Jump to content

Take Two: Difference between revisions

From Consumer Rights Wiki
Neige (talk | contribs)
m KSP2 link
 
(22 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{StubNotice}}
{{StubNotice}}
 
{{CompanyCargo
'''[[wikipedia:Take-Two_Interactive|Take-Two Interactive Software, Inc.]]''' is an NYC-based video game holding company founded by Ryan Brant in September 1993. The company owns three major publishing labels, Rockstar Games, Zynga and 2K, which operate internal game development studios.{{InfoboxCompany
|Description=
| Name = Take-Two Interactive Software, Inc.
|Founded=1993
| Type = Holding Company
|Industry=Video games
| Founded = 1993
|Logo=Take-Two_Interactive_logo.png
| Industry = Video games
|ParentCompany=
| Official Website = https://www.take2games.com/
|Type=Holding Company
| Logo = Take-Two_Interactive_logo.png
|Website=https://www.take2games.com/
}}
}}
'''[[wikipedia:Take-Two_Interactive|Take-Two Interactive Software, Inc.]]''' is a New York City based video game holding company founded by Ryan Brant on September 30, 1993. The company owns three major publishing labels, [[Rockstar Games]], Zynga and 2K, which operate internal game development studios.


===Rockstar===
==Incidents==
'''[[wikipedia:Rockstar_Games|Rockstar Games, Inc]].''' is an American video-game publisher based in New York City. It is known for action-adventure game franchises such as ''Grand Theft Auto'' and ''Red Dead Redemption.''
This is a list of all consumer protection incidents this company is involved in. Any incidents not mentioned here can be found in the [[:Category:Take-Two Interactive|Take-Two Interactive category]].


==Relevant incidents==
===2K - Faulty game launcher (''September 2022'')===
In September 2022, 2K released "quality of life" updates for the remastered versions of ''BioShock'', ''BioShock 2'', and ''BioShock Infinite'' on Steam, which [[Forced account|required account]] linking and forced launching the games through the 2K launcher. This change rendered the games unplayable for Linux users.<ref>{{Cite web |last=Wolens |first=Joshua |date=7 Sep 2022 |title=2K's 'quality of life' change for BioShock is that Linux users can't play it anymore |url=https://www.pcgamer.com/2ks-quality-of-life-change-for-bioshock-is-that-linux-users-cant-play-it-anymore/ |url-status=live |archive-url=https://web.archive.org/web/20220907012552/https://www.pcgamer.com/2ks-quality-of-life-change-for-bioshock-is-that-linux-users-cant-play-it-anymore/ |archive-date=7 Sep 2022 |access-date=1 Dec 2025 |website=PC Gamer}}</ref>


Incidents not mentioned here can be found on the [[:Category:Take-Two Interactive|Take-Two Interactive]] category page.
===2K - Personal data breaches (''September 2022'')===
In September 2022, 2K experienced a data breach.<ref>{{Cite web |last=Wheeler |first=CJ |date=21 Sep 2022 |title=Rockstar owner Take-Two's hacking woes continue as 2K confirm attack on their support service |url=https://www.rockpapershotgun.com/rockstar-owner-take-twos-hacking-woes-continue-as-2k-confirm-attack-on-their-support-service |url-status=live |archive-url=https://web.archive.org/web/20220921151800/https://www.rockpapershotgun.com/rockstar-owner-take-twos-hacking-woes-continue-as-2k-confirm-attack-on-their-support-service |archive-date=21 Sep 2022 |access-date=1 Dec 2025 |website=Rock Paper Shotgun}}</ref> The stolen data was put up for sale including names, email addresses, and gamertags.<ref>{{Cite web |last=Smith |first=Graham |date=11 Oct 2022 |title=2K confirms user data stolen and placed on sale after recent security breach |url=https://www.rockpapershotgun.com/2k-confirms-user-data-stolen-and-placed-on-sale-after-recent-security-breach |url-status=live |archive-url=https://web.archive.org/web/20221011204008/https://www.rockpapershotgun.com/2k-confirms-user-data-stolen-and-placed-on-sale-after-recent-security-breach |archive-date=11 Oct 2022 |access-date=1 Dec 2025 |website=Rock Paper Shotgun}}</ref>


2K Games - exclusivity contracts (stub)
===Shuttered studios===
{{Incomplete section}}
-Private Division shutdown - Main project [[Kerbal Space Program 2]] made abandonware in early access, players not refunded
[[wikipedia:2K_(company)|Wikipedia page ref]](note: use as springboard, find dedicated sources for history of buyouts and shuttering)


Much like with EA, 2K has also purchased exclusivity contracts with sports [https://www.operationsports.com/the-nba-and-2k-have-agreed-to-a-huge-new-license-deal-what-does-it-mean/ leagues], thus also restricting options for consumers. (Maybe mention pga or wwe?)
===''Spec Ops: The Line'' delisting (''January 2024'')===
On January 29, 2024, 2K removed ''Spec Ops: The Line'' from [[Steam]] without prior notice, due to expiring partnership licenses.<ref>{{Cite web |last=Chalk |first=Andy |date=30 Jan 2024 |title=2K confirms Spec Ops: The Line has been removed from sale because of expiring 'partnership licenses' |url=https://www.pcgamer.com/spec-ops-the-lines-sudden-removal-from-steam-baffles-its-director-why-has-this-happened/ |url-status=live |archive-url=https://web.archive.org/web/20240130191822/https://www.pcgamer.com/spec-ops-the-lines-sudden-removal-from-steam-baffles-its-director-why-has-this-happened/ |archive-date=30 Jan 2024 |access-date=1 Dec 2025 |website=PC Gamer}}</ref> Players who already owned the game can still download and play it.


2k - personal data breaches (stub)
===Microtransactions (MTX) and lootboxes===
{{Incomplete section}}
Ref should cover all 3 major companies owned by T2, ref covers 2k. Zynga's pioneering of predatory mtx needs to be covered (see cityville and Farmville games.) Rockstar, shark cards in GTAO? No clue how we could shoehorn this one.<ref>{{Cite web |last=Rodriguez |first=Nick |date=8 Mar 2022 |title=NBA 2K Faces Lawsuit Over Controversial Microtransactions, Loot Boxes |url=https://screenrant.com/nba-2k-take-two-microtransactions-lawsuit-sports/ |url-status=live |archive-url=https://web.archive.org/web/20220308194622/https://screenrant.com/nba-2k-take-two-microtransactions-lawsuit-sports/ |archive-date=8 Mar 2022 |access-date=1 Dec 2025 |website=Screen Rant}}</ref>


[https://www.rockpapershotgun.com/rockstar-owner-take-twos-hacking-woes-continue-as-2k-confirm-attack-on-their-support-service ref a] [https://www.rockpapershotgun.com/2k-confirms-user-data-stolen-and-placed-on-sale-after-recent-security-breach ref b]
===Borderlands Series - Terms of Service changes and alleged [[spyware]] (April 2025)===
{{Incomplete section}}
https://medium.com/@DarkRa/why-gamers-are-furious-over-take-two-and-2ks-new-terms-of-service-051e7a6a5594
https://www.youtube.com/watch?v=vMKMhqKzHxs&pp=ygUMdGFrZSB0d28gdG9z


2k - faulty game launcher (stub)
Risk of Rain video game series - EULA update, which is the same as the Borderlands Series. (Risk of Rain was published by Gearbox, which all their games were affected by this EULA update.)


[https://www.pcgamer.com/2ks-quality-of-life-change-for-bioshock-is-that-linux-users-cant-play-it-anymore/ Ref]
Grand Theft Auto also has the same EULA update from Take Two Interactive as the Borderlands Series and Risk of Rain.


2k - shuttered studios (stub)
==Take-Two Interactive — Abuses Related to Data Collection and Game Ownership==


[[wikipedia:2K_(company)|Wikipedia page ref]](note: use as springboard, find dedicated sources for history of buyouts and shuttering)
===Data Collection Practices===


General - Microtransactions (MTX) and lootboxes (stub)
*'''Always-on tracking''': Take-Two collects gameplay data continuously, even in single-player modes. This includes hardware identifiers, crash logs, user behavior, and telemetry.
*'''Cross-service aggregation''': Data is collected across all Take-Two titles (e.g. ''GTA'', ''Red Dead'', ''NBA 2K''), websites, customer support interactions, and third-party services. This enables behavioral profiling without user transparency.
*'''[[Web cookie|Cookies]] and marketing surveillance''': Persistent cookies and tracking pixels are used for analytics and targeted advertising. User data may be shared with external partners, with no meaningful opt-out mechanism.
*'''Mandatory acceptance''': Users must accept all data collection terms to access the games or services. Refusal may lead to denied access or reduced functionality.


[https://screenrant.com/nba-2k-take-two-microtransactions-lawsuit-sports/ Ref] | should cover all 3 major companies owned by T2, ref covers 2k. Zynga's pioneering of predatory mtx needs to be covered (see cityville and Farmville games.) Rockstar, shark cards in GTAO? No clue how we could shoehorn this one.
===No Ownership Over Games or Content===


Rockstar - GTA The Definitive Trilogy (maybe delete?)
*'''License, not purchase''': All Take-Two products, including physical and digital copies, are legally considered ''revocable licenses'', not owned goods. The company retains all property rights.
*'''Game access can be revoked''': Take-Two’s Terms of Service allow them to ''terminate the license'' at any time, for any reason. Once terminated, users ''lose access'' to the game—even if they paid full price.
*'''No refunds or compensation''': Upon license termination or account ban, Take-Two has no obligation to offer a refund or reinstate access. Games, accounts, and virtual items can disappear permanently.
*'''Virtual goods not guaranteed''': In-game currency, cosmetics, or stats (e.g. ''GTA Shark Cards'', ''NBA VC'') can be removed, altered, or rendered inaccessible at any time. Ownership claims are explicitly denied.


Should require discussion, reluctant to cover since owners of existing legacy trilogy GTAs retained access to their games during the primary launch period, despite initial delisting of OG titles. The trilogy's release was however horrendous, and required several months of redevelopment just to get close to a playable state for those who did purchase the remake.
===Sample Terms Extract===
<blockquote>"You agree that your rights to access and use the Services are limited by this Agreement and that your license is revocable, non-exclusive, and non-transferable. Take-Two may suspend, terminate, or modify your access at its sole discretion…" {{Citation needed}}</blockquote>


===''Rockstar - GTA 4'' content removal===
===Summary===
Licensing for some songs in ''GTA 4'' have run out, and updates to the game have been removing content after purchase.<ref>https://support.rockstargames.com/articles/360001005308/Music-Updates-in-Grand-Theft-Auto-IV-The-Lost-and-Damned-and-The-Ballad-of-Gay-Tony</ref> A list of removed songs can be found here<ref>https://gtaforums.com/topic/908139-iv-song-removal-due-to-licenses-expiring/</ref> and here.<ref>https://www.reddit.com/r/Games/comments/8f4crm/the_update_for_gta_4_removes_songs_from_the/</ref> Players who purchased a physical disk copy can enjoy the full soundtrack but cannot update without losing content.
Take-Two uses its Terms of Service to maintain '''total control''' over user data, gameplay behavior, and access rights. Despite charging full retail prices, the company:


===''Rockstar - GTA 5'' move to kernel-level anti-cheat on PC after purchase===
*Treats all products as ''temporary, licensed experiences''.
''GTA 5'' was released in 2013. On September 17, 2024 (11 years after release), Rockstar implemented a controversial update that included a more invasive and dangerous kernel-mode anti-cheat by BattlEye.<ref>https://store.steampowered.com/news/app/271590/view/6356356787200715684?l=english</ref>
*Reserves the right to '''revoke access without refund'''.
*Enforces '''extensive data collection''' with no opt-out.
*Allows '''removal of games from users’ libraries''', even post-purchase.


This update retroactively restricted online usage on the [[Windows]] OS, despite being fully functional on alternative operating systems like [[Linux]] and [[SteamOS]]. Despite Rockstar's claim that ''GTA 5 Online'' is not supported by [[Steam Deck]],<ref>https://support.rockstargames.com/articles/33490543992467/Grand-Theft-Auto-Online-BattlEye-FAQ</ref> ''GTA 5 Online'' did work prior to this breaking change. Furthermore, BattlEye is compatible with Linux<ref>https://x.com/TheBattlEye/status/1441477816311291906</ref>, and compatibility can be enabled by email,<ref>https://www.gamingonlinux.com/2021/11/supporting-linux-proton-and-the-steam-deck-with-battleye-is-just-an-email-away/</ref> yet Rockstar deliberately chooses not to take minimal steps to enable support.  
These practices undermine consumer rights by '''removing ownership''', eroding '''user privacy''', and ensuring '''legal asymmetry''' in disputes.


In response, [[Valve]] has issued refunds for some Steam Deck and Linux users<ref>https://www.notebookcheck.net/Steam-grants-GTA-V-refunds-after-anti-cheat-strands-Steam-Deck-gamers-in-compatibility-purgatory.891105.0.html</ref> based on some criteria, such as hours played on Linux / Steam Deck.


Additionally, anti-cheat systems can be incredibly invasive with the ability to scan user's files and processes, including hardware identifiers, according to the [[privacy policy]]:<ref>https://www.battleye.com/privacy-policy/</ref> <blockquote>
Last Update: June 2025
*IP address
*Game identifiers (e.g., in-game name, account ID)
*Hardware device information and identifiers (e.g., serial numbers)
*Information about the running operating system
*Information about files and memory related to the game or operating system
*Information about running processes, drivers, and other executable code
*File names included in other information listed here, which might also contain your operating-system user name
</blockquote>Because of the inherent privacy and security risks associated with kernel-mode anti-cheat, players and developers are demanding more transparency in the usage of kernel-mode software included in games. In response, Valve added a new transparency requirement for developers and publishers to disclose the use of more invasive kernel-mode anti-cheat solutions:<ref>https://steamcommunity.com/groups/steamworks/announcements/detail/4547038620960934857</ref><blockquote>We've heard from more and more developers recently that they're looking for the right way to share anti-cheat information about their game with players. At the same time, players have been requesting more transparency around the anti-cheat services used in games, as well as the existence of any additional software that will be installed within the game.</blockquote><blockquote>Going forward, when you submit a new game to Steam, '''if your game installs a client side, kernel mode anti-cheat, you will need to fill out this new field'''. We will be going through old games and contacting partners with games that fall into this category.


If your game contains a client or server based anti-cheat that is not kernel based, submitting the field is optional but we generally think that any game that makes use of anti-cheat technology would benefit from letting players know.</blockquote><blockquote>'''Specifying Kernel-level Integration''' - Select this to let players know that your anti-cheat integration installs or modifies files at the OS kernel level for any modes of your game. This is automatically selected or disabled for the relevant common anti-cheat services in the drop-down menu.</blockquote>Kernel mode anti-cheat solutions carry inherently more risks to the player, as the anti-cheat installs drivers with elevated permissions and sometimes contains vulnerabilities<ref>https://www.trendmicro.com/en_us/research/22/h/ransomware-actor-abuses-genshin-impact-anti-cheat-driver-to-kill-antivirus.html</ref> that can leave the user machine and data at risk, far beyond the risks when the software is isolated to user-mode permissions. Even Rockstar's own instructions suggest adding an exception to anti-virus, only increasing risk to players.<blockquote>While BattlEye is compatible with most antivirus software, you may run into issues if your antivirus does not recognize BattlEye. To avoid any potential problems, make sure to add BattlEye to your antivirus’ exception list.</blockquote>
==Categories of Information Collected==
The following describes the types of information collected by Take-Two, according to their privacy policy:<ref>{{Cite web |date=2025-02-01 |title=Take-Two Interactive Software Privacy Policy |url=https://www.take2games.com/privacy/en-US/#1-categories-of-information-collected |access-date=2026-02-15 |website=Take2Games |archive-url=http://web.archive.org/web/20260217145416/https://www.take2games.com/privacy/en-US/ |archive-date=17 Feb 2026}}</ref><blockquote>The type of information we collect depends on how you use the Services. Generally, we collect the following information:


===''Rockstar prevents borrowing games on Steam ''===
*'''Identifiers / Contact Information''': Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address
Other publishers allow borrowing of games for family members, Rockstar does not allow it.
*'''Protected Characteristics''': Age and gender
*'''Commercial Information''': Purchase and usage history and preferences, including gameplay information
*'''Billing Information''': Payment information (credit / debit card information) and shipping address
*'''Internet / Electronic Activity''': Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications
*'''Device and Usage Data''': Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls)
*'''Profile Inferences''': Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest
*'''Audio / Visual Information''': Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting)
*'''Sensitive Information''': Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
</blockquote>


==References==
==References==
<references />
{{reflist}}


[[Category:Take-Two Interactive]]
[[Category:Take-Two Interactive]]
[[Category:Articles in need of additional work]]

Latest revision as of 03:40, 7 April 2026

Article Status Notice: This Article is a stub


This article is underdeveloped, and needs additional work to meet the wiki's Content Guidelines and be in line with our Mission Statement for comprehensive coverage of consumer protection issues. Learn more ▼

Take Two
Basic information
Founded 1993
Legal Structure Holding Company
Industry Video games
Also known as
Official website https://www.take2games.com/

Take-Two Interactive Software, Inc. is a New York City based video game holding company founded by Ryan Brant on September 30, 1993. The company owns three major publishing labels, Rockstar Games, Zynga and 2K, which operate internal game development studios.

Incidents

[edit | edit source]

This is a list of all consumer protection incidents this company is involved in. Any incidents not mentioned here can be found in the Take-Two Interactive category.

2K - Faulty game launcher (September 2022)

[edit | edit source]

In September 2022, 2K released "quality of life" updates for the remastered versions of BioShock, BioShock 2, and BioShock Infinite on Steam, which required account linking and forced launching the games through the 2K launcher. This change rendered the games unplayable for Linux users.[1]

2K - Personal data breaches (September 2022)

[edit | edit source]

In September 2022, 2K experienced a data breach.[2] The stolen data was put up for sale including names, email addresses, and gamertags.[3]

Shuttered studios

[edit | edit source]

This section is incomplete. This notice can be deleted once all the placeholder text has been replaced.

-Private Division shutdown - Main project Kerbal Space Program 2 made abandonware in early access, players not refunded Wikipedia page ref(note: use as springboard, find dedicated sources for history of buyouts and shuttering)

Spec Ops: The Line delisting (January 2024)

[edit | edit source]

On January 29, 2024, 2K removed Spec Ops: The Line from Steam without prior notice, due to expiring partnership licenses.[4] Players who already owned the game can still download and play it.

Microtransactions (MTX) and lootboxes

[edit | edit source]

This section is incomplete. This notice can be deleted once all the placeholder text has been replaced.

Ref should cover all 3 major companies owned by T2, ref covers 2k. Zynga's pioneering of predatory mtx needs to be covered (see cityville and Farmville games.) Rockstar, shark cards in GTAO? No clue how we could shoehorn this one.[5]

Borderlands Series - Terms of Service changes and alleged spyware (April 2025)

[edit | edit source]

This section is incomplete. This notice can be deleted once all the placeholder text has been replaced.

https://medium.com/@DarkRa/why-gamers-are-furious-over-take-two-and-2ks-new-terms-of-service-051e7a6a5594 https://www.youtube.com/watch?v=vMKMhqKzHxs&pp=ygUMdGFrZSB0d28gdG9z

Risk of Rain video game series - EULA update, which is the same as the Borderlands Series. (Risk of Rain was published by Gearbox, which all their games were affected by this EULA update.)

Grand Theft Auto also has the same EULA update from Take Two Interactive as the Borderlands Series and Risk of Rain.

[edit | edit source]

Data Collection Practices

[edit | edit source]
  • Always-on tracking: Take-Two collects gameplay data continuously, even in single-player modes. This includes hardware identifiers, crash logs, user behavior, and telemetry.
  • Cross-service aggregation: Data is collected across all Take-Two titles (e.g. GTA, Red Dead, NBA 2K), websites, customer support interactions, and third-party services. This enables behavioral profiling without user transparency.
  • Cookies and marketing surveillance: Persistent cookies and tracking pixels are used for analytics and targeted advertising. User data may be shared with external partners, with no meaningful opt-out mechanism.
  • Mandatory acceptance: Users must accept all data collection terms to access the games or services. Refusal may lead to denied access or reduced functionality.

No Ownership Over Games or Content

[edit | edit source]
  • License, not purchase: All Take-Two products, including physical and digital copies, are legally considered revocable licenses, not owned goods. The company retains all property rights.
  • Game access can be revoked: Take-Two’s Terms of Service allow them to terminate the license at any time, for any reason. Once terminated, users lose access to the game—even if they paid full price.
  • No refunds or compensation: Upon license termination or account ban, Take-Two has no obligation to offer a refund or reinstate access. Games, accounts, and virtual items can disappear permanently.
  • Virtual goods not guaranteed: In-game currency, cosmetics, or stats (e.g. GTA Shark Cards, NBA VC) can be removed, altered, or rendered inaccessible at any time. Ownership claims are explicitly denied.

Sample Terms Extract

[edit | edit source]

"You agree that your rights to access and use the Services are limited by this Agreement and that your license is revocable, non-exclusive, and non-transferable. Take-Two may suspend, terminate, or modify your access at its sole discretion…" [citation needed]

Summary

[edit | edit source]

Take-Two uses its Terms of Service to maintain total control over user data, gameplay behavior, and access rights. Despite charging full retail prices, the company:

  • Treats all products as temporary, licensed experiences.
  • Reserves the right to revoke access without refund.
  • Enforces extensive data collection with no opt-out.
  • Allows removal of games from users’ libraries, even post-purchase.

These practices undermine consumer rights by removing ownership, eroding user privacy, and ensuring legal asymmetry in disputes.


Last Update: June 2025

Categories of Information Collected

[edit | edit source]

The following describes the types of information collected by Take-Two, according to their privacy policy:[6]

The type of information we collect depends on how you use the Services. Generally, we collect the following information:

  • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address
  • Protected Characteristics: Age and gender
  • Commercial Information: Purchase and usage history and preferences, including gameplay information
  • Billing Information: Payment information (credit / debit card information) and shipping address
  • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications
  • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls)
  • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest
  • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting)
  • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.

References

[edit | edit source]
  1. Wolens, Joshua (7 Sep 2022). "2K's 'quality of life' change for BioShock is that Linux users can't play it anymore". PC Gamer. Archived from the original on 7 Sep 2022. Retrieved 1 Dec 2025.
  2. Wheeler, CJ (21 Sep 2022). "Rockstar owner Take-Two's hacking woes continue as 2K confirm attack on their support service". Rock Paper Shotgun. Archived from the original on 21 Sep 2022. Retrieved 1 Dec 2025.
  3. Smith, Graham (11 Oct 2022). "2K confirms user data stolen and placed on sale after recent security breach". Rock Paper Shotgun. Archived from the original on 11 Oct 2022. Retrieved 1 Dec 2025.
  4. Chalk, Andy (30 Jan 2024). "2K confirms Spec Ops: The Line has been removed from sale because of expiring 'partnership licenses'". PC Gamer. Archived from the original on 30 Jan 2024. Retrieved 1 Dec 2025.
  5. Rodriguez, Nick (8 Mar 2022). "NBA 2K Faces Lawsuit Over Controversial Microtransactions, Loot Boxes". Screen Rant. Archived from the original on 8 Mar 2022. Retrieved 1 Dec 2025.
  6. "Take-Two Interactive Software Privacy Policy". Take2Games. 2025-02-01. Archived from the original on 17 Feb 2026. Retrieved 2026-02-15.