Added audio content section. Strange stuff tbh
m DRM degradation: fixed some accuracy
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=== DRM degradation ===
=== DRM degradation ===
The development of some forms of DRM, such as Games For Windows Live<ref>https://en.wikipedia.org/wiki/Games_for_Windows_%E2%80%93_Live</ref>, are reliant on special processes within some operating systems that end up becoming unsupported or depreciated as time goes on. [[SecuROM]] is notoriously known for not running on operating systems newer than Windows XP<ref>https://www.lucadamico.dev/papers/drms/securom/ArabianNights.pdf</ref><ref>https://web.archive.org/web/20220226230919/http://www.reversing.be/article.php?story=20061015153108847</ref> and for those interested in playing their legitimate copies, have to spend an extensive amount of time merely circumventing the DRM (or otherwise using more illicit methods) just to merely play the games they own.<ref>https://www.youtube.com/watch?v=vjkqI7dBDVg</ref>
The development of some forms of DRM, such as Games For Windows Live<ref>https://en.wikipedia.org/wiki/Games_for_Windows_%E2%80%93_Live</ref>, are reliant on special processes within some operating systems that end up becoming unsupported or depreciated as time goes on. Legacy [[SecuROM]]-protected titles (released roughly between 1998 and 2005) are notoriously known for not running on operating systems newer than Windows XP<ref>https://www.lucadamico.dev/papers/drms/securom/ArabianNights.pdf</ref><ref>https://web.archive.org/web/20220226230919/http://www.reversing.be/article.php?story=20061015153108847</ref> and for those interested in playing their legitimate copies, have to spend an extensive amount of time merely circumventing the DRM (or otherwise using more illicit methods) just to merely play the games they own.<ref>https://www.youtube.com/watch?v=vjkqI7dBDVg</ref>


This DRM degradation has the worst effects for those who own physical licenses to products that they own, since unlike a digital installation, if a physical copy of a game's DRM stops being supported by modern hardware, a developer cannot simply distribute a patch that directly modifies the code on a disc, and online patches cannot last forever.
This DRM degradation has the worst effects for those who own physical licenses to products that they own, since unlike a digital installation, if a physical copy of a game's DRM stops being supported by modern hardware, a developer cannot simply distribute a patch that directly modifies the code on a disc, and online patches cannot last forever.