Unity Engine runtime fee: Difference between revisions

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==Consumer response==
==Consumer response==
''Summary and key issues of prevailing sentiment from the consumers that can be documented via articles, emails to support, reviews and forum posts.''
The yearly GMTK Game jam released a series of statistics on engine usage within the jam, both in 2023<ref>{{Cite web |last=Brown |first=Mark |date=2023-07-18 |title=game engines that people used to make 6835 game jam games |url=https://x.com/gamemakerstk/status/1681376508688883713 |url-status=live |access-date=2025-06-16 |website=Twitter}}</ref> before the runtime fee announcement and in 2024<ref>{{Cite web |last=Brown |first=Mark |date=2024-08-21 |title=game engines that people used to make 7,711 game jam games |url=https://x.com/gamemakerstk/status/1826184926393491689 |url-status=live |access-date=2025-06-16 |website=Twitter}}</ref> afterwards. The 2023 results showed 59% of jam entries were made in the unity engine, while the next largest engine, Godot, (a free & open source competitor to unity), took a 19% share. The 2024 results see unity's share drop by 16% to an overall 43%, and Godot's more than double to 37%, Illustrating a significant exodus of talent from the unity platform correlating with the release of the runtime fee.


==References==
==References==