Corrected which game added the notorious horse armor DLC -- it was Oblivion, not Skyrim, with the DLC predating Skyrim by five years.
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Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers<ref>{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}</ref> that the first potent form of MTX in AAA gaming originates with the Oblivion golden horse armor.<ref>{{Cite web |title=Oblivion Downloads |url=http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/http://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}</ref><ref>{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/http://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}</ref>
Microtransactions (MTX) act as a format of additional monetization within games. This can range from purchasing in-game currency, to cosmetics, boosts, and more. On a small scale, MTX has minimal harm towards the experience of consumers, however as trends have shown, companies have grown to be over-reliant on MTX to fund their games, often converging with [[advertising overload]] to encourage consumers to be constantly purchasing these new pieces of content. It is often cited by consumers<ref>{{Cite web |last=Caldwell |first=Don |date=Apr 19, 2013 |title=Horse Armor |url=https://knowyourmeme.com/memes/events/horse-armor |access-date=May 19, 2025 |website=Know Your Meme}}</ref> that the first potent form of MTX in AAA gaming originates with the Oblivion golden horse armor.<ref>{{Cite web |title=Oblivion Downloads |url=https://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-url=https://web.archive.org/web/20061223190230/https://www.obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1 |archive-date=Dec 23, 2006 |access-date=May 19, 2025 |website=Bethesda Softworks}}</ref><ref>{{Cite news |last=Surette |first=Tim |date=Apr 3, 2006 |title=Oblivion horse armor now available |url=https://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-url=https://web.archive.org/web/20150910133616/https://www.gamespot.com/articles/oblivion-horse-armor-now-available/1100-6147013/ |archive-date=Sep 10, 2015}}</ref>


==Why it is a problem<!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass -->==
==Why it is a problem<!-- Moar sauce for reference: https://www.wikiwand.com/en/articles/Battle_Pass -->==
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===Point 3: Pay to win<!-- Include investigations into pay to win minecraft servers -->===
===Point 3: Pay to win<!-- Include investigations into pay to win minecraft servers -->===
In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled<ref name=":0">{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium}}</ref><ref name=":5" /> as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.<ref>{{Cite web |title=Why do people seem so hellbent against people using "pay to win" methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}</ref><ref>{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}</ref> P2W also has ties in manipulating resource progression in games,<ref name=":0" /><ref>{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium}}</ref> so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.
In some scenarios, games will further encourage users to get an advantage over players, often leaving META-influencing content to be paywalled<ref name=":0">{{Cite news |last=Lee |first=Flavio |date=Aug 2, 2023 |title=Price to pay: the damage caused by Pay to Win games. |url=https://flavio-lee.medium.com/price-to-pay-the-damage-caused-by-pay-to-win-games-74cc533bf9d8 |access-date=May 19, 2025 |work=Medium}}</ref><ref name=":5" /> as a method to force consumers to either invest more into the product, or risk lacking an important edge within matches.<ref>{{Cite web |title=Why do people seem so hellbent against people using "pay to win" methods in games? |url=https://www.quora.com/Why-do-people-seem-so-hellbent-against-people-using-pay-to-win-methods-in-games |access-date=May 19, 2025 |website=Quora}}</ref><ref>{{Cite news |last=Lelonek-Kuleta PhD |first=Bernadeta |last2=Piotr Bartczuk PhD |first2=Rafał |last3=Wiechetek PhD |first3=Michał |date=Oct 13, 2020 |title=Pay for play – Behavioural patterns of pay-to-win gaming |url=https://www.sciencedirect.com/science/article/abs/pii/S0747563220303393 |access-date=May 19, 2025 |work=Science Direct}}</ref> P2W also has ties in manipulating resource progression in games,<ref name=":0" /><ref>{{Cite news |last=(Owner of Illumination Gaming) |first=Aiden |date=Jul 22, 2022 |title=How Pay-To-Win Games Ruin Player Experience |url=https://medium.com/illumination/how-pay-to-win-games-ruin-player-experience-a52b7edf5744 |access-date=May 19, 2025 |work=Medium}}</ref> so players may be at a competitive disadvantage in a game because a newer user purchased their way through progression, or alternatively, punishing players into grinding far more excessively as a method to encourage paying to skip progression.


This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.<ref name=":0" /> Frequently, these games have also exhibited methods that give players a "free sample" of what it feels like to skip this wait time.<ref name=":0" /><!-- Will need more example images below! -->
This has especially been documented within casual mobile games, where players are often left to wait excessively on tasks to finish, or pay to have the task be completed immediately.<ref name=":0" /> Frequently, these games have also exhibited methods that give players a "free sample" of what it feels like to skip this wait time.<ref name=":0" /><!-- Will need more example images below! -->
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*''All Points Bulletin (APB) Reloaded''
*''All Points Bulletin (APB) Reloaded''
*[[Dungeon Keeper|''Dungeon Keeper'']]<ref>{{Cite news |last=Sterling |first=Jim |date=Feb 2, 2014 |title=Dungeon Keeper Mobile Review – Wallet Reaper |url=http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10956-Dungeon-Keeper-Mobile-Review-Wallet-Reaper |access-date=May 19, 2024 |work=The Escapist}}</ref>
*[[Dungeon Keeper|''Dungeon Keeper'']]<ref>{{Cite news |last=Sterling |first=Jim |date=Feb 2, 2014 |title=Dungeon Keeper Mobile Review – Wallet Reaper |url=https://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/10956-Dungeon-Keeper-Mobile-Review-Wallet-Reaper |access-date=May 19, 2024 |work=The Escapist}}</ref>
*[[League of Legends|''League of Legends'']]<br />
*[[League of Legends|''League of Legends'']]<br />