Nintendo: Difference between revisions

m Added Wikipedia link
Added links to other articles
Line 2: Line 2:
| Name = Nintendo
| Name = Nintendo
| Founded = 1889
| Founded = 1889
| Industry = Electronics
| Industry = Electronics, Entertainment Software
| Official Website = https://nintendo.com/
| Official Website = https://nintendo.com/
| Logo = Nintendo.png
| Logo = Nintendo.png
Line 15: Line 15:


=== History against hardware modification ===
=== History against hardware modification ===
Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie<ref>[http://www.museumofintellectualproperty.org/features/game_genie.html "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)"] - museumofintellectualproperty.org - 31 Dec 2007</ref> and 10NES circumvention<ref>[https://www.copyright.gov/fair-use/summaries/atari-nintendo-fedcir1992.pdf "Atari Games Corp. v. Nintendo of Am. Inc"] PDF - copyright.gov - 1992</ref> which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy.<!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information)  --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - (note from Keith: probably best not to - seems quite muddy to bring up... -->
<blockquote>Further Reading: [[Game Genie Lawsuit]]</blockquote>Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie<ref>[http://www.museumofintellectualproperty.org/features/game_genie.html "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)"] - museumofintellectualproperty.org - 31 Dec 2007</ref> and 10NES circumvention<ref>[https://www.copyright.gov/fair-use/summaries/atari-nintendo-fedcir1992.pdf "Atari Games Corp. v. Nintendo of Am. Inc"] PDF - copyright.gov - 1992</ref> which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy.<!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information)  --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - (note from Keith: probably best not to - seems quite muddy to bring up... -->


=== De-listing/destruction of access to games ===
=== De-listing/destruction of access to games ===
In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation "Wii Shop Channel Discontinuation"] - nintendo.com - 2019</ref>, and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops<ref>[https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023"] - nintendo.com</ref>. These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more<ref>[https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week"] - videogameschronicle.com - 22 Mar 2023</ref>. As of now, over 1,000 digitally-exclusive games can only be obtained via piracy, and a subset requires additional modification to run.
<blockquote>Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012-2023)]], [[Storefront shutdown#Wii Shop Channel (2006-2019)]]</blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation "Wii Shop Channel Discontinuation"] - nintendo.com - 2019</ref>, and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops<ref>[https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023"] - nintendo.com</ref>. These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more<ref>[https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week"] - videogameschronicle.com - 22 Mar 2023</ref>. As of now, over 1,000 digitally-exclusive games can only be obtained via piracy, and a subset requires additional modification to run.


=== Nintendo Authorized Repair ===
=== Nintendo Authorized Repair ===
A man sent in their Nintendo Switch to Nintendo for repair of a broken charging port and was given an estimate of £132 (161.51 USD) to replace the entire motherboard, which would result in data loss and noted screen damage. This was despite the only damage to the console being to the charging port and a screen protector, and not the screen itself<ref>[https://youtube.com/watch?v=UxKJn35DK8k "Why Nintendo authorized repair sucks: the incentives are at odds with a good repair experience"] - youtube.com - Louis Rossmann - 31 Jul 2021</ref>.<!-- This needs more evidence to demonstrate that it's not an isolated incident and represents systematic policy. probably best to creat the incident article for it, then summarise it here --> <!-- Will write more later. This should be a good starting point, I believe.
<blockquote>Further Reading: [[Nintendo Authorized Repair]]</blockquote>A man sent in their Nintendo Switch to Nintendo for repair of a broken charging port and was given an estimate of £132 (161.51 USD) to replace the entire motherboard, which would result in data loss and noted screen damage. This was despite the only damage to the console being to the charging port and a screen protector, and not the screen itself<ref>[https://youtube.com/watch?v=UxKJn35DK8k "Why Nintendo authorized repair sucks: the incentives are at odds with a good repair experience"] - youtube.com - Louis Rossmann - 31 Jul 2021</ref>.<!-- This needs more evidence to demonstrate that it's not an isolated incident and represents systematic policy. probably best to creat the incident article for it, then summarise it here --> <!-- Will write more later. This should be a good starting point, I believe.