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Positive practices

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Positive practices are pro-consumer business approaches that prioritize the interests, rights, and well-being of customers. They are designed to empower consumers, offer fairness, transparency, and value:

  • Transparency
Clearly disclosing pricing, terms, conditions, and product information upfront.
  • Fair value
Offering products/services at reasonable prices that match the value provided.
  • Consumer control and choice
Giving customers genuine options, easy cancellation, ownership rights, and repair ability.
  • Longevity and durability
Designing products to last and be repairable, reducing waste and repeat costs.
  • Respectful support
Providing accessible, helpful, and fair customer service to resolve issues.

Examples[edit | edit source]

Common Positive Practices
Practice Description
One-Time Purchase Offering a product or service for a single payment with no recurring fees for core functionality
Right to Repair Designing products to be repairable, and making parts, tools, manuals and software accessible
Transparent Pricing Clearly displaying the full price (including all mandatory fees/taxes) upfront in advertising or early during checkout
Fair Return Policy Offering easy returns, exchanges, or refunds within a reasonable timeframe
Clear Cancellation Policy Making it simple and straightforward for consumers to cancel subscriptions without hoops
Ownership Model Ensuring consumers own what they purchase, including the ability to use, modify, resell, or transfer the product freely
Honest Marketing Providing accurate information about products.
Proactive Customer Support Offering readily available support to identify and resolve issues efficiently.
Privacy By Design A product or service is designed in a way that collecting metadata and accessing users' information is technically impossible even for the manufacturer and the entity running the service.

Subscription or single purchase[edit | edit source]

Subscriptions prioritize continuous access and updates, while one-time purchases emphasize upfront ownership.

One-time[edit | edit source]

A single payment granting permanent ownership or access to a physical product or lifetime software license.
Positives[1][2]
  • No long-term financial commitment required.
  • No ongoing costs allows customers to avoid recurring fees.
  • The users retains access indefinitely without dependency on the provider.
Negatives[1][2]
  • Higher initial cost may deter budget-conscious buyers.
  • Limited updates and future improvements may require additional purchases.
  • Businesses rely on new sales for sustained income.

Subscription[edit | edit source]

Recurring monthly or annual payments provide ongoing access to a product or service.
Positives[1][2]
  • Lower entry cost spreads payments over time, making services more accessible.
  • Subscribers receive continuous updates, ongoing improvements, and support.
  • Businesses get a predictable revenue stream from recurring payments.
Negatives[1][2]
  • Long-term cost may become more expensive over time than a one-time purchase.
  • Ongoing commitment requires active cancellation to stop payments.
  • Subscription fatigue may cause consumers to feel overwhelmed by multiple recurring charges.

Considerations for subscription plans[edit | edit source]

  • Does this service update frequently or at least within the subscription timeframe?
  • How long will I be needing this service, and will it be compatible with me for that amount of time?

Considerations for one-time purchases[edit | edit source]

  • Will I need this for more than a single month (or subscription period)?
  • How soon will this product become redundant or outdated? Is it an annual subscription in disguise?

Offline product vs. online services for digital goods[edit | edit source]

Services that run exclusively online innately allow the company to maintain greater control over how their products operate and are received. This form of control can lead to changes in the product that can improve it, but can otherwise also introduce a myriad of issues such as incompatibility and the removal of functionality. Digital goods that are completely operational offline allow the consumer to decide how long those goods will be used. As long as the downloaded product can be stored and correctly rendered, it has no expiration.

Considerations for online services[edit | edit source]

  • Is this product made for online connectivity and interaction?
    • Example: Online social games such as World of Warcraft
  • Is this product more secure online?
  • Is required online connectivity an artificial constraint or is it legitimately necessary for the product's functionality?
  • How likely am I to maintain an internet connection to this service?
  • Can this service alter itself into an incompatible state? Can this service remove functionality that I need?
  • Is this service distributed from a centralized organization?
    • If so, is there legislation and effective enforcement in said organization's location that protects me from malicious practices with my data?

Considerations for offline products[edit | edit source]

  • Will I be able to effectively download and store this?
  • Does the product contain intrusive DRM protections?
  • Does it have any dependencies, and can those dependencies become redundant?
    • Example: Products designed for a limited set of operating systems that may become outdated

Source availability[edit | edit source]

Oftentimes companies will not provide or actively obscure details about how a product works. This exacerbates the potential pitfalls mentioned above, but when information is provided it can eliminate many of them.

Considerations for physical goods[edit | edit source]

  • Does the product provide schematics?
  • Are parts available?
    • This helps product longevity by making repair easier, regardless of who performs the repair.
  • Are there anti-repair measures in place?

Considerations for digital goods[edit | edit source]

  • Is the source code available?
    • This can allow patches if unwanted updates are pushed or support is dropped.
  • Are there DRM measures in place?
  1. 1.0 1.1 1.2 1.3 Fernandes, Lauren (February 6, 2024). "Consumer Outlook 2024". Nielsen IQ.
  2. 2.0 2.1 2.2 2.3 Goodbread, Justin (October 27, 2023). "The Truth About Recurring Revenue". Forbes.