Epic Games, Inc.: Difference between revisions
Line 20: | Line 20: | ||
===Forced Arbitration=== | ===Forced Arbitration=== | ||
Since before [https://web.archive.org/web/20220318123706/https://store.epicgames.com/en-US/eula March 18, 2022] Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software. | Since before [https://web.archive.org/web/20220318123706/https://store.epicgames.com/en-US/eula March 18, 2022] Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software. | ||
[[File:Epic ToS Snippet.png|none|thumb|522x522px]]Between [https://web.archive.org/web/20200820013456/https://www.psyonix.com/eula/ August 20, 2020] & [https://web.archive.org/web/20200917232300/https://www.psyonix.com/eula/ September 17, 2020], Epic Games updated their policy for Psyonix's Rocket League over a year after it's acquisition to include forced arbitration in their Terms of Service in order to continue using their | [[File:Epic ToS Snippet.png|none|thumb|522x522px]]Between [https://web.archive.org/web/20200820013456/https://www.psyonix.com/eula/ August 20, 2020] & [https://web.archive.org/web/20200917232300/https://www.psyonix.com/eula/ September 17, 2020], Epic Games updated their policy for Psyonix's Rocket League over a year after it's acquisition to include forced arbitration in their Terms of Service in order to continue using their game, which for many had paid for before the Free-to-play change. If you do not agree to it you are effectively locked from all your previously purchased games and software. If you do continue use (offline) without explicitly agreeing, by previous agreement to changes to EULA, you agree to the new terms. Upon agreement, you have 30-days to Email or Write them your wish to opt-out. [I'm not sure if that counts from your original agreement or per-EULA change.] | ||
==Incidents== | ==Incidents== |
Revision as of 05:55, 28 May 2025
❗Article Status Notice: This Article is a stub
This article is underdeveloped, and needs additional work to meet the wiki's Content Guidelines and be in line with our Mission Statement for comprehensive coverage of consumer protection issues. Issues may include:
- This article needs to be expanded to provide meaningful information
- This article requires additional verifiable evidence to demonstrate systemic impact
- More documentation is needed to establish how this reflects broader consumer protection concerns
- The connection between individual incidents and company-wide practices needs to be better established
- The article is simply too short, and lacks sufficient content
How you can help:
- Add documented examples with verifiable sources
- Provide evidence of similar incidents affecting other consumers
- Include relevant company policies or communications that demonstrate systemic practices
- Link to credible reporting that covers these issues
- Flesh out the article with relevant information
This notice will be removed once the article is sufficiently developed. Once you believe the article is ready to have its notice removed, visit the Discord (join here) and post to the #appeals
channel, or mention its status on the article's talk page.
Basic information | |
---|---|
Founded | 1991 |
Type | Private |
Industry | Video Games |
Official website | https://epicgames.com/ |
Epic Games is a software development and media-publishing company founded in 1991 by Tim Sweeney.
Consumer impact summary
Bad Practices
Forced Arbitration
Since before March 18, 2022 Epic Games updated their policy for using their Epic Games Store to include include forced arbitration in their Terms of Service in order to continue using their platform. In case you do not agree to it you are effectively locked from all your previously purchased games and software.

Between August 20, 2020 & September 17, 2020, Epic Games updated their policy for Psyonix's Rocket League over a year after it's acquisition to include forced arbitration in their Terms of Service in order to continue using their game, which for many had paid for before the Free-to-play change. If you do not agree to it you are effectively locked from all your previously purchased games and software. If you do continue use (offline) without explicitly agreeing, by previous agreement to changes to EULA, you agree to the new terms. Upon agreement, you have 30-days to Email or Write them your wish to opt-out. [I'm not sure if that counts from your original agreement or per-EULA change.]
Incidents
Unreal and Unreal Tournament
In 2022, owners of various entries within the Unreal and Unreal Tournament series had their licenses effectively expired, and were thus unable to launch or install these games.[1] (Editor's note: add a screenshot of UT being grayed out in the launcher!)
A few years later, some entries in the series would make its way to the Internet Archive for users to freely install, but not all delisted games have been re-published onto the platform.[2][3][4][5]
Removal of Linux and MacOS versions of Rocket League
In 2020, Epic and its subsidiary Psyonix announced that whilst Rocket League gamers had purchased the game with full support for Linux and MacOS, this support was being withdrawn and the game would be offline only for these Operating Systems, and gamers were directed to play the game on Windows instead.[6][7] Many speculated that the change was in relation to Psyonix's acquisition by Epic Games several months earlier. At the time of acquisition Epic stated that gamers "will still be able to play Rocket League on Steam with all of the content they've previously purchased."
Account requirement for Rocket League
With the v2.48 patch on January 29th 2025, Steam users wanting to play Rocket League were suddenly met with an error upon startup of the game, with the user being required to create an account with Epic Games before being able to access the game they bought and paid for. This change was not mentioned in the patch notes, and was done well after the game was moved from Steam to EGS in 2020.
References
- ↑ https://answers.microsoft.com/en-us/xbox/forum/all/unreal-tournament-games/1fd3906c-23d4-4580-b194-4b7ef81dd4a9
- ↑ https://archive.org/details/UT99-Complete-Retail
- ↑ https://archive.org/details/ut-99
- ↑ https://archive.org/details/unreal-tournament-complete
- ↑ https://archive.org/details/ut-goty
- ↑ "Ending Support for MacOS and Linux".
- ↑ "Rocket League Support for macOS and Linux (SteamOS)".