Meta: Difference between revisions
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SoulFoZoid (talk | contribs) m I added a small change a software update Meta did on the Occulus Quest 2 and Pro where they removed keyboard tracking feature. |
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Game developers are advised to avoid the OVRPlugin where possible and rely on generic OpenXR implementations that support the standard correctly. Affected users can try the Meta Plugin Compatibility option in their SteamVR settings. The latest version of Virtual Desktop should also have the workarounds implemented. Players of Unreal Engine games report that launching the game with -hmd=openxr can bypass the plugin. | Game developers are advised to avoid the OVRPlugin where possible and rely on generic OpenXR implementations that support the standard correctly. Affected users can try the Meta Plugin Compatibility option in their SteamVR settings. The latest version of Virtual Desktop should also have the workarounds implemented. Players of Unreal Engine games report that launching the game with -hmd=openxr can bypass the plugin. | ||
'''Update on the Occulus Quest 2 /Pro removed a key feature on keyboard tracking[https://communityforums.atmeta.com/t5/Talk-VR/Removing-Keyboard-Tracking-on-Quest-2-Pro-What-s-next-on-the/td-p/1284678]''' | |||
Meta’s recent decision to discontinue support for physical keyboard tracking on the Quest 2 and Pro, as stated in the V72 release notes, in just two years of lifecycle this showcase an enshittification on their products. Early adopters beware. | |||
==Lawsuits<!-- I feel like this should follow the table format that I established with the Valve page -->== | ==Lawsuits<!-- I feel like this should follow the table format that I established with the Valve page -->== |