Duolingo: Difference between revisions
m Up to template standards |
No edit summary |
||
Line 9: | Line 9: | ||
'''[[wikipedia:Duolingo|Duolingo]]''' is a publicly owned, American language-learning website founded in 2011 by Luis von Ahn and Severin Hacker.<ref>https://press.duolingo.com/#about</ref> On July 28, 2021, the company began trading on the Nasdaq Global Select Market.<ref>https://investors.duolingo.com/news-releases/news-release-details/duolingo-announces-pricing-initial-public-offering</ref> As of Q3 2024, the app has over 37 million daily active users and 8.6 million paid subscribers, with a net income of $23.4 million.<ref>https://investors.duolingo.com/financials</ref> | '''[[wikipedia:Duolingo|Duolingo]]''' is a publicly owned, American language-learning website founded in 2011 by Luis von Ahn and Severin Hacker.<ref>https://press.duolingo.com/#about</ref> On July 28, 2021, the company began trading on the Nasdaq Global Select Market.<ref>https://investors.duolingo.com/news-releases/news-release-details/duolingo-announces-pricing-initial-public-offering</ref> As of Q3 2024, the app has over 37 million daily active users and 8.6 million paid subscribers, with a net income of $23.4 million.<ref>https://investors.duolingo.com/financials</ref> | ||
==Consumer impact summary== | ==Consumer impact summary== | ||
====User privacy==== | |||
According to the privacy policy, if a Duolingo Max user utilizes artificial-intelligence (AI) features, a copy of their text or audio data will be shared with vendors such as [[OpenAI]].<ref>https://www.duolingo.com/privacy</ref> This is also similar for non-AI features, as Duolingo "may also collect and analyze your speech to help [it] understand the effectiveness of [its] lessons and to improve the product," though the data is anonymized. | |||
It is also mentioned that when completing a lesson, a video of a user's lesson "will be logged by a service called FullStory." This service records usage patterns, device specs, and learning activity, and is only disabled by default for child users. Opting out requires going to FullStory's website. | |||
The policy states the app works with third-party advertising networks to personalize advertising, such as with [[Google]], [[Meta]], [[OAuth]], and [[Unity]]. Personalized advertising can be disabled in the app's settings. | |||
The Exodus Privacy project lists as many as 13 tracking, advertising and analytics service libraries being present in the Android version of the app.<ref>https://reports.exodus-privacy.eu.org/de/reports/com.duolingo/latest/</ref> The app does not work for more than about one lesson without internet access, hence turning off internet access is not an option to prevent data exfiltration. The [https://trackercontrol.org/ F-Droid version of Tracker Control] can help with blocking some of the traffic to these services without impacting the functionality of the app. | |||
====Business model==== | |||
Duolingo relies on in-app advertising and paid memberships for revenue. The company also sells merchandise on their website. | |||
====Market control==== | |||
Duolingo is the most popular language learning application, with it having 60% market control as of 2025.<ref>{{Cite web|url=https://www.businessofapps.com/data/language-learning-app-market/|title=Language Learning App Revenue and Usage Statistics (2025)|first=David|last=Curry|date=2025-02-27|work=Business of Apps|access-date=2025-03-15|archive-url=https://web.archive.org/web/20250112232036/https://www.businessofapps.com/data/language-learning-app-market/|archive-date=2025-01-12|url-status=live}}</ref> | |||
==Incidents== | ==Incidents== | ||
Line 27: | Line 42: | ||
===Pay to win pattern=== | ===Pay to win pattern=== | ||
Recently, some of the timed learning games inside the app are impossible to complete in the time allowed, even for a native speaker of the language. In order to win, the user needs to pay for a subscription to buy more time. This also means that the learning high scores can essentially be bought. | Recently, some of the timed learning games inside the app are impossible to complete in the time allowed, even for a native speaker of the language. In order to win, the user needs to pay for a subscription to buy more time. This also means that the learning high scores can essentially be bought. | ||
==Products== | ==Products== |