Positive practices
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Positive practices are pro consumer business approaches that aim to prioritize the rights, interests, and well-being of the consumer.
Examples[edit | edit source]
Practice | Description |
---|---|
One-Time Purchase | Offering a product or service for a single payment with no recurring fees for core functionality |
Right to Repair | Designing products to be repairable, and making parts, tools, manuals and software accessible |
Transparent Pricing | Clearly displaying the full price (including all mandatory fees/taxes) upfront in advertising or early during checkout |
Fair Return Policy | Offering easy returns, exchanges, or refunds within a reasonable timeframe |
Clear Cancellation Policy | Making it simple and straightforward for consumers to cancel subscriptions without hoops |
Ownership Model | Ensuring consumers own what they purchase, including the ability to use, modify, resell, or transfer the product freely |
Honest Marketing | Providing accurate information about products. |
Proactive Customer Support | Offering readily available support to identify and resolve issues efficiently. |
One-time purchase vs. subscription plan[edit | edit source]
Subscription plans are usually cost-efficient in the short term, benefiting consumers who are unsure on a product and want to try it out. Many modern services exist exclusively under a subscription model and operate sensibly. One-time purchases are typically designed to operate cleanly and effectively for an extended period of time.
Considerations for subscription plans[edit | edit source]
- Does this service update frequently or at least within the subscription timeframe?
- How long will I be needing this service, and will it be compatible with me for that amount of time?
Considerations for one-time purchases[edit | edit source]
- Will I need this for more than a single month (or subscription period)?
- How soon will this product become redundant or outdated? Is it an annual subscription in disguise?
Offline product vs. online services for digital goods[edit | edit source]
Services that run exclusively online innately allow the company to have more control over how their product operates and are received. This form of control can lead to changes in the product that can improve it, but can otherwise also introduce a myriad of issues such as incompatibility and the removal of functionality. Digital goods that are completely operational offline allow the consumer to decide how long those goods will be used. As long as the downloaded product can be stored and correctly rendered, it has no expiration.
Considersations for online services[edit | edit source]
- Is this product made for online connectivity and interaction?
- Example: Online social games such as World of Warcraft
- Is this product more secure online?
- How likely am I to maintain an internet connection to this service?
- Can this service alter itself into an incompatible state? Can this service remove functionality that I need?
- Is this service distributed from a centralized organization?
- If so, is there legislation and effective enforcement in said organization's location that protects me from malicious practices with my data?
Considerations for offline products[edit | edit source]
- Will I be able to effectively download and store this?
- Does it have any dependencies, and can those dependencies become redundant?
- Example: Products designed for a limited set of operating systems that may become outdated
Source availability[edit | edit source]
Oftentimes companies will not provide or actively obscure details about how a product works. This exacerbates the potential pitfalls mentioned above, but when information is provided it can eliminate many of them.
Considerations for physical goods[edit | edit source]
- Does the product provide schematics?
- Are parts available?
- This helps product longevity by making repair easier, regardless of who performs the repair.
- Are there anti-repair measures in place?
Considerations for digital goods[edit | edit source]
- Is the source code available?
- This can allow patches if unwanted updates are pushed or support is dropped.
- Are there DRM measures in place?