Nintendo: Difference between revisions
Fixing punctuation for citations. |
Add more cases involving anti-hardware modification, history of YouTube creator program |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 16: | Line 16: | ||
===History against hardware modification=== | ===History against hardware modification=== | ||
<blockquote>Further Reading: [[Game Genie lawsuit]]</blockquote>Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie<ref>[http://www.museumofintellectualproperty.org/features/game_genie.html "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)"] - museumofintellectualproperty.org - 31 Dec 2007</ref> and 10NES circumvention<ref>[https://www.copyright.gov/fair-use/summaries/atari-nintendo-fedcir1992.pdf "Atari Games Corp. v. Nintendo of Am. Inc"] PDF - copyright.gov - 1992</ref> which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy.<!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information) --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - (note from Keith: probably best not to - seems quite muddy to bring up... --> | <blockquote>Further Reading: [[Game Genie lawsuit]]</blockquote>Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie<ref>[http://www.museumofintellectualproperty.org/features/game_genie.html "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)"] - museumofintellectualproperty.org - 31 Dec 2007</ref> and 10NES circumvention<ref>[https://www.copyright.gov/fair-use/summaries/atari-nintendo-fedcir1992.pdf "Atari Games Corp. v. Nintendo of Am. Inc"] PDF - copyright.gov - 1992</ref> which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy. | ||
On November 18th, 2020, Nintendo of America sued Le Hoang Minh for selling RCM Loaders (plug in USB devices allowing unsigned/homebrew software to run on a Nintendo Switch), accusing him of selling pirate devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=18 Nov 2020 |title=Nintendo sues more hack sellers, ‘a worsening international problem’ |url=https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |url-status=live |archive-url=https://web.archive.org/web/20201126071118/https://www.polygon.com/2020/11/18/21574488/nintendo-rcm-loader-jailbreak-lawsuit-switch |archive-date=26 Nov 2020 |access-date=22 Mar 2025 |website=Polygon}}</ref> | |||
On April 16th, 2021, Nintendo of America sued Gary Bowser, head of video game modchip development and sales group Team Xecuter for over $150,000, accusing him of selling piracy devices.<ref>{{Cite web |last=Carpenter |first=Nicole |date=17 Apr 2021 |title=Nintendo suing Bowser over Switch hacks |url=https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |url-status=live |archive-url=https://web.archive.org/web/20210417151420/https://www.polygon.com/22388720/nintendo-bowser-lawsuit-team-xecuter |archive-date=17 Apr 2021 |access-date=22 Mar 2025 |website=Polygon}}</ref> | |||
On June 28th, 2024, Nintendo sued modded game seller ModdedHardware for selling Nintendo Switch Flashcarts, modded Nintendo Switch consoles, and a mail-in console modding service with the argument raised being that a modded system is capable of running pirated software alongside allegations of ModdedHardware pre-installing pirated games, despite citing no evidence in the legal document.<ref>{{Cite web |last=Van der Sar |first=Ernesto |date=1 Jul 2024 |title=Nintendo Sues ‘Modded Hardware’ and r/SwitchPirates Moderator ‘Archbox’ |url=https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |url-status=live |archive-url=https://web.archive.org/web/20240710091021/https://torrentfreak.com/nintendo-sues-modded-hardware-and-r-switchpirates-moderator-archbox-240701/ |archive-date=10 Jul 2024 |access-date=22 Mar 2025 |website=TorrentFreak}}</ref><!-- Definitely want further elaboration here (Keith: yes and no - this, or maybe a little more, is an appropriate level of detail for the summaries of controversies that live on a company page. The Incident pages which should be created for each of these should have substantially more information) --><!-- Dunno if it is ideal to mention here, but they hold some irony having emulators in their community building in Japan that run in Windows. There is no confirmation that these systems are running internally-developed emulators or not. - (note from Keith: probably best not to - seems quite muddy to bring up... --> | |||
===De-listing/destruction of access to games=== | ===De-listing/destruction of access to games=== | ||
<blockquote>Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]</blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel,<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation "Wii Shop Channel Discontinuation"] - nintendo.com - 2019</ref> and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops.<ref>[https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023"] - nintendo.com</ref> These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.<ref>[https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week"] - videogameschronicle.com - 22 Mar 2023</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | <blockquote>Further Reading: [[Storefront shutdown#Wii U/3DS eShops (2012–2023)]], [[Storefront shutdown#Wii Shop Channel (2006–2019)]]</blockquote>In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel,<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/27560/~/wii-shop-channel-discontinuation "Wii Shop Channel Discontinuation"] - nintendo.com - 2019</ref> and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops.<ref>[https://www.nintendo.com/au/support/articles/wii-u-and-nintendo-3ds-eshop-discontinuation/ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023"] - nintendo.com</ref> These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.<ref>[https://www.videogameschronicle.com/features/analysis-digital-only-wii-u-3ds-games/ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week"] - videogameschronicle.com - 22 Mar 2023</ref> As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run. | ||
In early 2025, [[Nintendo Switch Online]] had a game delisted for the first time, Super Soccer.<ref>https://www.youtube.com/watch?v=PSz-wKls0Wk</ref><ref>https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/</ref> With earlier events of delisting where the products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with NSO's primary existence as a sort of [[streaming service]] meant for games, when a title is delisted, consumers lose complete and total access to the game unless the company who wished for the title to be delisted were to re-list the game on the service. The event in of itself has caused rightful concern among consumers since this may set a dangerous precedent for access to retro gaming in the future.<ref>https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/</ref> | |||
===Nintendo authorized repair=== | ===Nintendo authorized repair=== | ||
Line 26: | Line 34: | ||
Looking great so far! - James --> | Looking great so far! - James --> | ||
===Joy-Con and Joystick related Hardware Failures=== | |||
Joy-Cons are the included controllers (retailing for $80) for the Nintendo Switch and they are prone to failure via "stick drift" within a few months of purchase. | Joy-Cons are the included controllers (retailing for $80) for the Nintendo Switch, and they are prone to failure via "stick drift" within a few months of purchase. According to the 2022 study by the British consumer protection group Which?, 40% of Nintendo Switch owners experienced Joy-Con drift. This defect is also found in other official Nintendo controllers, like the Pro Controller (Pro-Cons), and the Switch Lite, a version of the Nintendo Switch that has its Joy-Cons built into the handheld system. Nintendo president Shuntaro Furukawa apologized for the "inconvenience" and subsequently launched Nintendo's "free repair program." | ||
The way the "free repair program" works is that the user will send the defective Joy-Cons to Nintendo for "repair," which, in most cases, involves replacing the defective Joy-Cons with new ones. The problem arises in cases involving limited edition Joy-Cons, where you have to sign off on consenting to the possibility of your limited edition or "non-standard colored" Joy-Cons being replaced with a standard color Joy-Con if they are sent to Nintendo for "repair." This leaves consumers with these limited edition Joy-Cons without a guaranteed way to get their products repaired if they use Nintendo's official repair service. | |||
===Nintendo's lawsuit against Pocket Pair (Palworld)=== | ===Nintendo's lawsuit against Pocket Pair (Palworld)=== | ||
Nintendo is suing Pocket Pair, the developers of extremely popular video game Palworld,<ref>[https://x.com/Palworld_EN/status/1836692701355688146 Palworld's Tweet on X] - September 18, 2024</ref> for patent infringement, despite filing the patent after Palworld was already released to the public.<ref>[https://patents.justia.com/patent/20240278129 US Patent Application for STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD Patent Application (Application #20240278129)] - patents.justia.com - May 2, 2024</ref><ref>[https://www.youtube.com/watch?v=c4ZZx4wiofw "Palworld Lawsuit" by Pirate Software on youtube.com] - October 17, 2024</ref> | Nintendo is suing Pocket Pair, the developers of extremely popular video game Palworld,<ref>[https://x.com/Palworld_EN/status/1836692701355688146 Palworld's Tweet on X] - September 18, 2024</ref> for patent infringement, despite filing the patent after Palworld was already released to the public.<ref>[https://patents.justia.com/patent/20240278129 US Patent Application for STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD Patent Application (Application #20240278129)] - patents.justia.com - May 2, 2024</ref><ref>[https://www.youtube.com/watch?v=c4ZZx4wiofw "Palworld Lawsuit" by Pirate Software on youtube.com] - October 17, 2024</ref><ref>[https://gamerant.com/nintendo-anti-palworld-patents-uspto-infringement-lawsuit-implications/ Nintendo Anti-Palworld Patent and Seeks More] - Update Febuary 12, 2025</ref> | ||
=== Nintendo Creators Program === | |||
In 2013, Nintendo placing advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.<ref>{{Cite web |last=Plunkett |first=Luke |date=15 May 2013 |title=Nintendo Forcing Ads On Some YouTube "Let's Play" Videos |url=https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |url-status=live |archive-url=https://web.archive.org/web/20130607222601/https://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-507092383 |archive-date=7 Jun 2013 |access-date=22 Mar 2025 |website=Kotaku}}</ref> In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channels gross revenue. and only allowed games on a internal Nintendo made whitelist which infamously lacked multiple large/popular releases of the time.<ref>{{Cite web |last=Orland |first=Kyle |date=29 Jan 2015 |title=Nintendo to share up to 70 percent of ad revenue with game YouTubers |url=https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |url-status=live |archive-url=https://web.archive.org/web/20150208085014/https://arstechnica.com/gaming/2015/01/nintendo-to-share-up-to-70-percent-of-ad-revenue-with-game-youtubers/ |archive-date=8 Feb 2015 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.<ref>{{Cite web |last=Orland |first=Kyle |date=2 Oct 2017 |title=Nintendo no longer welcoming YouTube livestreams of its games |url=https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |url-status=live |archive-url=https://web.archive.org/web/20171004040443/https://arstechnica.com/gaming/2017/10/nintendo-cuts-off-ad-program-for-youtube-livestreamers/ |archive-date=4 Oct 2017 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref> It was ended in 2018<ref>{{Cite web |last=Orland |first=Kyle |date=29 Nov 2018 |title=Nintendo ends controversial YouTube revenue-sharing program |url=https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |url-status=live |archive-url=https://web.archive.org/web/20181130073206/https://arstechnica.com/gaming/2018/11/nintendo-loosens-content-restrictions-ends-revenue-splitting-for-video-makers/ |archive-date=30 Nov 2018 |access-date=22 Mar 2025 |website=ArsTechnica}}</ref>, with Nintendo stating they “encourage you to create videos that include your creative input and commentary.” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”<ref>{{Cite web |first=Nintendo |date=2 Sept 2024 |title=Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms |url=https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |url-status=live |archive-url=https://web.archive.org/web/20250322224418/https://www.nintendo.co.jp/networkservice_guideline/en/index.html?n |archive-date=22 Mar 2025 |access-date=22 Mar 2025 |website=Nintendo.co.jp}}</ref> | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:{{PAGENAME}}]] | |||
[[Category: | |||
Latest revision as of 22:49, 22 March 2025
Basic information | |
---|---|
Founded | 1889 |
Type | Public |
Industry | Electronics, Entertainment Software |
Official website | https://nintendo.com/ |
Founded in 1889, Nintendo Co., Ltd. is a multi-billion-dollar company established in Kyoto, Japan, and has multiple subdivisions outside of Japan. They are well-known for their massive franchises, such as Super Mario, The Legend of Zelda, and Metroid, as well as their consoles such as the Switch, Gameboy, and Wii.
Controversial Practices[edit | edit source]
History against emulation[edit | edit source]
Nintendo is well-known for their extensive history of combating emulation, from them suing N64 emulator UltraHLE in 1999,[1] to more modern emulators, such as Nintendo Switch emulator Yuzu in 2024.[2] Nintendo has also pressured for restrictions to access emulators, such as Dolphin's non-inclusion as a core for the Steam version of Retroarch.[3]
History against hardware modification[edit | edit source]
Further Reading: Game Genie lawsuit
Nintendo in the past has sued the creation of hardware modifications, such as the Game Genie[4] and 10NES circumvention[5] which allowed users to enter cheat codes into their games and bypass the security lockout chip to prevent piracy.
On November 18th, 2020, Nintendo of America sued Le Hoang Minh for selling RCM Loaders (plug in USB devices allowing unsigned/homebrew software to run on a Nintendo Switch), accusing him of selling pirate devices.[6]
On April 16th, 2021, Nintendo of America sued Gary Bowser, head of video game modchip development and sales group Team Xecuter for over $150,000, accusing him of selling piracy devices.[7]
On June 28th, 2024, Nintendo sued modded game seller ModdedHardware for selling Nintendo Switch Flashcarts, modded Nintendo Switch consoles, and a mail-in console modding service with the argument raised being that a modded system is capable of running pirated software alongside allegations of ModdedHardware pre-installing pirated games, despite citing no evidence in the legal document.[8]
De-listing/destruction of access to games[edit | edit source]
Further Reading: Storefront shutdown#Wii U/3DS eShops (2012–2023), Storefront shutdown#Wii Shop Channel (2006–2019)
In late January of 2019, Nintendo shut down their first digital storefront, the Wii Shop Channel,[9] and subsequently on March 27, 2023 shut down the Wii U and 3DS eShops.[10] These shutdowns have caused hundreds of games to become impossible to obtain new copies of and for some, additionally play which include Splatoon 1, Super Mario Maker, Pokémon Picross, and more.[11] As of now, over 1,000 digitally exclusive games can only be obtained through piracy, and a subset requires additional modification to run.
In early 2025, Nintendo Switch Online had a game delisted for the first time, Super Soccer.[12][13] With earlier events of delisting where the products a consumer owns for their consoles, such as a physical game on disc or a previously downloaded digital title, consumers still had the ability to play these games, and in some instances, even reinstall them. However, with NSO's primary existence as a sort of streaming service meant for games, when a title is delisted, consumers lose complete and total access to the game unless the company who wished for the title to be delisted were to re-list the game on the service. The event in of itself has caused rightful concern among consumers since this may set a dangerous precedent for access to retro gaming in the future.[14]
Nintendo authorized repair[edit | edit source]
Further Reading: Nintendo authorized repair
A man sent in their Nintendo Switch to Nintendo for repair of a broken charging port and was given an estimate of £132 (161.51 USD) to replace the entire motherboard, which would result in data loss and noted screen damage. This was despite the only damage to the console being to the charging port and a screen protector, and not the screen itself.[15]
[edit | edit source]
Joy-Cons are the included controllers (retailing for $80) for the Nintendo Switch, and they are prone to failure via "stick drift" within a few months of purchase. According to the 2022 study by the British consumer protection group Which?, 40% of Nintendo Switch owners experienced Joy-Con drift. This defect is also found in other official Nintendo controllers, like the Pro Controller (Pro-Cons), and the Switch Lite, a version of the Nintendo Switch that has its Joy-Cons built into the handheld system. Nintendo president Shuntaro Furukawa apologized for the "inconvenience" and subsequently launched Nintendo's "free repair program."
The way the "free repair program" works is that the user will send the defective Joy-Cons to Nintendo for "repair," which, in most cases, involves replacing the defective Joy-Cons with new ones. The problem arises in cases involving limited edition Joy-Cons, where you have to sign off on consenting to the possibility of your limited edition or "non-standard colored" Joy-Cons being replaced with a standard color Joy-Con if they are sent to Nintendo for "repair." This leaves consumers with these limited edition Joy-Cons without a guaranteed way to get their products repaired if they use Nintendo's official repair service.
Nintendo's lawsuit against Pocket Pair (Palworld)[edit | edit source]
Nintendo is suing Pocket Pair, the developers of extremely popular video game Palworld,[16] for patent infringement, despite filing the patent after Palworld was already released to the public.[17][18][19]
Nintendo Creators Program[edit | edit source]
In 2013, Nintendo placing advertisements on let's play videos where their games were played, taking 100% of all revenue made by said adverts.[20] In 2015, Nintendo started a YouTube partnership program, which required the removal of all non-Nintendo related videos on the channel, creators being given 60% of revenue per video or 70% of the channels gross revenue. and only allowed games on a internal Nintendo made whitelist which infamously lacked multiple large/popular releases of the time.[21] In 2017, Nintendo announced that live streaming wasn't allowed for creators in their Creator Program.[22] It was ended in 2018[23], with Nintendo stating they “encourage you to create videos that include your creative input and commentary.” and that “Videos and images that contain mere copies of Nintendo Game Content without creative input or commentary are not permitted.”[24]
References[edit | edit source]
- ↑ "Nintendo Confirms It Will Sue UltraHLE Creators" - slashdot.org - 12 Feb 1999
- ↑ "Ninten-don’t: Breaking Down the Yuzu Emulator Lawsuit" - romanolaw.com - 11 April 2024
- ↑ "What Happened to Dolphin on Steam?" - dolphin-emu.org - 20 Jul 2023
- ↑ "Museum of IP - Galoob v. Nintendo (the "Game Genie" case)" - museumofintellectualproperty.org - 31 Dec 2007
- ↑ "Atari Games Corp. v. Nintendo of Am. Inc" PDF - copyright.gov - 1992
- ↑ Carpenter, Nicole (18 Nov 2020). "Nintendo sues more hack sellers, 'a worsening international problem'". Polygon. Archived from the original on 26 Nov 2020. Retrieved 22 Mar 2025.
- ↑ Carpenter, Nicole (17 Apr 2021). "Nintendo suing Bowser over Switch hacks". Polygon. Archived from the original on 17 Apr 2021. Retrieved 22 Mar 2025.
- ↑ Van der Sar, Ernesto (1 Jul 2024). "Nintendo Sues 'Modded Hardware' and r/SwitchPirates Moderator 'Archbox'". TorrentFreak. Archived from the original on 10 Jul 2024. Retrieved 22 Mar 2025.
- ↑ "Wii Shop Channel Discontinuation" - nintendo.com - 2019
- ↑ "Notice of End of Purchases in Nintendo eShop for Wii U and Nintendo 3DS - Update April 2023" - nintendo.com
- ↑ "These are the 1,000 digital-only 3DS and Wii U games disappearing next week" - videogameschronicle.com - 22 Mar 2023
- ↑ https://www.youtube.com/watch?v=PSz-wKls0Wk
- ↑ https://nintendowire.com/news/2025/02/28/nintendo-of-japan-announces-title-will-be-removed-from-nso-library-first-time-since-launch/
- ↑ https://www.thegamer.com/nintendo-delisting-snes-game-from-switch-online-library/
- ↑ "Why Nintendo authorized repair sucks: the incentives are at odds with a good repair experience" - youtube.com - Louis Rossmann - 31 Jul 2021
- ↑ Palworld's Tweet on X - September 18, 2024
- ↑ US Patent Application for STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, GAME APPARATUS, AND GAME PROCESSING METHOD Patent Application (Application #20240278129) - patents.justia.com - May 2, 2024
- ↑ "Palworld Lawsuit" by Pirate Software on youtube.com - October 17, 2024
- ↑ Nintendo Anti-Palworld Patent and Seeks More - Update Febuary 12, 2025
- ↑ Plunkett, Luke (15 May 2013). "Nintendo Forcing Ads On Some YouTube "Let's Play" Videos". Kotaku. Archived from the original on 7 Jun 2013. Retrieved 22 Mar 2025.
- ↑ Orland, Kyle (29 Jan 2015). "Nintendo to share up to 70 percent of ad revenue with game YouTubers". ArsTechnica. Archived from the original on 8 Feb 2015. Retrieved 22 Mar 2025.
- ↑ Orland, Kyle (2 Oct 2017). "Nintendo no longer welcoming YouTube livestreams of its games". ArsTechnica. Archived from the original on 4 Oct 2017. Retrieved 22 Mar 2025.
- ↑ Orland, Kyle (29 Nov 2018). "Nintendo ends controversial YouTube revenue-sharing program". ArsTechnica. Archived from the original on 30 Nov 2018. Retrieved 22 Mar 2025.
- ↑ "Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms". Nintendo.co.jp. 2 Sept 2024. Archived from the original on 22 Mar 2025. Retrieved 22 Mar 2025.
{{cite web}}
:|first=
missing|last=
(help); Check date values in:|date=
(help)