Games as a service
❗Article Status Notice: This Article is a stub
This article is underdeveloped, and needs additional work to meet the wiki's Content Guidelines and be in line with our Mission Statement for comprehensive coverage of consumer protection issues. Issues may include:
- This article needs to be expanded to provide meaningful information
- This article requires additional verifiable evidence to demonstrate systemic impact
- More documentation is needed to establish how this reflects broader consumer protection concerns
- The connection between individual incidents and company-wide practices needs to be better established
- The article is simply too short, and lacks sufficient content
How You Can Help:
- Add documented examples with verifiable sources
- Provide evidence of similar incidents affecting other consumers
- Include relevant company policies or communications that demonstrate systemic practices
- Link to credible reporting that covers these issues
- Flesh out the article with relevant information
This notice will be removed once the article is sufficiently developed. Once you believe the article is ready to have its notice removed, visit the Discord (join here) and post to the #appeals
channel, or mention its status on the article's talk page.
Games as a service (also known as live-service games) is a business model designed to continuously monetize games after they are initially sold (or offered for free), typically through new updates, DLC, and microtransactions. A common practice in this model is allowing players to pre-purchase content with the promise that it will be released at a specified time, and will include all features advertised in the product's listing. Games as a service also typically has a premium currency, which players purchase with real-world currency to acquire in-game items.
Issues[edit | edit source]
While GaaS incentivizes developers to keep producing content for their game, the game often risks becoming completely unplayable once support is discontinued.[1] There is very little legal recourse for the user to recoup the cost of purchasing the game or its in-game content. The End-User License Agreement (EULA) typically disclaims the publisher's obligation to refund or compensate users, as it clarifies that they are purchasing a license rather than actually owning the software.[2]
Additionally in some scenarios, content offered and even sold on GaaS may also be discontinued or revoked from consumers while the service continues.[3]
Examples[edit | edit source]
Ubisoft[edit | edit source]
- Main article: Ubisoft
XDefiant, developed by Ubisoft, is an example of a game as a service. On December 3rd, 2024, the game announced the shutdown of its servers on June 3rd, 2025.[4] 49 days before the shutdown announcement, executive producer of XDefiant, Mark Rubin[5] posted online that the game had no plans of shutting down after season 4, while the game was still in season 2, and they had recently discussed their plans internally for the second year of content.[6] The shutdown post announced that the last 30 days of purchases would be fully refunded.[4]
The shutdown of The Crew is one of the central issues of the Stop Killing Games campaign. Despite the game containing some code for an offline mode[7] from the start, it was not made accessible to the user due to the game's digital-rights-management (DRM),[8] leaving the game in a completely unplayable state.
EA[edit | edit source]
- Main article: EA
In recent years, EA has garnered a reputation for being a company involved in these sorts of practices, and has received criticism for over-reliance on microtransactions and DLC.
Bungie[edit | edit source]
- Main article: Bungie
The Destiny franchise is Bungie's primary source of revenue, and its current title, Destiny 2, has had a significant amount of content offered in the game that has been forcibly vaulted by the company.[3][9] Most notably, player-purchased content, including singleplayer content that shouldn't necessitate access to a server, has been removed from the game.[3][10] In mid 2022, Bungie did promise to stop removing content from the game,[11] but not all legacy content has been reintroduced to the game.[12]
Bungie's previous GaaS title, Destiny, requires an always-online connection, and while the company has stated that they will maintain legacy support for both modern platforms,[13] and legacy console editions,[14] it is plausible due to software degradation for the servers[15] though, that the title could eventually become unplayable for consumers, especially as error frequency grows more common over time.[16][17]
Bungie has also announced Marathon,[18] a reboot for their older franchise. This game has the plausibility to release as a live service title as well considering Bungie's recent history with their games.
References[edit | edit source]
- ↑ "The largest campaign ever to stop publishers destroying games" - youtube.com - accessed 2025-01-24
- ↑ Precarious Digital Ownership: The EULA Era - kelleherbros.com - accessed 2025-01-28
- ↑ 3.0 3.1 3.2 Savage, Phil (Aug 23, 2020). "Here's everything being removed from Destiny 2 at the end of this season—it's a lot". PC Gamer. Retrieved Mar 31, 2025.
- ↑ 4.0 4.1 "'XDEFIANT IS SUNSETTING' Tweet" - archive.is - archived 2025-01-28
- ↑ "Mark Rubin Profile" - archive.is - archived 2025-01-28
- ↑ "Mark Rubin claims NO plans to shut down after season 4" - archive.is - archived 2025-01-28
- ↑ Offline Mode is in the game steamcommunity.com - accessed 2025-02-06
- ↑ The Crew Offline Mode - Setting The Record Straight youtube.com - accessed 2025-01-28
- ↑ Glagowski, Peter (Jun 9, 2020). "Bungie To Remove Four Planets And All But Three Raids From Destiny 2". The Gamer. Retrieved Mar 31, 2025.
- ↑ The_Observer (Jun 18, 2021). "How could Bungie get away so easily with removing paid content from Destiny 2?". NeoGAF. Retrieved Mar 31, 2025.
- ↑ Gach, Ethan (Aug 23, 2022). "Destiny 2 Promises No More Axing Old Parts Of Game, Something That Players Hated". Kotaku. Retrieved Mar 31, 2025.
- ↑ GB Times Gaming Team (Mar 21, 2025). "Why is Bungie Removing Content from Destiny 2? The Content Vault Controversy Explained". GB Times. Retrieved Mar 31, 2025.
- ↑ Bungie. "Legacy Support for Destiny 1 Activities". Bungie Help. Retrieved Mar 31, 2025.
- ↑ Bungie. "Destiny 1 on Legacy Consoles". Bungie Help. Retrieved Mar 31, 2025.
- ↑ MorphNeo (Jul 29, 2024). "Destiny 1 - Have they really SHUT IT DOWN? - Error: This version of Destiny is no longer available". YouTube. Retrieved Mar 31, 2025.
- ↑ javagat10 (Jan 29, 2023). "Destiny Server issue on Xbox 360". Retrieved Mar 31, 2025.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ↑ ICE BREAKER (Timelost) (Jul 19, 2025). "Is destiny1 servers shut down permanently?". Bungie Forums. Retrieved Mar 31, 2025.
- ↑ Bungie (May 24, 2023). "Bungie Announces Marathon; Nathan Fillion To Return to Destiny 2 for The Final Shape Expansion". Bungie Press Room. Retrieved Mar 31, 2025.