Im8685 (talk | contribs)
No edit summary
Bananabot (talk | contribs)
Added archive URLs for 1 citation(s) using CRWCitationBot
Line 29: Line 29:
==Consumer response==
==Consumer response==


The change triggered strong backlash across forums. Many players argued that removing or restricting a feature that was present at the time of purchase amounted to deceptive practices and a breach of consumer trust. <ref>{{Cite web |author= |date=2025-05-27 |title=LAN and Gamepass |url=https://feedback.minecraft.net/hc/en-us/community/posts/36923769821069-LAN-and-Gamepass? |url-status=usurped |work=Minecraft Feedback}}</ref><ref>{{Cite web |author=u/Status_Horror7976 |date=2025-03-29|title=Lan locked on Xbox without game pass now |url=https://www.reddit.com/r/Minecraft/comments/1jmmcfu/lan_locked_on_xbox_without_game_pass_now/? |work=Reddit|access-date=2025-09-26}}</ref>  
The change triggered strong backlash across forums. Many players argued that removing or restricting a feature that was present at the time of purchase amounted to deceptive practices and a breach of consumer trust. <ref>{{Cite web |author= |date=2025-05-27 |title=LAN and Gamepass |url=https://feedback.minecraft.net/hc/en-us/community/posts/36923769821069-LAN-and-Gamepass? |url-status=usurped |work=Minecraft Feedback |archive-url=http://web.archive.org/web/20251001194415/https://feedback.minecraft.net/hc/en-us/community/posts/36923769821069-LAN-and-Gamepass |archive-date=1 Oct 2025}}</ref><ref>{{Cite web |author=u/Status_Horror7976 |date=2025-03-29|title=Lan locked on Xbox without game pass now |url=https://www.reddit.com/r/Minecraft/comments/1jmmcfu/lan_locked_on_xbox_without_game_pass_now/? |work=Reddit|access-date=2025-09-26}}</ref>  


Some parents noted frustration that siblings in the same household could no longer play together without paying a recurring fee. Others drew parallels to broader industry trends of subscription lock-ins and feature erosion, citing concerns that purchased digital products were increasingly unreliable over time.
Some parents noted frustration that siblings in the same household could no longer play together without paying a recurring fee. Others drew parallels to broader industry trends of subscription lock-ins and feature erosion, citing concerns that purchased digital products were increasingly unreliable over time.