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Video game preservation: Difference between revisions

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'''Video game preservation''', which falls in the broader category of [[media preservation]], is the act of ensuring the accessibility and playability of older video games for the future. There are many reasons why this practice is necessary.
'''Video game preservation''', which falls in the broader category of media preservation, is the act of ensuring the accessibility and playability of older video games for the future. There are many reasons why this practice is necessary.


=== Live-service killing ===
=== Live-service killing ===
[[Live-service]] games are very difficult to preserve due to their reliance on the parent company's will to keep the service online.
[[Games as a service|Live-service games]] are very difficult to preserve due to their reliance on the parent company's will to keep the service online.


=== Death of a technology ===
=== Death of a technology ===
For example, when [[Flash]] stopped being supported in browsers, many people made effort in preserving flash video games by porting them to html5.
For example, when Flash stopped being supported in browsers, many people made effort in preserving flash video games by porting them to html5.


=== Few numbers of physical copies exist ===
=== Few numbers of physical copies exist ===

Latest revision as of 18:29, 6 September 2025

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Video game preservation, which falls in the broader category of media preservation, is the act of ensuring the accessibility and playability of older video games for the future. There are many reasons why this practice is necessary.

Live-service killing

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Live-service games are very difficult to preserve due to their reliance on the parent company's will to keep the service online.

Death of a technology

[edit | edit source]

For example, when Flash stopped being supported in browsers, many people made effort in preserving flash video games by porting them to html5.

Few numbers of physical copies exist

[edit | edit source]

See also

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