Activision Blizzard: Difference between revisions

m Assign categories based on the corresponding article on Wikipedia, as discussed in #planning on Discord
Added extremely questionable patents owned by Activision Publishing Inc. I'm not sure on which scale those methods are being used and no actual testing of loaded DLLs has been done by me. How can such things be patented in the first place though?
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|[[Activision_Blizzard_Account_Lock_and_Forced_Arbitration|Activision Blizzard Account Lock and Forced Arbitration]]
|[[Activision_Blizzard_Account_Lock_and_Forced_Arbitration|Activision Blizzard Account Lock and Forced Arbitration]]
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== Patents ==
{| class="wikitable"
|+
!Patent
!Name
!Summary Of Invention
!Consumer Related Drawback
|-
|[https://patents.google.com/patent/US20160005270A1/en US20160005270A1]
|System and method for driving microtransactions in multiplayer video games
|The patent lays the ground for a dynamically adjusting matchmaking system to ensure a positive experience for players in order to increase micro transactions.
|This patent includes a method to check quality factors such as facial expressions, body language, or "other observable metrics related to gameplay" in real time. That clearly violates the consumer's privacy, especially without dedicated notice of such practices as in presumably Call of Duty Black Ops 6.
[https://www.youtube.com/watch?v=bAe6cGN1o5w Source video, needs solid verification of loaded DLLs]
[https://learn.microsoft.com/en-us/sysinternals/downloads/listdlls How to list DLLs]
|-
|[https://patents.google.com/patent/US11896905B2/ US11896905B2]
|Methods and systems for continuing to execute a simulation after processing resources go offline
|To simulate gameplay of NPCs, the system may identify end user devices (e.g., gaming consoles, personal computers, smartphones, etc.) that are connected to the system through a network and are available to participate in a simulated NPC gameplay session.
|This patent essentially describes how a botnet is created in the consumer's network, which is outright stealing resources to train the company's NPC AI - even after closing the game. Further misuse of affected network devices is very well possible, thanks to unclear language like "an agent '''[...]''' may program one or more physical processors of end user device[s]".
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