Jump to content

Video game preservation

From Consumer Rights Wiki
Revision as of 03:00, 21 February 2026 by ClippyWantsToHelp (talk | contribs) (Death of a technology: expanded Flash example)

This article is a stub. You can help by expanding it.

A moderator needs to check the page before this notice can be removed. Visit the noticeboard or the #appeals channel in either Zulip or Discord to request removal.
More info ▼

An article may be flagged as a stub when it is missing major elements needed to make it useful to a reader. You can help by adding missing sections, verifiable sources, relevant company policies and communications, etc. to make the article more complete.

Video game preservation, which falls in the broader category of media preservation, is the act of ensuring the accessibility and playability of older video games for the future. There are many reasons why this practice is necessary.

Live-service killing

Live-service games are very difficult to preserve due to their reliance on the parent company's will to keep the service online.

Death of a technology

For example, when Flash stopped being supported in browsers, many people made effort in preserving flash video games by porting them to html5. Flash emulators like Ruffle allow to run flash games and content on web browsers. Flashpoint Archive is a community project dedicated to preserve content that runs on Flash. It counts with downloadable applications that allow to download and run Flash content from the device.

Few numbers of physical copies exist

Further reading

References