{{Cite news |last=Carroll |first=Shannon |date=Dec 29, 2025 |title=Nvidia’s $5 billion Intel bet just became official |url=https://qz.com/nvidia-intel-5-billion-deal-done-ai-partnership |url-status=live |archive-url=https://web.archive.org/web/20260102013658/https://qz.com/nvidia-intel-5-billion-deal-done-ai-partnership |archive-date=Jan 2, 2026 |access-date=Jan 7, 2026 |work=Quartz}}</ref> Both Nvidia and Intel develop GPUs for consumer and enterprise applications, making them competitors. In both sectors Nvidia holds the highest market share, dwarfing both AMD and Intel by magnitudes. As a result many have developed concerns over the persistence of Intel's GPU offerings and have branded the investment as Nvidia's attempt at furthering their monopoly by investing in their competitor. | |||
===Partnership with [[Palantir]] (date | The U.S. [[Federal Trade Commission]] (FTC) announced in a notice that U.S. antitrust agencies cleared the investment,<ref>{{Cite news |last=Bajwa |first=Arsheeya |date=2025-12-29 |editor-last=D'Silva |editor-first=Anil |title="Nvidia takes $5 billion stake in Intel under September agreement" |url=https://www.reuters.com/legal/transactional/nvidia-takes-5-billion-stake-intel-under-september-agreement-2025-12-29/ |url-status=live |access-date=2026-01-07 |work=Reuters}}</ref> despite this being anti-consumer and making Nvidia a monopoly. | ||
===Partnership with [[Palantir]] (''2025.10.28'')=== | |||
During their GTC Washington keynote, Nvidia announced a strategic partnership with [[Palantir]].<ref>{{Cite web |date=2025-10-28 |title=Palantir and NVIDIA Team Up to Operationalize AI — Turning Enterprise Data Into Dynamic Decision Intelligence |url=https://nvidianews.nvidia.com/news/nvidia-palantir-ai-enterprise-data-intelligence |url-status=live |access-date=2026-01-19 |archive-url=http://web.archive.org/web/20260115055000/https://nvidianews.nvidia.com/news/nvidia-palantir-ai-enterprise-data-intelligence |archive-date=15 Jan 2026}}</ref> | |||
==Products== | ==Products== | ||
| Line 70: | Line 88: | ||
*[[RTX 4090]] (2022-10-22) | *[[RTX 4090]] (2022-10-22) | ||
*[[RTX 4080]] | |||
*[[RTX 4070]] | |||
*[[RTX 4060]] | |||
====RTX 50 Series:==== | ====RTX 50 Series:==== | ||
*[[RTX 5090]] (2025-01-30) | *[[RTX 5090]] (2025-01-30) | ||
*[[RTX 5080]] (2025-01-30) | |||
*[[RTX 5070]] (2025-03-05) | *[[RTX 5070]] (2025-03-05) | ||
*[[RTX 5060]] (2025-05-19) | *[[RTX 5060]] (2025-05-19) | ||
| Line 79: | Line 101: | ||
==See also== | ==See also== | ||
*[[AMD]] | *[[AMD]] | ||
*[[Intel]] | *[[Intel]] | ||
Latest revision as of 11:48, 27 March 2026
| Basic information | |
|---|---|
| Founded | 1993-04-05 |
| Legal Structure | Public |
| Industry | Semiconductors, Software |
| Also known as | |
| Official website | https://www.nvidia.com/ |
Nvidia Corporation is an American technology company that designs and sells computer components such as graphics processing units (GPUs) for both commercial and enterprise use. It was founded on 05 April, 1993, by current CEO (as of 2026) Jensen Huang, Chris Malachowsky, and Curtis Priem. The company is the largest providers of GPUs for both consumer and enterprise.
Consumer-impact summary
[edit | edit source]As Nvidia's market share in consumer GPUs rose to >90%, hence becoming the market leader,[1] and their enterprise wing started outperforming the consumer wing, their perception of consumers waned alongside. This has lead to the prioritization of enterprise products while the consumer products become less appleaing. Nvidia on multiple accounts has employed deceptive practices such as to mislead the everyday buyer and even enthusiasts. This has led to many people developing a sour taste towards the brand and ultimately branding them as a monopoly.
Nvidia is notable for heavy proprietization and vendor-locking practices, manifesting in technologies such as the CUDA compute platform, PhysX physics simulation and DLSS upscaling, which are exclusively available on their devices.
Incidents
[edit | edit source]This is a list of all consumer-protection incidents this company is involved in. Any incidents not mentioned here can be found in the Nvidia category.
Forced Arbitration
[edit | edit source]In Nvidia's terms of service regarding accessing their website, under "Informal Resolution" users are required to agree to resolve legal disputes with Nvidia by arbitration from Judicial Arbitration and Mediation Services (JAMS).[2]
Artificial Feature Segmentation of Consumer GPUs (2013 - Present)
[edit | edit source]Nvidia's consumer GeForce and enterprise Quadro/Tesla product lines frequently share identical silicon, with features differentiated through firmware, driver configuration, or on-die security rather than hardware capability.
On the Kepler-generation GK110 GPU, all variants of the chip contain 64 double precision (FP64) CUDA cores per SMX block, but on consumer cards such as the GTX 780 and GTX 780 Ti, Nvidia forced the FP64 units to run at one eighth of the GPU's clock rate, reducing effective FP64 throughput to 1/24 that of FP32.[3] The GeForce GTX Titan, also GK110, shipped with a control panel toggle that restored the full 1/3 FP64 rate, confirming the restriction was deliberate.[4] The Tesla K40, built on the same die, delivered full FP64 at several times the consumer price.
The GTX 680 and Quadro K5000 likewise shared the GK104 die,[5] and users could cross-flash a Quadro vBIOS onto a GeForce card or modify resistor straps on the PCB to change the PCI device ID, unlocking features such as 10-bit colour output and professional OpenGL optimisations.[6] With the GeForce 900 series in 2014, Nvidia introduced an on-die security processor codenamed Falcon that enforced vBIOS signature verification, preventing cards from booting with unauthorised firmware and ending the cross-flashing practice.[7] In August 2023, modders found that Nvidia's own NVFlash utility contained a built-in mismatch bypass and released two tools, OMGVflash and NVflashk, which re-enabled cross-flashing on cards up to the RTX 40 series.[8]
Nvidia also restricts virtual GPU (vGPU) functionality to enterprise products through a driver-level PCI device ID check rather than any hardware limitation. The RTX 3090 and enterprise RTX A5500 are both built on the GA102 die with near-identical specifications, yet only the A5500 supports vGPU.[9] The vgpu_unlock project demonstrates this by intercepting driver calls and spoofing the device ID, enabling Maxwell and newer consumer GPUs to run vGPU without hardware modification.[10]
Stagnation of Consumer GPU Offerings
[edit | edit source]Since assuming its dominant position at >90% of the consumer GPU market, Nvidia has been credibly accused of shrinkflation across its entire modern GeForce product line by multiple renouned yet credible reviewers.[11][12][13]
GeForce Partner Program (2018.03.01 - 2018.05.04)
[edit | edit source]- Main article: [[GeForce Partner Program]]
On March 1, 2018, Nvidia in a blog post first announced the marketing program[14] which aimed to provide partners with benefits such PR support, video game bundling and market development funds. Kyle Bennett from HardOCP spoke with seven companies off the record and they more or less had the same to say:
Nvidia cancelled the program on May 4, 2018, citing "The rumors, conjecture and mistruths go far beyond its intent. Rather than battling misinformation, we have decided to cancel the program." [16][17]
12VHPWR/12V-2x6 (H++) Connector Failures (2022 - Present)
[edit | edit source]- Main article: PCIe power connector design linked to melting GPU cables
12VHPWR and its revision 12V-2x6 (H++) are modern PCIe power connector standards published by the PCI-SIG that aim to deliver more power to PCIe devices such as GPUs but in a smaller foorprint than the older PCIe 6- and 8-pin connectors.[citation needed] Since 12VHPWR's debut on Nvidia's RTX 40-series GPUs,[18] the connector's been infamous for its design flaws that make it quite prone to ignition.[18][19] The minor revision 12V-2x6 aimed to mitigate these issues but ultimately succumbed to its predecessor's shortcomings.[18] As of July 2025, there are still reports of the connectors catching on fire even when using accessories that advertise less risk of catching ablaze.[citation needed]
Data scraping without permission for AI training (2024 - Present)
[edit | edit source]Nvidia is heavily involved in training AI models though plagiarism.[20][21] In January 2026, a court filing revealed that Nvidia developers contacted Anna's Archive to evaluate the use of pirated content for training, which management gave green-light for despite legality concerns.[22]
RTX 50-series GPUs Missing ROPs (2025 - Present)
[edit | edit source]Following the release of the RTX 50 series GPUs, several RTX 5090 and 5080 cards were noticed to be missing Raster Operation Units (ROPs), which are fundamental part for rendering and caused affected cards to suffer from lower performance.
Threatening Hardware Unboxed (2020.12.10)
[edit | edit source]On 10 December, 2020, Hardware Unboxed, a pro consumer tech YouTube channel, tweeted on Twitter (now X), "Nvidia have officially decided to ban us from receiving GeForce Founders Edition GPU review samples. Their reasoning is that we are focusing on rasterization instead of ray tracing. They have said they will revisit this 'should your editorial direction change.' "
In emails that were disclosed by Walton from Nvidia Senior PR Manager Bryan Del Rizzo, Nvidia had said:
...your GPU reviews and recommendations have continued to focus singularly on rasterization performance, and you have largely discounted all of the other technologies we offer gamers. It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do.
On 12 December, 2020, as a result of immense consumer and prominent creator backlash, Nvidia reversed their stance. In an email, Nvidia apologized to Hardware Unboxed and on Twitter a second apology was issued by Nvidia's Del Rizzo that said "to withhold samples because I didn't agree with your commentary is simply inexcusable and crossed the line."
On 14 December, 2020, Hardware Unboxed uploaded a video on YouTube explaining the controversy from their viewpoint.
Disingenious RTX 5070 marketing (2025.03.01 - Present)
[edit | edit source]Nvidia on stage when introducing the RTX 5070 on stage, branded it as having the same performance as a RTX 4090 but for half the price.[23] This disingenious marketing was disproven by multiple credible reviewers who showed that the 5070, even when using MFG 4x Frame Generation could not achieve parity with the 4090.[24]
GeForce previews (2025.03.01 - Present)
[edit | edit source]Starting 2025, Nvidia started the practice of pre allocating review units to select review media platforms for "preview". Previews when compared to reviews are highly restricted on which benchmarks can be presented. Most often involving the presentation of cherry-picked and biased benchmarks towards the latest model of GPU. Hence previews end up touting the same message as Nvidia's marketing. This practise was first implemented with the RTX 5070. [25][26][27][28]
Threatening Gamers Nexus (2025.05.18)
[edit | edit source]- Main article: Nvidia threatens GamersNexus
On May 18, 2025, GamersNexus, a pro consumer tech publication and YouTube channel, uploaded a video to their YouTube channel exposing Nvidia's scheme of threatening them. Nvidia strongly suggested to GN that access to their engineers for future interviews would only be possible if GN underwent an editorial change according to Nvidia's specification. The company's ransom was for more postive and longer emphasis on their new MFG (Multi-frame Generation) technology in GN's future reviews of their GPUs.[29]
Acquisition of stake in Intel (2025.12.29)
[edit | edit source]- Main article: Nvidia buys stake in Intel
On 18 September, 2025, Nvidia and Intel jointly announced in a press release, Nvidia's $5,000,000,000 USD investment into Intel stock.[30] Finalized on December 29, 2025, Nvidia purchased 214.8 million Intel shares at $23.28 per share.[31] Both Nvidia and Intel develop GPUs for consumer and enterprise applications, making them competitors. In both sectors Nvidia holds the highest market share, dwarfing both AMD and Intel by magnitudes. As a result many have developed concerns over the persistence of Intel's GPU offerings and have branded the investment as Nvidia's attempt at furthering their monopoly by investing in their competitor.
The U.S. Federal Trade Commission (FTC) announced in a notice that U.S. antitrust agencies cleared the investment,[32] despite this being anti-consumer and making Nvidia a monopoly.
Partnership with Palantir (2025.10.28)
[edit | edit source]During their GTC Washington keynote, Nvidia announced a strategic partnership with Palantir.[33]
Products
[edit | edit source]GeForce:
[edit | edit source]RTX 30 Series:
[edit | edit source]- RTX 3090 (2020-09-24)
RTX 40 Series:
[edit | edit source]RTX 50 Series:
[edit | edit source]- RTX 5090 (2025-01-30)
- RTX 5080 (2025-01-30)
- RTX 5070 (2025-03-05)
- RTX 5060 (2025-05-19)
- RTX 5050 (2025-07-01)
See also
[edit | edit source]References
[edit | edit source]- ↑ Peddie, Jon (2025-06-04). "Q1'25 PC GPU shipments decreased by -12% from last quarter; quarter following seasonality but still down from historical average". Jon Peddie Research. Archived from the original on 2025-07-11. Retrieved 2025-07-11.
- ↑ "NVIDIA Legal Notices". NVIDIA. Archived from the original on 21 Feb 2026. Retrieved 2025-06-19.
- ↑ Angelini, Chris (2013-02-19). "Compute Performance And Striking A Balance". Tom's Hardware. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ Angelini, Chris (2017-05-25). "Nvidia Titan Xp 12GB Review". Tom's Hardware. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ Smith, Ryan (2012-08-07). "NVIDIA Announces Kepler-Based Quadro K5000 & Second-Generation Maximus". AnandTech. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ "Hacking NVidia Cards into their Professional Counterparts". EEVblog Forum. 2013-03-15. Archived from the original on 2020-08-14. Retrieved 2026-03-02.
- ↑ "Nvidia vBIOS Modding Is Back After Signature Lock Broken". Tom's Hardware. 2023-08-21. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ "NVIDIA BIOS Signature Lock breakthrough: New tools enable vBIOS modding and crossflash". igor'sLAB. 2023-08-22. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ Lozano, Jorge (2025-08-10). "Nvidia locks datacenter features out of consumer GPUs". XDA Developers. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ DualCoder. "vgpu_unlock: Unlock vGPU functionality for consumer grade GPUs". GitHub. Retrieved 2026-03-02.
{{cite web}}: CS1 maint: url-status (link) - ↑ Burke, Steve; Clayton, Jeremy; Makhnovets, Vitalii; Thang, Jimmy (2025-04-08). "The Great NVIDIA Switcheroo | GPU Shrinkflation". GamersNexus. Archived from the original on 2025-07-02. Retrieved 2025-07-02.
- ↑ Nexus, Gamers (2025-06-26). "NVIDIA's Exploitation | Waste of Sand RTX "5050" for $250". YouTube. Archived from the original on 2025-07-15. Retrieved 2025-07-15.
- ↑ Unboxed, Hardware (2025-07-10). "Real Stagnation: 6 Years Of GeForce RTX 60 Class GPUs". YouTube. Archived from the original on 2025-07-15. Retrieved 2025-07-15.
- ↑ Teeple, John (2018-03-01). "GeForce Partner Program Helps Gamers Know What They're Buying". NVIDIA Blog. Archived from the original on 2023-07-10. Retrieved 2023-07-10.
- ↑ Scheisser, Tim (2018-03-12). "Nvidia gets anti-competitive with unsavory GeForce Partner Program". TechSpot. Archived from the original on 2025-07-03.
- ↑ Teeple, John (4 May 2018). "Pulling the Plug on GPP, Leaning into GeForce". Nvidia Blog. Archived from the original on 4 May 2018. Retrieved 15 Jun 2025.
- ↑ Forrest, Derek published (4 May 2018). "Nvidia Ends Notorious GeForce Partner Program". Tom's Hardware. Archived from the original on 25 Mar 2025. Retrieved 15 Jun 2025.
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{{cite web}}: CS1 maint: url-status (link) (Archived) - ↑ James, Dave (2025-03-01). "Nvidia RTX 5070 hands-on preview: a sneak peek at my unreleased RTX Blackwell card hitting triple digit frame rates in Cyberpunk 2077 at 1440p and Avowed at 4K". PC Gamer. Archived from the original on 2025-08-03. Retrieved 2025-08-03.
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{{cite news}}: CS1 maint: url-status (link) - ↑ "Palantir and NVIDIA Team Up to Operationalize AI — Turning Enterprise Data Into Dynamic Decision Intelligence". 2025-10-28. Archived from the original on 15 Jan 2026. Retrieved 2026-01-19.