Activision Blizzard: Difference between revisions
Added extremely questionable patents owned by Activision Publishing Inc. I'm not sure on which scale those methods are being used and no actual testing of loaded DLLs has been done by me. How can such things be patented in the first place though? |
Added context for clarity and additional information on how a patent seems to already in use with CoD BO 6. Tags: Mobile edit Mobile web edit Visual edit |
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== Patents == | ==Patents== | ||
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|System and method for driving microtransactions in multiplayer video games | |System and method for driving microtransactions in multiplayer video games | ||
|The patent lays the ground for a dynamically adjusting matchmaking system to ensure a positive experience for players in order to increase micro transactions. | |The patent lays the ground for a dynamically adjusting matchmaking system to ensure a positive experience for players in order to increase micro transactions. | ||
|This patent includes a method to check quality factors such as facial expressions, body language, or "other observable metrics related to gameplay" in real time. That clearly violates the consumer's privacy, especially without dedicated notice of such practices as in presumably Call of Duty Black Ops 6. | |This patent includes a method to check quality factors such as facial expressions, body language, or "other observable metrics related to gameplay" in real time. That includes access to connected cameras like webcams. This clearly violates the consumer's privacy, especially without dedicated notice of such practices as in presumably Call of Duty Black Ops 6. | ||
[https://www.youtube.com/watch?v=bAe6cGN1o5w Source video, needs solid verification of loaded DLLs] | [https://www.youtube.com/watch?v=bAe6cGN1o5w Source video, needs solid verification of loaded DLLs] | ||
[https://learn.microsoft.com/en-us/sysinternals/downloads/listdlls How to list DLLs] | [https://learn.microsoft.com/en-us/sysinternals/downloads/listdlls How to list DLLs] | ||
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|Methods and systems for continuing to execute a simulation after processing resources go offline | |Methods and systems for continuing to execute a simulation after processing resources go offline | ||
|To simulate gameplay of NPCs, the system may identify end user devices (e.g., gaming consoles, personal computers, smartphones, etc.) that are connected to the system through a network and are available to participate in a simulated NPC gameplay session. | |To simulate gameplay of NPCs, the system may identify end user devices (e.g., gaming consoles, personal computers, smartphones, etc.) that are connected to the system through a network and are available to participate in a simulated NPC gameplay session. | ||
|This patent essentially describes how a botnet is created in the consumer's network, which is outright stealing resources to train the company's NPC AI - even after closing the game. Further misuse of affected network devices is very well possible, thanks to unclear language like "an agent '''[...]''' may program one or more physical processors of end user device[s]". | |This patent essentially describes how a botnet is created in the consumer's network, which is outright stealing resources to train the company's NPC AI - even after closing the game. Further misuse of affected network devices is very well possible, thanks to unclear language like "an agent '''[...]''' may program one or more physical processors of end user device[s]". This seems to be already happening with Call of Duty Black Ops 6. The game is reported to still run in the background even after closing it. You need to use the Windows taskmamager on PC to fully close the game's process. There are also tutorials online on how to completely close the game on console. | ||
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